blender/source
Sergey Sharybin 98c7e75897 Graph editor: Add channel option to make it persistent on display
The idea is to allow certain animation channels to be always visible in
animation editors. So, for example, one can pin Camera animation to the
editor so it is always possible to refine/tweak camera animation when
animating something else in the scene.

There is probably some more polishing required, and some current
limitations could be solved in the future but should be a good starting
point already.

Currently only works for object without recursing into deeper datablock
(so for example, it's not possible to pin object material animation).

Studio request by Colin Levy.
2016-09-12 15:39:40 +02:00
..
blender Graph editor: Add channel option to make it persistent on display 2016-09-12 15:39:40 +02:00
blenderplayer [Windows] Add support for code signing the final binaries. 2016-08-31 06:26:23 -06:00
creator CMake: Skip addons_contrib for release candidate builds 2016-09-05 10:14:07 +02:00
gameengine Fix T49196 2016-08-29 13:33:30 -06:00
tools@896c5f7895 Point submodules to latest master branches 2016-09-02 11:44:22 +02:00
CMakeLists.txt Move tests into tests/ top-level dir 2014-06-18 22:03:46 +10:00