forked from bartvdbraak/blender
50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
/*
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* Copyright 2019, NVIDIA Corporation.
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* Copyright 2019, Blender Foundation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __BVH_OPTIX_H__
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#define __BVH_OPTIX_H__
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#ifdef WITH_OPTIX
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# include "bvh/bvh.h"
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# include "bvh/bvh_params.h"
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# include "device/device_memory.h"
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CCL_NAMESPACE_BEGIN
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class BVHOptiX : public BVH {
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public:
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Device *device;
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uint64_t traversable_handle;
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device_only_memory<char> as_data;
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device_only_memory<char> motion_transform_data;
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protected:
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friend class BVH;
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BVHOptiX(const BVHParams ¶ms,
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const vector<Geometry *> &geometry,
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const vector<Object *> &objects,
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Device *device);
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virtual ~BVHOptiX();
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};
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CCL_NAMESPACE_END
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#endif /* WITH_OPTIX */
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#endif /* __BVH_OPTIX_H__ */
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