blender/extern/bullet/Bullet/CollisionDispatch/ManifoldResult.h
Erwin Coumans 90e5a9aa14 Reorganized Bullet physics files, added preliminary vehicle simulation files (disabled).
Requires some changes to projectfiles/makefiles/scons, for the added and removed files!
2006-02-21 05:36:56 +00:00

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/*
* Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies.
* Erwin Coumans makes no representations about the suitability
* of this software for any purpose.
* It is provided "as is" without express or implied warranty.
*/
#ifndef MANIFOLD_RESULT_H
#define MANIFOLD_RESULT_H
#include "NarrowPhaseCollision/DiscreteCollisionDetectorInterface.h"
struct CollisionObject;
class PersistentManifold;
class ManifoldResult : public DiscreteCollisionDetectorInterface::Result
{
PersistentManifold* m_manifoldPtr;
CollisionObject* m_body0;
CollisionObject* m_body1;
public:
ManifoldResult(CollisionObject* body0,CollisionObject* body1,PersistentManifold* manifoldPtr);
virtual void AddContactPoint(const SimdVector3& normalOnBInWorld,const SimdVector3& pointInWorld,float depth);
};
#endif //MANIFOLD_RESULT_H