forked from bartvdbraak/blender
acf4506299
The curl radius for children in interpolated mode was calculated using the total offset from the parent particle. This leads to very large radii when the distance is large due to sparse parents. Such behavior is also very unrealistic because the curl radius is mostly constant and defined by the material properties. All the child hairs are roughly parallel by default. To simulate the agglomeration of children into hair wisps the "flatness" parameter is now used to clump them together. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
CMakeLists.txt | ||
SConscript |