forked from bartvdbraak/blender
46fbe6b01e
Use Polytope collision for faster mesh intersection tests, so SOLID can actually use that qhull lib now.
261 lines
6.2 KiB
C++
261 lines
6.2 KiB
C++
/**
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version. The Blender
|
|
* Foundation also sells licenses for use in proprietary software under
|
|
* the Blender License. See http://www.blender.org/BL/ for information
|
|
* about this.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
|
*/
|
|
#ifndef __RAS_MESHOBJECT
|
|
#define __RAS_MESHOBJECT
|
|
|
|
#ifdef WIN32
|
|
// disable the STL warnings ("debug information length > 255")
|
|
#pragma warning (disable:4786)
|
|
#endif
|
|
|
|
#include <vector>
|
|
#include <set>
|
|
|
|
#include "RAS_Polygon.h"
|
|
#include "RAS_MaterialBucket.h"
|
|
#include "MT_Transform.h"
|
|
|
|
#include "GEN_HashedPtr.h"
|
|
|
|
/**
|
|
* This class holds an array of vertices and indicies.
|
|
*/
|
|
class KX_ArrayOptimizer
|
|
{
|
|
public:
|
|
KX_ArrayOptimizer(int index)
|
|
: m_index1(index)
|
|
{};
|
|
virtual ~KX_ArrayOptimizer();
|
|
|
|
vector<KX_VertexArray*> m_VertexArrayCache1;
|
|
vector<int> m_TriangleArrayCount;
|
|
vector<KX_IndexArray*> m_IndexArrayCache1;
|
|
|
|
/**
|
|
order in which they are stored into the mesh
|
|
*/
|
|
int m_index1;
|
|
};
|
|
|
|
/**
|
|
* This struct holds a triangle.
|
|
*/
|
|
struct RAS_TriangleIndex
|
|
{
|
|
public:
|
|
int m_index[3];
|
|
int m_array;
|
|
RAS_IPolyMaterial* m_matid;
|
|
bool m_collider;
|
|
};
|
|
|
|
/**
|
|
* This class looks horribly broken. Only m_matid is used, and
|
|
* m_matid is a (int) RAS_IPolyMaterial*.
|
|
* --> m_matid == lhs.m_matid should be *m_matid == *lhs.m_matid
|
|
*/
|
|
class RAS_MatArrayIndex
|
|
{
|
|
public:
|
|
|
|
int m_arrayindex1;
|
|
RAS_IPolyMaterial* m_matid;
|
|
int m_array;
|
|
int m_index;
|
|
|
|
/*
|
|
inline bool Less(const RAS_MatArrayIndex& lhs) const {
|
|
bool result =
|
|
( (m_matid < lhs.m_matid) ||
|
|
((m_matid == lhs.m_matid)&&(m_array < lhs.m_array)) ||
|
|
((m_matid == lhs.m_matid) && (m_array == lhs.m_array) &&
|
|
(m_index < lhs.m_index))
|
|
|
|
);
|
|
return result;
|
|
|
|
}
|
|
*/
|
|
|
|
};
|
|
/*
|
|
inline bool operator <( const RAS_MatArrayIndex& rhs,const RAS_MatArrayIndex& lhs)
|
|
{
|
|
return ( rhs.Less(lhs));
|
|
}*/
|
|
|
|
/**
|
|
* RAS_MeshObject stores mesh data for the renderer.
