blender/intern/cycles/util/util_math_float3.h
Brecht Van Lommel 0803119725 Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.

Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.

Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles

Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)

For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.

Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-21 14:55:54 +02:00

531 lines
14 KiB
C

/*
* Copyright 2011-2017 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_MATH_FLOAT3_H__
#define __UTIL_MATH_FLOAT3_H__
#ifndef __UTIL_MATH_H__
# error "Do not include this file directly, include util_types.h instead."
#endif
CCL_NAMESPACE_BEGIN
/*******************************************************************************
* Declaration.
*/
ccl_device_inline float3 operator-(const float3 &a);
ccl_device_inline float3 operator*(const float3 &a, const float3 &b);
ccl_device_inline float3 operator*(const float3 &a, const float f);
ccl_device_inline float3 operator*(const float f, const float3 &a);
ccl_device_inline float3 operator/(const float f, const float3 &a);
ccl_device_inline float3 operator/(const float3 &a, const float f);
ccl_device_inline float3 operator/(const float3 &a, const float3 &b);
ccl_device_inline float3 operator+(const float3 &a, const float f);
ccl_device_inline float3 operator+(const float3 &a, const float3 &b);
ccl_device_inline float3 operator-(const float3 &a, const float f);
ccl_device_inline float3 operator-(const float3 &a, const float3 &b);
ccl_device_inline float3 operator+=(float3 &a, const float3 &b);
ccl_device_inline float3 operator-=(float3 &a, const float3 &b);
ccl_device_inline float3 operator*=(float3 &a, const float3 &b);
ccl_device_inline float3 operator*=(float3 &a, float f);
ccl_device_inline float3 operator/=(float3 &a, const float3 &b);
ccl_device_inline float3 operator/=(float3 &a, float f);
ccl_device_inline bool operator==(const float3 &a, const float3 &b);
ccl_device_inline bool operator!=(const float3 &a, const float3 &b);
ccl_device_inline float distance(const float3 &a, const float3 &b);
ccl_device_inline float dot(const float3 &a, const float3 &b);
ccl_device_inline float dot_xy(const float3 &a, const float3 &b);
ccl_device_inline float3 cross(const float3 &a, const float3 &b);
ccl_device_inline float3 normalize(const float3 &a);
ccl_device_inline float3 min(const float3 &a, const float3 &b);
ccl_device_inline float3 max(const float3 &a, const float3 &b);
ccl_device_inline float3 clamp(const float3 &a, const float3 &mn, const float3 &mx);
ccl_device_inline float3 fabs(const float3 &a);
ccl_device_inline float3 mix(const float3 &a, const float3 &b, float t);
ccl_device_inline float3 rcp(const float3 &a);
ccl_device_inline float3 sqrt(const float3 &a);
ccl_device_inline float3 floor(const float3 &a);
ccl_device_inline float3 ceil(const float3 &a);
ccl_device_inline float min3(float3 a);
ccl_device_inline float max3(float3 a);
ccl_device_inline float len(const float3 a);
ccl_device_inline float len_squared(const float3 a);
ccl_device_inline float3 reflect(const float3 incident, const float3 normal);
ccl_device_inline float3 project(const float3 v, const float3 v_proj);
ccl_device_inline float3 saturate3(float3 a);
ccl_device_inline float3 safe_normalize(const float3 a);
ccl_device_inline float3 normalize_len(const float3 a, float *t);
