forked from bartvdbraak/blender
682c1df9ec
Use this script in face select mode. Note- If you make new faces between faces that are alredy UV mapped there is currently no way to say- map from others... this script does exactly that. and can save a lot of time manually moving and welding UV coords one by one. Its realy usefull for mapping after a scanfill too.
97 lines
2.7 KiB
Python
97 lines
2.7 KiB
Python
#!BPY
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"""
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Name: 'UVs from adjacent'
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Blender: 241
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Group: 'UV'
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Tooltip: 'Assign UVs to selected faces from surrounding unselected faces.'
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"""
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__author__ = "Campbell Barton"
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__url__ = ("blender", "elysiun")
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__version__ = "1.0 2006/02/07"
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__bpydoc__ = """\
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This script sets the UV mapping and image of selected faces from adjacent unselected faces.
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Use this script in face select mode.
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"""
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from Blender import *
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def mostUsedImage(imageList): # Returns the image most used in the list.
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if not imageList:
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return None
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elif len(imageList) < 3:
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return imageList[0]
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# 3+ Images, Get the most used image for surrounding faces.
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imageCount = {}
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for image in imageList:
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try:
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imageCount[image.name]['imageCount'] +=1 # an extra user of this image
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except:
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imageCount[image.name] = {'imageCount':1, 'blenderImage':image} # start with 1 user.
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# Now a list of tuples, (imageName, {imageCount, image})
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imageCount = imageCount.items()
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imageCount.sort(lambda a,b: cmp(a[1], b[1]))
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return imageCount[-1][1]['blenderImage']
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def main():
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scn = Scene.GetCurrent()
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ob = scn.getActiveObject()
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if ob == None or ob.getType() != 'Mesh':
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Draw.PupMenu('ERROR: No mesh object in face select mode.')
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return
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me = ob.getData(mesh=1)
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if not me.faceUV:
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Draw.PupMenu('ERROR: No mesh object in face select mode.')
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return
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SEL_FLAG = Mesh.FaceFlags['SELECT']
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selfaces = [f for f in me.faces if f.flag & SEL_FLAG]
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unselfaces = [f for f in me.faces if not f.flag & SEL_FLAG]
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# Gather per Vert UV and Image, store in vertUvAverage
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vertUvAverage = [{'averageUv':[], 'vertImages':[]} for i in xrange(len(me.verts))]
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for f in unselfaces: # Unselected faces only.
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if f.image:
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for i,v in enumerate(f.v):
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vertUvAverage[v.index]['averageUv'].append(f.uv[i])
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vertUvAverage[v.index]['vertImages'].append(f.image)
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# Average per vectex UV coords
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for vertUvData in vertUvAverage:
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uvList = vertUvData['averageUv']
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if uvList:
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# Convert from a list of vectors into 1 vector.
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vertUvData['averageUv'] = reduce(lambda a,b: a+b, uvList, Mathutils.Vector(0,0)) * (1.0/len(uvList))
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else:
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vertUvData['averageUv'] = None
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# Assign to selected faces
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for f in selfaces:
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uvlist = []
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imageList = []
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for i,v in enumerate(f.v):
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uv = vertUvAverage[v.index]['averageUv']
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vImages = vertUvAverage[v.index]['vertImages']
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uvlist.append( uv )
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imageList.extend(vImages)
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if None not in uvlist:
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# all the faces images used by this faces vert. some faces will be added twice but thats ok.
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# Get the most used image and assign to the face.
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image = mostUsedImage(imageList)
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print uvlist
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f.uv = tuple(uvlist)
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f.image = image
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f.mode |= Mesh.FaceModes['TEX']
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if __name__ == '__main__':
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main() |