forked from bartvdbraak/blender
98c7e75897
The idea is to allow certain animation channels to be always visible in animation editors. So, for example, one can pin Camera animation to the editor so it is always possible to refine/tweak camera animation when animating something else in the scene. There is probably some more polishing required, and some current limitations could be solved in the future but should be a good starting point already. Currently only works for object without recursing into deeper datablock (so for example, it's not possible to pin object material animation). Studio request by Colin Levy. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
tools@896c5f7895 | ||
CMakeLists.txt |