ccl_device_inline float3 safe_normalize_len(const float3 a, float *t);
ccl_device_inline float3 safe_divide_float3_float3(const float3 a, const float3 b);
ccl_device_inline float3 safe_divide_float3_float(const float3 a, const float b);
ccl_device_inline float3 interp(float3 a, float3 b, float t);
ccl_device_inline float3 sqr3(float3 a);
ccl_device_inline bool is_zero(const float3 a);
ccl_device_inline float reduce_add(const float3 a);
ccl_device_inline float average(const float3 a);
ccl_device_inline bool isequal_float3(const float3 a, const float3 b);
/*******************************************************************************
* Definition.
*/
ccl_device_inline float3 zero_float3()
{
#ifdef __KERNEL_SSE__
return float3(_mm_setzero_ps());
#else
return make_float3(0.0f, 0.0f, 0.0f);
#endif
}
ccl_device_inline float3 one_float3()
{
return make_float3(1.0f, 1.0f, 1.0f);
}
ccl_device_inline float3 operator-(const float3 &a)
{
#ifdef __KERNEL_SSE__
return float3(_mm_xor_ps(a.m128, _mm_castsi128_ps(_mm_set1_epi32(0x80000000))));
#else
return make_float3(-a.x, -a.y, -a.z);
#endif
}
ccl_device_inline float3 operator*(const float3 &a, const float3 &b)
{
#ifdef __KERNEL_SSE__
return float3(_mm_mul_ps(a.m128, b.m128));
#else
return make_float3(a.x * b.x, a.y * b.y, a.z * b.z);
#endif
}
ccl_device_inline float3 operator*(const float3 &a, const float f)
{
#ifdef __KERNEL_SSE__
return float3(_mm_mul_ps(a.m128, _mm_set1_ps(f)));
#else
return make_float3(a.x * f, a.y * f, a.z * f);
#endif
}
ccl_device_inline float3 operator*(const float f, const float3 &a)
{
#if defined(__KERNEL_SSE__)
return float3(_mm_mul_ps(_mm_set1_ps(f), a.m128));
#else
return make_float3(a.x * f, a.y * f, a.z * f);
#endif
}
ccl_device_inline float3 operator/(const float f, const float3 &a)
{
#if defined(__KERNEL_SSE__)
return float3(_mm_div_ps(_mm_set1_ps(f), a.m128));
#else
return make_float3(f / a.x, f / a.y, f / a.z);
#endif
}
ccl_device_inline float3 operator/(const float3 &a, const float f)
{
float invf = 1.0f / f;
return a * invf;
}
ccl_device_inline float3 operator/(const float3 &a, const float3 &b)
{
#if defined(__KERNEL_SSE__)
return float3(_mm_div_ps(a.m128, b.m128));
#else
return make_float3(a.x / b.x, a.y / b.y, a.z / b.z);
#endif
}
ccl_device_inline float3 operator+(const float3 &a, const float f)
{
return a + make_float3(f, f, f);
}
ccl_device_inline float3 operator+(const float3 &a, const float3 &b)
{
#ifdef __KERNEL_SSE__
return float3(_mm_add_ps(a.m128, b.m128));
#else
return make_float3(a.x + b.x, a.y + b.y, a.z + b.z);
#endif
}
ccl_device_inline float3 operator-(const float3 &a, const float f)
{
return a - make_float3(f, f, f);
}
ccl_device_inline float3 operator-(const float3 &a, const float3 &b)
{
#ifdef __KERNEL_SSE__
return float3(_mm_sub_ps(a.m128, b.m128));
#else
return make_float3(a.x - b.x, a.y - b.y, a.z - b.z);
#endif
}
ccl_device_inline float3 operator+=(float3 &a, const float3 &b)
{
return a = a + b;
}
ccl_device_inline float3 operator-=(float3 &a, const float3 &b)
{
return a = a - b;
}
ccl_device_inline float3 operator*=(float3 &a, const float3 &b)
{
return a = a * b;
}
ccl_device_inline float3 operator*=(float3 &a, float f)
{
return a = a * f;
}
ccl_device_inline float3 operator/=(float3 &a, const float3 &b)
{
return a = a / b;
}
ccl_device_inline float3 operator/=(float3 &a, float f)
{
float invf = 1.0f / f;
return a = a * invf;
}
ccl_device_inline bool operator==(const float3 &a, const float3 &b)
