blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
2006-01-11 13:31:45 +00:00
..
ARB_multitexture.h applied patch from snailrose, related to multi-platform OpenGL extensions. 2006-01-10 06:34:42 +00:00
EXT_separate_specular_color.h Add the separate spec colour definitions! 2004-06-07 11:57:10 +00:00
glext.h Got the armatures, GLSL shaders and other snailrose changes to work for Linux. 2006-01-08 09:11:17 +00:00
Makefile Initial revision 2002-10-12 11:37:38 +00:00
mkglext.py Lighting updates: 2004-06-07 11:01:31 +00:00
RAS_GLExtensionManager.cpp attempt to avoid nameclashes (although it is already in a namespace) -> extension names renamed from glXXX to blXXX. 2006-01-11 13:31:45 +00:00
RAS_GLExtensionManager.h attempt to avoid nameclashes (although it is already in a namespace) -> extension names renamed from glXXX to blXXX. 2006-01-11 13:31:45 +00:00
RAS_OpenGLRasterizer.cpp attempt to avoid nameclashes (although it is already in a namespace) -> extension names renamed from glXXX to blXXX. 2006-01-11 13:31:45 +00:00
RAS_OpenGLRasterizer.h Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
RAS_VAOpenGLRasterizer.cpp More warning cleanups... 2005-01-03 18:05:24 +00:00
RAS_VAOpenGLRasterizer.h Fix blenderplayer command line option parsing. 2004-08-10 11:34:12 +00:00
SConscript Joseph Gilbert's fixes for the linux2 build target. 2005-02-15 13:06:08 +00:00