forked from bartvdbraak/blender
Brecht Van Lommel
c18712e868
This to avoids build conflicts with libc++ on FreeBSD, these __ prefixed values are reserved for compilers. I apologize to anyone who has patches or branches and has to go through the pain of merging this change, it may be easiest to do these same replacements in your code and then apply/merge the patch. Ref T37477.
79 lines
1.9 KiB
C
79 lines
1.9 KiB
C
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License
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*/
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CCL_NAMESPACE_BEGIN
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/* Gradient */
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ccl_device float svm_gradient(float3 p, NodeGradientType type)
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{
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float x, y, z;
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x = p.x;
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y = p.y;
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z = p.z;
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if(type == NODE_BLEND_LINEAR) {
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return x;
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}
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else if(type == NODE_BLEND_QUADRATIC) {
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float r = fmaxf(x, 0.0f);
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return r*r;
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}
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else if(type == NODE_BLEND_EASING) {
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float r = fminf(fmaxf(x, 0.0f), 1.0f);
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float t = r*r;
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return (3.0f*t - 2.0f*t*r);
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}
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else if(type == NODE_BLEND_DIAGONAL) {
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return (x + y) * 0.5f;
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}
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else if(type == NODE_BLEND_RADIAL) {
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return atan2f(y, x) / M_2PI_F + 0.5f;
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}
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else {
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float r = fmaxf(1.0f - sqrtf(x*x + y*y + z*z), 0.0f);
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if(type == NODE_BLEND_QUADRATIC_SPHERE)
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return r*r;
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else if(type == NODE_BLEND_SPHERICAL)
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return r;
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}
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return 0.0f;
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}
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ccl_device void svm_node_tex_gradient(ShaderData *sd, float *stack, uint4 node)
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{
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uint type, co_offset, color_offset, fac_offset;
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decode_node_uchar4(node.y, &type, &co_offset, &fac_offset, &color_offset);
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float3 co = stack_load_float3(stack, co_offset);
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float f = svm_gradient(co, (NodeGradientType)type);
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f = clamp(f, 0.0f, 1.0f);
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if(stack_valid(fac_offset))
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stack_store_float(stack, fac_offset, f);
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if(stack_valid(color_offset))
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stack_store_float3(stack, color_offset, make_float3(f, f, f));
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}
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CCL_NAMESPACE_END
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