blender/source
Lukas Tönne acf4506299 Improved child hair curling for interpolated child particles.
The curl radius for children in interpolated mode was calculated using
the total offset from the parent particle. This leads to very large
radii when the distance is large due to sparse parents. Such behavior is
also very unrealistic because the curl radius is mostly constant and
defined by the material properties.

All the child hairs are roughly parallel by default. To simulate the
agglomeration of children into hair wisps the "flatness" parameter is
now used to clump them together.
2015-01-20 09:30:03 +01:00
..
blender Improved child hair curling for interpolated child particles. 2015-01-20 09:30:03 +01:00
blenderplayer Fix T43174: "Record animation" does not update fcurve handles 2015-01-09 15:29:47 +01:00
creator Remove executable flag from the build configuration files 2014-12-31 14:05:53 +05:00
gameengine BGE physics: get/set linear and angular damping 2015-01-15 18:37:22 +01:00
icons Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
CMakeLists.txt Move tests into tests/ top-level dir 2014-06-18 22:03:46 +10:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00