blender/extern/bullet/Bullet/NarrowPhaseCollision/ManifoldContactAddResult.h
Erwin Coumans 9119b6e8a5 Fixed several bugs: python refcounting related and Bullet related (basic add/remove object support, bounding volume hierarchy). Added a few files, updated the Bullet scons. Vc6/7 Bullet projectfiles need to add a couple of files: 'Bullet/CollisionShapes/BvhTriangleMeshShape.cpp',
'Bullet/CollisionShapes/ConvexTriangleCallback.cpp',
'Bullet/CollisionShapes/EmptyShape.cpp',
'Bullet/CollisionShapes/OptimizedBvh.cpp',
'Bullet/CollisionShapes/TriangleCallback.cpp',
'Bullet/CollisionShapes/TriangleIndexVertexArray.cpp',
'Bullet/NarrowPhaseCollision/ManifoldContactAddResult.cpp'.
Sorry, no armatures fix yet.
2005-12-31 07:20:08 +00:00

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/*
* Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies.
* Erwin Coumans makes no representations about the suitability
* of this software for any purpose.
* It is provided "as is" without express or implied warranty.
*/
#ifndef MANIFOLD_CONTACT_ADD_RESULT_H
#define MANIFOLD_CONTACT_ADD_RESULT_H
#include "NarrowPhaseCollision/DiscreteCollisionDetectorInterface.h"
class PersistentManifold;
class ManifoldContactAddResult : public DiscreteCollisionDetectorInterface::Result
{
PersistentManifold* m_manifoldPtr;
SimdTransform m_transAInv;
SimdTransform m_transBInv;
public:
ManifoldContactAddResult(SimdTransform transA,SimdTransform transB,PersistentManifold* manifoldPtr);
virtual void AddContactPoint(const SimdVector3& normalOnBInWorld,const SimdVector3& pointInWorld,float depth);
};
#endif //MANIFOLD_CONTACT_ADD_RESULT_H