forked from bartvdbraak/blender
ac0a91920a
---------------------------------- Arith: - axis angle to quat conversion function - short to float / float to short normals conversion function (eventually, we could go over the go and replace copy/pasted code everywhere) - ray triangle intersection (to complement the line triangle intersection function) View: - viewray / viewline (get near plane point under mouse and ray normal/far point) Particles: - extract viewline from brush_add function |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
CMakeLists.txt | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |