blender/source
Campbell Barton ab07ba84bf patch [#23703] Fix for Level compositing node; correct color representation
from Alexander Kuznetsov (alexk) 

--- copied from the tracker
Every image inside Blender is in linear color space and gets converted to SRGB upon saving.
Level node analyzed the linear image, which was not the one user saw because other output nodes converted image  to
sRGB.
This fix analyzes the image that user see (converting it to correct color space).
Here is difference:
http://www.pasteall.org/pic/show.php?id=5559

First histogram (before the fix) tells that image is underexposed, which is not the case.
2010-09-07 02:36:51 +00:00
..
blender patch [#23703] Fix for Level compositing node; correct color representation 2010-09-07 02:36:51 +00:00
blenderplayer Adding intern/guardedalloc include dir for bad_level_call_stubs (stubs.c). This update is for cmake and scons. 2010-08-31 23:55:41 +00:00
creator - added back zlib include (needed for win32). 2010-09-07 01:13:10 +00:00
darwin Update address in license block. 2010-08-10 21:22:26 +00:00
gameengine - added back zlib include (needed for win32). 2010-09-07 01:13:10 +00:00
icons Windows Icons: 2010-09-05 07:08:21 +00:00
kernel - use list append in more places (preferred method since its faster) 2010-09-06 10:15:41 +00:00
CMakeLists.txt
Makefile Group all AUD libs, duplicate one to avoid linker error. 2010-08-17 01:50:47 +00:00
SConscript Finally change SConscript tabs to spaces. 2010-08-29 20:52:05 +00:00