forked from bartvdbraak/blender
dad6ef9045
didn't check every single file, so might have broken some gameengine stuff, will fix it this weekend!
34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
/*
|
|
* Copyright (c) 2005 Erwin Coumans http://www.erwincoumans.com
|
|
*
|
|
* Permission to use, copy, modify, distribute and sell this software
|
|
* and its documentation for any purpose is hereby granted without fee,
|
|
* provided that the above copyright notice appear in all copies.
|
|
* Erwin Coumans makes no representations about the suitability
|
|
* of this software for any purpose.
|
|
* It is provided "as is" without express or implied warranty.
|
|
*/
|
|
#ifndef SIMPLE_CONSTRAINT_SOLVER_H
|
|
#define SIMPLE_CONSTRAINT_SOLVER_H
|
|
|
|
#include "ConstraintSolver.h"
|
|
class IDebugDraw;
|
|
|
|
/// SimpleConstraintSolver uses a Propagation Method
|
|
/// Applies impulses for combined restitution and penetration recovery and to simulate friction
|
|
class SimpleConstraintSolver : public ConstraintSolver
|
|
{
|
|
float Solve(PersistentManifold* manifold, const ContactSolverInfo& info,int iter,IDebugDraw* debugDrawer);
|
|
|
|
public:
|
|
|
|
virtual ~SimpleConstraintSolver() {}
|
|
|
|
virtual float SolveGroup(PersistentManifold** manifold,int numManifolds,const ContactSolverInfo& info, IDebugDraw* debugDrawer=0);
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
#endif //SIMPLE_CONSTRAINT_SOLVER_H
|