forked from bartvdbraak/blender
ab05ef7618
- blenderplayer and the web plugin now compile again (now using OpenAL)
166 lines
6.9 KiB
Plaintext
166 lines
6.9 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="KX_blenderhook" - Package Owner=<4>
|
|
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
|
# ** DO NOT EDIT **
|
|
|
|
# TARGTYPE "Win32 (x86) Static Library" 0x0104
|
|
|
|
CFG=KX_blenderhook - Win32 Release
|
|
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
|
!MESSAGE use the Export Makefile command and run
|
|
!MESSAGE
|
|
!MESSAGE NMAKE /f "KX_blenderhook.mak".
|
|
!MESSAGE
|
|
!MESSAGE You can specify a configuration when running NMAKE
|
|
!MESSAGE by defining the macro CFG on the command line. For example:
|
|
!MESSAGE
|
|
!MESSAGE NMAKE /f "KX_blenderhook.mak" CFG="KX_blenderhook - Win32 Release"
|
|
!MESSAGE
|
|
!MESSAGE Possible choices for configuration are:
|
|
!MESSAGE
|
|
!MESSAGE "KX_blenderhook - Win32 Release" (based on "Win32 (x86) Static Library")
|
|
!MESSAGE "KX_blenderhook - Win32 Debug" (based on "Win32 (x86) Static Library")
|
|
!MESSAGE
|
|
|
|
# Begin Project
|
|
# PROP AllowPerConfigDependencies 0
|
|
# PROP Scc_ProjName ""
|
|
# PROP Scc_LocalPath ""
|
|
CPP=cl.exe
|
|
RSC=rc.exe
|
|
|
|
!IF "$(CFG)" == "KX_blenderhook - Win32 Release"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir "Release"
|
|
# PROP BASE Intermediate_Dir "Release"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "..\..\..\obj\windows\gameengine\blenderhook"
|
|
# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\blenderhook"
|
|
# PROP Target_Dir ""
|
|
LINK32=link.exe -lib
|
|
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
|
|
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\gameengine\Converter\\" /I "..\..\..\source\blender\imbuf" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\gameengine\ketsji" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\blenloader" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
|
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LIB32=link.exe -lib
|
|
# ADD BASE LIB32 /nologo
|
|
# ADD LIB32 /nologo
|
|
|
|
!ELSEIF "$(CFG)" == "KX_blenderhook - Win32 Debug"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "Debug"
|
|
# PROP BASE Intermediate_Dir "Debug"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "..\..\..\obj\windows\gameengine\blenderhook\debug"
|
|
# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\blenderhook\debug"
|
|
# PROP Target_Dir ""
|
|
LINK32=link.exe -lib
|
|
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\gameengine\Converter\\" /I "..\..\..\source\blender\imbuf" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\gameengine\ketsji" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\blenloader" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c
|
|
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
|
# ADD RSC /l 0x409 /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LIB32=link.exe -lib
|
|
# ADD BASE LIB32 /nologo
|
|
# ADD LIB32 /nologo
|
|
|
|
!ENDIF
|
|
|
|
# Begin Target
|
|
|
|
# Name "KX_blenderhook - Win32 Release"
|
|
# Name "KX_blenderhook - Win32 Debug"
|
|
# Begin Group "Source Files"
|
|
|
|
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\BlenderRoutines\BL_KetsjiEmbedStart.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.cpp
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Header Files"
|
|
|
|
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderDevice.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.h
|
|
# End Source File
|
|
# End Group
|
|
# End Target
|
|
# End Project
|