forked from bartvdbraak/blender
f1c4f705a1
So we should be all set now :) Kent -- mein@cs.umn.edu
257 lines
4.9 KiB
C++
257 lines
4.9 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef RAS_FRAMINGMANAGER_H
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#define RAS_FRAMINGMANAGER_H
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class RAS_Rect;
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/**
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* @section RAS_FrameSettings
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* This is a value type describing the framing used
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* by a particular scene in the game engine.
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* Each KX_Scene contains a RAS_FrameSetting describing
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* how the frustum and viewport are to be modified
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* depending on the canvas size.
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*
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* e_frame_scale means that the viewport is set to the current
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* canvas size. If the view frustum aspect ratio is different
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* to the canvas aspect this will lead to stretching.
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*
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* e_frame_extend means that the best fit viewport will be
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* computed based upon the design aspect ratio
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* and the view frustum will be adjusted so that
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* more of the scene is visible.
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*
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* e_frame_bars means that the best fit viewport will be
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* be computed based upon the design aspect ratio.
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*/
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class RAS_FrameSettings
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{
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public :
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/**
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* enum defining the policy to use
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* in each axis.
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*/
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enum RAS_FrameType {
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e_frame_scale,
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e_frame_extend,
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e_frame_bars
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};
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/**
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* Contructor
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*/
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RAS_FrameSettings(
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RAS_FrameType frame_type,
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float bar_r,
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float bar_g,
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float bar_b,
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unsigned int design_aspect_width,
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unsigned int design_aspect_height
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):
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m_frame_type(frame_type),
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m_bar_r(bar_r),
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m_bar_g(bar_g),
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m_bar_b(bar_b),
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m_design_aspect_width(design_aspect_width),
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m_design_aspect_height(design_aspect_height)
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{
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};
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RAS_FrameSettings(
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):
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m_frame_type(e_frame_scale),
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m_bar_r(0),
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m_bar_g(0),
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m_bar_b(0),
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m_design_aspect_width(1),
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m_design_aspect_height(1)
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{
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};
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/**
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* Accessors
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*/
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const
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RAS_FrameType &
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FrameType(
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) const {
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return m_frame_type;
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};
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float
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BarRed(
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) const {
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return m_bar_r;
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};
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float
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BarGreen(
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) const {
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return m_bar_g;
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};
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float
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BarBlue(
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) const {
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return m_bar_b;
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};
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unsigned int
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DesignAspectWidth(
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) const {
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return m_design_aspect_width;
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};
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unsigned int
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DesignAspectHeight(
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) const {
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return m_design_aspect_height;
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};
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private :
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/**
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* private to force use of public constructor
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*/
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RAS_FrameSettings(
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const RAS_FrameSettings &
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);
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RAS_FrameType m_frame_type;
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float m_bar_r;
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float m_bar_g;
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float m_bar_b;
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unsigned int m_design_aspect_width;
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unsigned int m_design_aspect_height;
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};
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struct RAS_FrameFrustum
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{
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float camnear,camfar;
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float x1,y1;
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float x2,y2;
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};
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/**
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* @section RAS_FramingManager
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* This class helps to compute a view frustum
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* and a viewport rectangle given the
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* above settings and a description of the
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* current canvas dimensions.
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*
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* You do not have to instantiate this class
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* directly, it only contains static helper functions
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*/
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class RAS_FramingManager
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{
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public :
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/**
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* Compute a viewport given
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* a RAS_FrameSettings and a description of the
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* canvas.
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*/
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static
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void
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ComputeViewport(
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const RAS_FrameSettings &settings,
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const RAS_Rect &availableViewport,
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RAS_Rect &viewport
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);
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/**
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* compute a frustrum given a valid viewport,
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* RAS_FrameSettings, canvas description
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* and camera description
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*/
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static
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void
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ComputeFrustum(
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const RAS_FrameSettings &settings,
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const RAS_Rect &availableViewport,
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const RAS_Rect &viewport,
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const float lens,
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const float camnear,
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const float camfar,
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RAS_FrameFrustum &frustum
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);
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private :
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static
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void
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ComputeDefaultFrustum(
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const float camnear,
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const float camfar,
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const float lens,
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const float design_aspect_ratio,
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RAS_FrameFrustum & frustum
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);
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static
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void
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ComputeBestFitViewRect(
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const RAS_Rect &availableViewport,
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const float design_aspect_ratio,
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RAS_Rect &viewport
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);
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/**
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* Private constructor - this class is not meant
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* for instanciation.
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*/
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RAS_FramingManager(
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);
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RAS_FramingManager(
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const RAS_FramingManager &
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);
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};
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#endif
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