forked from bartvdbraak/blender
e9596e5def
This commit contains all the tweaks which were missing in initial patch re-integration from the standalone Cycles repository. This commit also contains an utility cmake macro to help linking targets with different libraries for release/debug builds, the name currently is target_link_libraries_decoupled it gets a target and list of libraries and makes sure debug builds are using libraries with "_d" suffix. After all this changes it'll hopefully be easier to interchange patches between blender and standalone repositories, because they're now quite identical.
142 lines
4.0 KiB
CMake
142 lines
4.0 KiB
CMake
###########################################################################
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# Precompiled libraries tips and hints, for find_package().
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if(CYCLES_STANDALONE_REPOSITORY)
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if(APPLE OR WIN32)
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include(precompiled_libs)
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endif()
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endif()
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###########################################################################
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# GLUT
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if(WITH_CYCLES_STANDALONE AND WITH_CYCLES_STANDALONE_GUI)
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set(GLUT_ROOT_PATH ${CYCLES_GLUT})
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find_package(GLUT)
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message(STATUS "GLUT_FOUND=${GLUT_FOUND}")
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include_directories(
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SYSTEM
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${GLUT_INCLUDE_DIR}
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)
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endif()
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###########################################################################
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# GLEW
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# Workaround for unconventional variable name use in Blender.
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if(NOT CYCLES_STANDALONE_REPOSITORY)
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set(GLEW_INCLUDE_DIR "${GLEW_INCLUDE_PATH}")
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endif()
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if(WITH_CYCLES_STANDALONE AND WITH_CYCLES_STANDALONE_GUI)
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set(CYCLES_APP_GLEW_LIBRARY ${BLENDER_GLEW_LIBRARIES})
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endif()
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###########################################################################
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# CUDA
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if(WITH_CYCLES_CUDA_BINARIES)
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find_package(CUDA) # Try to auto locate CUDA toolkit
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if(CUDA_FOUND)
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message(STATUS "CUDA nvcc = ${CUDA_NVCC_EXECUTABLE}")
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else()
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message(STATUS "CUDA compiler not found, disabling WITH_CYCLES_CUDA_BINARIES")
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set(WITH_CYCLES_CUDA_BINARIES OFF)
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endif()
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endif()
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# Packages which are being found by Blender when building from inside Blender
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# source code. but which we need to take care of when building Cycles from a
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# standalone repository
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if(CYCLES_STANDALONE_REPOSITORY)
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# PThreads
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# TODO(sergey): Bloody exception, handled in precompiled_libs.cmake.
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if(NOT WIN32)
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set(CMAKE_THREAD_PREFER_PTHREAD TRUE)
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find_package(Threads REQUIRED)
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set(PTHREADS_LIBRARIES ${CMAKE_THREAD_LIBS_INIT})
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endif()
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####
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# OpenGL
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# TODO(sergey): We currently re-use the same variable name as we use
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# in Blender. Ideally we need to make it CYCLES_GL_LIBRARIES.
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find_package(OpenGL REQUIRED)
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find_package(GLEW REQUIRED)
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list(APPEND BLENDER_GL_LIBRARIES
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"${OPENGL_gl_LIBRARY}"
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"${OPENGL_glu_LIBRARY}"
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"${GLEW_LIBRARY}"
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)
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####
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# OpenImageIO
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find_package(OpenImageIO REQUIRED)
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if(OPENIMAGEIO_PUGIXML_FOUND)
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set(PUGIXML_INCLUDE_DIR "${OPENIMAGEIO_INCLUDE_DIR/OpenImageIO}")
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set(PUGIXML_LIBRARIES "")
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else()
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find_package(PugiXML REQUIRED)
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endif()
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# OIIO usually depends on OpenEXR, so find this library
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# but don't make it required.
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find_package(OpenEXR)
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####
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# Boost
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set(__boost_packages filesystem regex system thread date_time)
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if(WITH_CYCLES_NETWORK)
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list(APPEND __boost_packages serialization)
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endif()
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if(WITH_CYCLES_OSL)
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# TODO(sergey): This is because of the way how our precompiled
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# libraries works, could be different for someone's else libs..
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if(APPLE OR MSVC)
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list(APPEND __boost_packages wave)
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endif()
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endif()
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find_package(Boost 1.48 COMPONENTS ${__boost_packages} REQUIRED)
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if(NOT Boost_FOUND)
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# Try to find non-multithreaded if -mt not found, this flag
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# doesn't matter for us, it has nothing to do with thread
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# safety, but keep it to not disturb build setups.
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set(Boost_USE_MULTITHREADED OFF)
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find_package(Boost 1.48 COMPONENTS ${__boost_packages})
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endif()
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unset(__boost_packages)
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set(BOOST_INCLUDE_DIR ${Boost_INCLUDE_DIRS})
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set(BOOST_LIBRARIES ${Boost_LIBRARIES})
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set(BOOST_LIBPATH ${Boost_LIBRARY_DIRS})
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set(BOOST_DEFINITIONS "-DBOOST_ALL_NO_LIB")
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####
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# OpenShadingLanguage
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if(WITH_CYCLES_OSL)
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find_package(OpenShadingLanguage REQUIRED)
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find_package(LLVM REQUIRED)
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endif()
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####
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# Logging
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if(WITH_CYCLES_LOGGING)
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find_package(Glog REQUIRED)
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find_package(Gflags REQUIRED)
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endif()
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unset(_lib_DIR)
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else()
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if(WIN32)
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set(GLOG_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/extern/libmv/third_party/glog/src/windows)
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set(GFLAGS_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/extern/libmv/third_party/gflags)
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else()
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set(GLOG_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/extern/libmv/third_party/glog/src)
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set(GFLAGS_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/extern/libmv/third_party/gflags)
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endif()
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set(GFLAGS_NAMESPACE "gflags")
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set(LLVM_LIBRARIES ${LLVM_LIBRARY})
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endif()
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