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Antony Riakiotakis acd3bef34e Texture sampling function refactoring:
ALERT! POSSIBLE BREAKING COMMIT, ESPECIALLY FOR SCULPT!

Separate the sculpt sampling function so that it can be reused
from other paint systems. This includes updating of the relevant
coordinates for anchored and rake style brushes, which are now
being updated as part of the stroke system.

I left only code for area-style brush texture mapping in sculpt
code, since it requires a few data structures not present on other
paint systems.

This commit makes it almost as easy to support rake on other systems as
exposing the python UI for it. Also it makes it totally possible to
have texture painting capabilities in vertex paint too :) These commits
will follow very soon.

Also, even if I did my best to keep the code from breaking, (even fixed a
leftover bug from coordinate changes) this is a big change. Please test!
2013-03-13 03:46:22 +00:00
build_files Woops, installing dlls shall happen after all the folders are created. 2013-03-12 09:24:52 +00:00
doc rst doc update: adding a link to Joystick class from bge.logic.joysticks 2013-02-28 05:18:47 +00:00
extern Patch [#34373] Use i18n monospace font in Text editor and Python console 2013-03-12 07:25:53 +00:00
intern Cycles / OSL: 2013-03-10 00:42:47 +00:00
release Add i18n monospace font (bmonofont-i18n.ttf) which will be used for the text editor and interactive console 2013-03-12 07:07:04 +00:00
source Texture sampling function refactoring: 2013-03-13 03:46:22 +00:00
CMakeLists.txt use gcc warning -Wredundant-decls, exposes some odd/duplicate declarations which have been removed. 2013-03-11 20:27:38 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile code cleanup: comment unused members of bmesh operator slots and some osl style edits. 2012-11-20 14:31:58 +00:00
SConstruct OpenGL: more work on fixed function lighting implementation as GLSL. 2013-03-10 15:38:23 +00:00