{
#ifdef __KERNEL_SSE__
return (_mm_movemask_ps(_mm_cmpeq_ps(a.m128, b.m128)) & 7) == 7;
#else
return (a.x == b.x && a.y == b.y && a.z == b.z);
#endif
}
ccl_device_inline bool operator!=(const float3 &a, const float3 &b)
{
return !(a == b);
}
ccl_device_inline float distance(const float3 &a, const float3 &b)
{
return len(a - b);
}
ccl_device_inline float dot(const float3 &a, const float3 &b)
{
#if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__)
return _mm_cvtss_f32(_mm_dp_ps(a, b, 0x7F));
#else
return a.x * b.x + a.y * b.y + a.z * b.z;
#endif
}
ccl_device_inline float dot_xy(const float3 &a, const float3 &b)
{
#if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__)
return _mm_cvtss_f32(_mm_hadd_ps(_mm_mul_ps(a, b), b));
#else
return a.x * b.x + a.y * b.y;
#endif
}
ccl_device_inline float3 cross(const float3 &a, const float3 &b)
{
float3 r = make_float3(a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x);
return r;
}
ccl_device_inline float3 normalize(const float3 &a)
{
#if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__)
__m128 norm = _mm_sqrt_ps(_mm_dp_ps(a.m128, a.m128, 0x7F));
return float3(_mm_div_ps(a.m128, norm));
#else
return a / len(a);
#endif
}
ccl_device_inline float3 min(const float3 &a, const float3 &b)
{
#ifdef __KERNEL_SSE__
return float3(_mm_min_ps(a.m128, b.m128));
#else
return make_float3(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z));
#endif
}
ccl_device_inline float3 max(const float3 &a, const float3 &b)
{
#ifdef __KERNEL_SSE__
return float3(_mm_max_ps(a.m128, b.m128));
#else
return make_float3(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z));
#endif
}
ccl_device_inline float3 clamp(const float3 &a, const float3 &mn, const float3 &mx)
{
return min(max(a, mn), mx);
}
ccl_device_inline float3 fabs(const float3 &a)
{
#ifdef __KERNEL_SSE__
# ifdef __KERNEL_NEON__
return float3(vabsq_f32(a.m128));
# else
__m128 mask = _mm_castsi128_ps(_mm_set1_epi32(0x7fffffff));
return float3(_mm_and_ps(a.m128, mask));
# endif
#else
return make_float3(fabsf(a.x), fabsf(a.y), fabsf(a.z));
#endif
}
ccl_device_inline float3 sqrt(const float3 &a)
{
#ifdef __KERNEL_SSE__
return float3(_mm_sqrt_ps(a));
#else
return make_float3(sqrtf(a.x), sqrtf(a.y), sqrtf(a.z));
#endif
}
ccl_device_inline float3 floor(const float3 &a)
{
#ifdef __KERNEL_SSE__
return float3(_mm_floor_ps(a));
#else
return make_float3(floorf(a.x), floorf(a.y), floorf(a.z));
#endif
}
ccl_device_inline float3 ceil(const float3 &a)
{
#ifdef __KERNEL_SSE__
return float3(_mm_ceil_ps(a));
#else
return make_float3(ceilf(a.x), ceilf(a.y), ceilf(a.z));
#endif
}
ccl_device_inline float3 mix(const float3 &a, const float3 &b, float t)
{
return a + t * (b - a);
}
ccl_device_inline float3 rcp(const float3 &a)
{
#ifdef __KERNEL_SSE__
/* Don't use _mm_rcp_ps due to poor precision. */
return float3(_mm_div_ps(_mm_set_ps1(1.0f), a.m128));
#else
return make_float3(1.0f / a.x, 1.0f / a.y, 1.0f / a.z);
#endif
}
ccl_device_inline float min3(float3 a)
{
return min(min(a.x, a.y), a.z);
}
ccl_device_inline float max3(float3 a)
{
return max(max(a.x, a.y), a.z);
}
ccl_device_inline float len(const float3 a)
{
#if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__)
return _mm_cvtss_f32(_mm_sqrt_ss(_mm_dp_ps(a.m128, a.m128, 0x7F)));
#else
return sqrtf(dot(a, a));
#endif
}
ccl_device_inline float len_squared(const float3 a)
{
return dot(a, a);
}
