forked from bartvdbraak/blender
83220ab7fb
Seems it got changes by accident to int during guarded allocation work, causing bad memory allocations.
33 lines
992 B
C
33 lines
992 B
C
/*
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* Copyright 2011-2015 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __UTIL_ALIGNED_MALLOC_H__
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#define __UTIL_ALIGNED_MALLOC_H__
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#include "util_types.h"
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CCL_NAMESPACE_BEGIN
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/* Allocate block of size bytes at least aligned to a given value. */
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void *util_aligned_malloc(size_t size, int alignment);
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/* Free memory allocated by util_aligned_malloc. */
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void util_aligned_free(void *ptr);
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CCL_NAMESPACE_END
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#endif /* __UTIL_ALIGNED_MALLOC_H__ */
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