blender/extern/bullet2
Andrea Weikert d1b17f8c30 ==== MSVC 7.1 project files ====
- fix for 3DPlugin compile
- cleanup of bullet path
- removed PHY_ODE project from 3D plugin too, not used anymore

Now all configurations should build again, let me know of any problems!

Not been able to test if the 3DPlugin is actually working,is job for another day ;)
Also the 3DPlugin is compiled without OpenExr, this needs to be looked into once too.
2007-03-03 11:28:15 +00:00
..
make/msvc_7_0 ==== MSVC 7.1 project files ==== 2007-03-03 11:28:15 +00:00
src Removed -mpowerpc -mtune=G4 from several SCons files, so it will work on 2007-01-28 14:55:57 +00:00
CMakeLists.txt added CMake file for new Bullet 2.x 2006-11-21 06:36:09 +00:00
Makefile Makefile for Bullet had error, didn't copy the .a file to the right dir. 2006-11-30 18:25:44 +00:00
readme.txt Added refactored Bullet 2.x library. Important: these files are not part of the Blender build yet. First, the integration will be updated to make use of the new Bullet version. Then all build systems needs to be updated. 2006-10-23 02:54:30 +00:00

*** These files in extern/bullet2 are NOT part of the Blender build yet ***

This is the new refactored version of Bullet physics library version 2.x

Soon this will replace the old Bullet version in extern/bullet.
First the integration in Blender Game Engine needs to be updated.
Once that is done all build systems can be updated to use/build extern/bullet2 files.

Questions? mail blender at erwincoumans.com, or check the bf-blender mailing list.
Thanks,
Erwin