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blender
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ad08de4c2a
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Mitchell Stokes
ad08de4c2a
BGE Animations: Now animations are only updated based on the set animation speed. This offers a significant performance increase (about 2x fps in my animation stress tests) for cases such as the defaults: 60fps logic and 30fps animations. This means that animations now only have to be updated half the time. I've also added Animations as a profiling category. This is the time spent in Blender's animation code, and not in the BL_ShapeDeformer (the mesh deformation). I'd like the add the deformation too, but right now it's counted in the rasterizer, and I don't see an obviously clean way to have it counted as animation instead. I'll investigate more.
2011-07-14 07:03:33 +00:00
build_files
blenderplayer bundle in OSX doesn't need script folder (untested)
2011-07-05 00:30:27 +00:00
doc
Merging trunk up to r38329.
2011-07-12 13:09:22 +00:00
extern
update cmake checker to ignore file list and add some headers to the source list.
2011-06-21 17:00:34 +00:00
intern
3D Audio GSoC:
2011-07-14 05:56:47 +00:00
release
Bugfix: DopeSheet + Graph Editors were referring to wrong operator for
2011-07-13 12:02:39 +00:00
source
BGE Animations: Now animations are only updated based on the set animation speed. This offers a significant performance increase (about 2x fps in my animation stress tests) for cases such as the defaults: 60fps logic and 30fps animations. This means that animations now only have to be updated half the time. I've also added Animations as a profiling category. This is the time spent in Blender's animation code, and not in the BL_ShapeDeformer (the mesh deformation). I'd like the add the deformation too, but right now it's counted in the rasterizer, and I don't see an obviously clean way to have it counted as animation instead. I'll investigate more.
2011-07-14 07:03:33 +00:00
CMakeLists.txt
-OpenEXR fixed so enabling if user has enabled
2011-07-10 20:04:56 +00:00
COPYING
== docs ==
2010-10-13 14:44:22 +00:00
GNUmakefile
initialize cmake's CMAKE_BUILD_TYPE to 'Release'
2011-06-27 13:18:08 +00:00
SConstruct
cmake option to build without an audio library.
2011-06-23 09:27:56 +00:00