forked from bartvdbraak/blender
ee36e75b85
This was already mixed a bit, but the dot belongs there.
120 lines
2.5 KiB
C++
120 lines
2.5 KiB
C++
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __CURVES_H__
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#define __CURVES_H__
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#include "util_types.h"
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#include "util_vector.h"
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CCL_NAMESPACE_BEGIN
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class Device;
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class DeviceScene;
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class Progress;
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class Scene;
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void curvebounds(float *lower, float *upper, float3 *p, int dim);
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typedef enum curve_primitives {
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CURVE_TRIANGLES,
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CURVE_LINE_SEGMENTS,
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CURVE_SEGMENTS,
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CURVE_RIBBONS
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} curve_primitives;
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typedef enum curve_shape {
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CURVE_RIBBON,
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CURVE_THICK
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} curve_shape;
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typedef enum curve_triangles {
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CURVE_CAMERA_TRIANGLES,
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CURVE_TESSELATED_TRIANGLES
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} curve_triangles;
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typedef enum curve_lines {
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CURVE_ACCURATE,
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CURVE_CORRECTED,
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CURVE_UNCORRECTED
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} curve_lines;
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class ParticleCurveData {
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public:
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ParticleCurveData();
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~ParticleCurveData();
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vector<int> psys_firstcurve;
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vector<int> psys_curvenum;
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vector<int> psys_shader;
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vector<float> psys_rootradius;
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vector<float> psys_tipradius;
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vector<float> psys_shape;
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vector<bool> psys_closetip;
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vector<int> curve_firstkey;
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vector<int> curve_keynum;
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vector<float> curve_length;
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vector<float3> curve_uv;
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vector<float3> curve_vcol;
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vector<float3> curvekey_co;
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vector<float> curvekey_time;
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};
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/* HairSystem Manager */
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class CurveSystemManager {
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public:
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int primitive;
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int curve_shape;
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int line_method;
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int triangle_method;
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int resolution;
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int subdivisions;
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float minimum_width;
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float maximum_width;
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bool use_curves;
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bool use_encasing;
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bool use_backfacing;
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bool use_tangent_normal_geometry;
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bool need_update;
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bool need_mesh_update;
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CurveSystemManager();
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~CurveSystemManager();
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void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
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void device_free(Device *device, DeviceScene *dscene);
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bool modified(const CurveSystemManager& CurveSystemManager);
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bool modified_mesh(const CurveSystemManager& CurveSystemManager);
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void tag_update(Scene *scene);
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void tag_update_mesh();
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};
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CCL_NAMESPACE_END
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#endif /* __CURVES_H__ */
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