ccl_device_inline float3 reflect(const float3 incident, const float3 normal)
{
float3 unit_normal = normalize(normal);
return incident - 2.0f * unit_normal * dot(incident, unit_normal);
}
ccl_device_inline float3 refract(const float3 incident, const float3 normal, const float eta)
{
float k = 1.0f - eta * eta * (1.0f - dot(normal, incident) * dot(normal, incident));
if (k < 0.0f)
return zero_float3();
else
return eta * incident - (eta * dot(normal, incident) + sqrt(k)) * normal;
}
ccl_device_inline float3 faceforward(const float3 vector,
const float3 incident,
const float3 reference)
{
return (dot(reference, incident) < 0.0f) ? vector : -vector;
}
ccl_device_inline float3 project(const float3 v, const float3 v_proj)
{
float len_squared = dot(v_proj, v_proj);
return (len_squared != 0.0f) ? (dot(v, v_proj) / len_squared) * v_proj : zero_float3();
}
ccl_device_inline float3 saturate3(float3 a)
{
return make_float3(saturate(a.x), saturate(a.y), saturate(a.z));
}
ccl_device_inline float3 normalize_len(const float3 a, float *t)
{
*t = len(a);
float x = 1.0f / *t;
return a * x;
}
ccl_device_inline float3 safe_normalize(const float3 a)
{
float t = len(a);
return (t != 0.0f) ? a * (1.0f / t) : a;
}
ccl_device_inline float3 safe_normalize_len(const float3 a, float *t)
{
*t = len(a);
return (*t != 0.0f) ? a / (*t) : a;
}
ccl_device_inline float3 safe_divide_float3_float3(const float3 a, const float3 b)
{
return make_float3((b.x != 0.0f) ? a.x / b.x : 0.0f,
(b.y != 0.0f) ? a.y / b.y : 0.0f,
(b.z != 0.0f) ? a.z / b.z : 0.0f);
}
ccl_device_inline float3 safe_divide_float3_float(const float3 a, const float b)
{
return (b != 0.0f) ? a / b : zero_float3();
}
ccl_device_inline float3 interp(float3 a, float3 b, float t)
{
return a + t * (b - a);
}
ccl_device_inline float3 sqr3(float3 a)
{
return a * a;
}
ccl_device_inline bool is_zero(const float3 a)
{
#ifdef __KERNEL_SSE__
return a == make_float3(0.0f);
#else
return (a.x == 0.0f && a.y == 0.0f && a.z == 0.0f);
#endif
}
ccl_device_inline float reduce_add(const float3 a)
{
#if defined(__KERNEL_SSE__) && defined(__KERNEL_NEON__)
__m128 t = a.m128;
t[3] = 0.0f;
return vaddvq_f32(t);
#else
return (a.x + a.y + a.z);
#endif
}
ccl_device_inline float average(const float3 a)
{
return reduce_add(a) * (1.0f / 3.0f);
}
ccl_device_inline bool isequal_float3(const float3 a, const float3 b)
{
return a == b;
}
ccl_device_inline float3 pow3(float3 v, float e)
{
return make_float3(powf(v.x, e), powf(v.y, e), powf(v.z, e));
}
ccl_device_inline float3 exp3(float3 v)
{
return make_float3(expf(v.x), expf(v.y), expf(v.z));
}
ccl_device_inline float3 log3(float3 v)
{
return make_float3(logf(v.x), logf(v.y), logf(v.z));
}
ccl_device_inline int3 quick_floor_to_int3(const float3 a)
{
#ifdef __KERNEL_SSE__
int3 b = int3(_mm_cvttps_epi32(a.m128));
int3 isneg = int3(_mm_castps_si128(_mm_cmplt_ps(a.m128, _mm_set_ps1(0.0f))));
/* Unsaturated add 0xffffffff is the same as subtract -1. */
return b + isneg;
#else
return make_int3(quick_floor_to_int(a.x), quick_floor_to_int(a.y), quick_floor_to_int(a.z));
#endif
}
ccl_device_inline bool isfinite3_safe(float3 v)
{
return isfinite_safe(v.x) && isfinite_safe(v.y) && isfinite_safe(v.z);
}
ccl_device_inline float3 ensure_finite3(float3 v)
{
if (!isfinite_safe(v.x))
v.x = 0.0f;
if (!isfinite_safe(v.y))
v.y = 0.0f;
if (!isfinite_safe(v.z))
v.z = 0.0f;
return v;
}
CCL_NAMESPACE_END
#endif /* __UTIL_MATH_FLOAT3_H__ */