blender/source/gameengine/GamePlayer/common/CMakeLists.txt

83 lines
2.8 KiB
CMake

# $Id$
# ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version. The Blender
# Foundation also sells licenses for use in proprietary software under
# the Blender License. See http://www.blender.org/BL/ for information
# about this.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL/BL DUAL LICENSE BLOCK *****
SET(SRC
bmfont.cpp
GPC_Canvas.cpp
GPC_Engine.cpp
GPC_KeyboardDevice.cpp
GPC_MouseDevice.cpp
GPC_PolygonMaterial.cpp
GPC_RawImage.cpp
GPC_RawLoadDotBlendArray.cpp
GPC_RawLogoArrays.cpp
GPC_RenderTools.cpp
GPC_System.cpp
)
SET(INC
.
../../../../intern/string
../../../../intern/ghost
../../../../intern/guardedalloc
../../../../intern/bmfont
../../../../intern/moto/include
../../../../intern/SoundSystem
../../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer
../../../../source/kernel/gen_system
../../../../source/kernel/gen_messaging
../../../../source/gameengine/Converter
../../../../source/blender/imbuf
../../../../source/gameengine/Ketsji
../../../../source/blender/blenlib
../../../../source/blender/blenkernel
../../../../source/blender
../../../../source/blender/include
../../../../source/blender/makesdna
../../../../source/gameengine/Rasterizer
../../../../source/gameengine/GameLogic
../../../../source/gameengine/Expressions
../../../../source/gameengine/Network
../../../../source/gameengine/SceneGraph
../../../../source/gameengine/Physics/common
../../../../source/gameengine/Physics/Sumo
../../../../source/gameengine/Physics/Sumo/Fuzzics/include
../../../../source/gameengine/Network/LoopBackNetwork
../../../../source/gameengine/GamePlayer/ghost
../../../../source/blender/misc
../../../../source/blender/blenloader
${PYTHON_INC}
${SOLID_INC}
${PNG_INC}
${ZLIB_INC}
)
BLENDERLIB_NOLIST(gp_common "${SRC}" "${INC}")
#env.BlenderLib (libname='gp_common', sources=source_files, includes=incs, defines = [], libtype='player', priority=5, compileflags=cflags)