forked from bartvdbraak/blender
9119b6e8a5
'Bullet/CollisionShapes/ConvexTriangleCallback.cpp', 'Bullet/CollisionShapes/EmptyShape.cpp', 'Bullet/CollisionShapes/OptimizedBvh.cpp', 'Bullet/CollisionShapes/TriangleCallback.cpp', 'Bullet/CollisionShapes/TriangleIndexVertexArray.cpp', 'Bullet/NarrowPhaseCollision/ManifoldContactAddResult.cpp'. Sorry, no armatures fix yet.
33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
/*
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* Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/
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*
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* Permission to use, copy, modify, distribute and sell this software
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* and its documentation for any purpose is hereby granted without fee,
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* provided that the above copyright notice appear in all copies.
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* Erwin Coumans makes no representations about the suitability
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* of this software for any purpose.
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* It is provided "as is" without express or implied warranty.
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*/
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#ifndef MANIFOLD_CONTACT_ADD_RESULT_H
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#define MANIFOLD_CONTACT_ADD_RESULT_H
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#include "NarrowPhaseCollision/DiscreteCollisionDetectorInterface.h"
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class PersistentManifold;
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class ManifoldContactAddResult : public DiscreteCollisionDetectorInterface::Result
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{
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PersistentManifold* m_manifoldPtr;
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SimdTransform m_transAInv;
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SimdTransform m_transBInv;
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public:
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ManifoldContactAddResult(SimdTransform transA,SimdTransform transB,PersistentManifold* manifoldPtr);
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virtual void AddContactPoint(const SimdVector3& normalOnBInWorld,const SimdVector3& pointInWorld,float depth);
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};
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#endif //MANIFOLD_CONTACT_ADD_RESULT_H
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