|
|
*/
|
|
class RAS_MeshObject
|
|
{
|
|
|
|
// GEN_Map<class RAS_IPolyMaterial,KX_ArrayOptimizer*> m_matVertexArrayS;
|
|
//vector<class RAS_IPolyMaterial*,KX_ArrayOptimizer> m_vertexArrays;
|
|
virtual KX_ArrayOptimizer* GetArrayOptimizer(RAS_IPolyMaterial* polymat);
|
|
//vector<RAS_Polygon*> m_polygons;
|
|
|
|
unsigned int m_debugcolor;
|
|
bool m_bModified;
|
|
int m_lightlayer;
|
|
|
|
vector<class RAS_Polygon*> m_Polygons;
|
|
STR_String m_name;
|
|
static STR_String s_emptyname;
|
|
bool m_zsort;
|
|
|
|
struct polygonSlot;
|
|
struct backtofront;
|
|
struct fronttoback;
|
|
|
|
|
|
protected:
|
|
enum { BUCKET_MAX_INDICES = 65535 };//2048};//8192};
|
|
enum { BUCKET_MAX_TRIANGLES = 65535 };
|
|
|
|
GEN_Map<class RAS_IPolyMaterial,KX_ArrayOptimizer*> m_matVertexArrayS;
|
|
|
|
RAS_MaterialBucket::Set m_materials;
|
|
public:
|
|
// for now, meshes need to be in a certain layer (to avoid sorting on lights in realtime)
|
|
RAS_MeshObject(int lightlayer);
|
|
virtual ~RAS_MeshObject();
|
|
|
|
vector<RAS_IPolyMaterial*> m_sortedMaterials;
|
|
vector<vector<RAS_MatArrayIndex> > m_xyz_index_to_vertex_index_mapping;
|
|
vector<RAS_TriangleIndex > m_triangle_indices;
|
|
|
|
int m_class;
|
|
|
|
unsigned int GetLightLayer();
|
|
int NumMaterials();
|
|
const STR_String& GetMaterialName(unsigned int matid);
|
|
RAS_MaterialBucket* GetMaterialBucket(unsigned int matid);
|
|
const STR_String& GetTextureName(unsigned int matid);
|
|
virtual void AddPolygon(RAS_Polygon* poly);
|
|
void UpdateMaterialList();
|
|
|
|
int NumPolygons();
|
|
RAS_Polygon* GetPolygon(int num);
|
|
|
|
virtual void Bucketize(
|
|
double* oglmatrix,
|
|
void* clientobj,
|
|
bool useObjectColor,
|
|
const MT_Vector4& rgbavec
|
|
);
|
|
|
|
void RemoveFromBuckets(
|
|
double* oglmatrix,
|
|
void* clientobj
|
|
);
|
|
|
|
void MarkVisible(
|
|
double* oglmatrix,
|
|
void* clientobj,
|
|
bool visible,
|
|
bool useObjectColor,
|
|
const MT_Vector4& rgbavec
|
|
);
|
|
|
|
void DebugColor(unsigned int abgr);
|
|
|
|
/**
|
|
* Sorts the polygons by their transformed z values.
|
|
*/
|
|
void SortPolygons(const MT_Transform &transform);
|
|
|
|
void SchedulePolygons(
|
|
const MT_Transform &transform,
|
|
int drawingmode
|
|
);
|
|
|
|
void ClearArrayData();
|
|
|
|
RAS_MaterialBucket::Set::iterator GetFirstMaterial();
|
|
RAS_MaterialBucket::Set::iterator GetLastMaterial();
|
|
|
|
virtual RAS_TexVert* GetVertex(
|
|
short array,
|
|
unsigned int index,
|
|
RAS_IPolyMaterial* polymat
|
|
);
|
|
|
|
virtual int FindVertexArray(
|
|
int numverts,
|
|
RAS_IPolyMaterial* polymat
|
|
);
|
|
|
|
void SchedulePoly(
|
|
const KX_VertexIndex& idx,
|
|
int numverts,
|
|
RAS_IPolyMaterial* mat
|
|
);
|
|
|
|
void ScheduleWireframePoly(
|
|
const KX_VertexIndex& idx,
|
|
int numverts,
|
|
int edgecode,
|
|
RAS_IPolyMaterial* mat
|
|
);
|
|
|
|
// find (and share) or add vertices
|
|
// for some speedup, only the last 20 added vertices are searched for equality
|
|
|
|
virtual int FindOrAddVertex(
|
|
int vtxarray,
|
|
const MT_Point3& xyz,
|
|
const MT_Point2& uv,
|
|
const unsigned int rgbacolor,
|
|
const MT_Vector3& normal,
|
|
RAS_IPolyMaterial* mat,
|
|
int orgindex
|
|
);
|
|
|
|
const vecVertexArray& GetVertexCache (RAS_IPolyMaterial* mat);
|
|
|
|
int GetVertexArrayLength(RAS_IPolyMaterial* mat);
|
|
|
|
RAS_TexVert* GetVertex(
|
|
unsigned int matid,
|
|
unsigned int index
|
|
);
|
|
|
|
const vecIndexArrays& GetIndexCache (RAS_IPolyMaterial* mat);
|
|
void SetName(STR_String name);
|
|
const STR_String& GetName();
|
|
};
|
|
|
|
#endif //__RAS_MESHOBJECT
|
|
|