blender/projectfiles/gameengine/sound/SND_sound.dsp
Simon Clitherow ab05ef7618 - updated MSVC project files to suit the lib dir move - better late than never!
- blenderplayer and the web plugin now compile again (now using OpenAL)
2003-03-12 21:40:56 +00:00

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# Microsoft Developer Studio Project File - Name="SND_sound" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=SND_sound - Win32 Release
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!MESSAGE use the Export Makefile command and run
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!MESSAGE NMAKE /f "SND_sound.mak".
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!MESSAGE "SND_sound - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "SND_sound - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "SND_sound - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "SND_sound - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE
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# Begin Source File
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# End Source File
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SOURCE="..\..\..\source\gameengine\SoundSystem\intern\SND_C-api.cpp"
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SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_CDObject.cpp
# End Source File
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SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_DeviceManager.cpp
# End Source File
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SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_Scene.cpp
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SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_WaveCache.cpp
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SOURCE=..\..\..\source\gameengine\SoundSystem\SND_DependKludge.h
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