blender/source/gameengine/Rasterizer/RAS_TexVert.cpp
Erwin Coumans 2e6d576182 Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
Armatures are back
Split screen
Double sided lightning
Ambient lighting
Alpha test
Material IPO support (one per object atm)
Blender materials
GLSL shaders - Python access
Up to three texture samplers from the material panel ( 2D & Cube map )
Python access to a second set of uv coordinates

See http://www.elysiun.com/forum/viewtopic.php?t=58057
2006-01-06 03:46:54 +00:00

172 lines
3.6 KiB
C++

/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include "RAS_TexVert.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#define SHORT(x) short(x*32767.0)
RAS_TexVert::RAS_TexVert(const MT_Point3& xyz,
const MT_Point2& uv,
const unsigned int rgba,
const MT_Vector3& normal,
const short flag)
{
xyz.getValue(m_localxyz);
uv.getValue(m_uv1);
uv.getValue(m_uv2); // ..py access
SetRGBA(rgba);
SetNormal(normal);
m_flag = flag;
m_unit = 2;
}
const MT_Point3& RAS_TexVert::xyz()
{
g_pt3.setValue(m_localxyz);
return g_pt3;
}
void RAS_TexVert::SetRGBA(const MT_Vector4& rgba)
{
unsigned char *colp = (unsigned char*) &m_rgba;
colp[0] = (unsigned char) (rgba[0]*255.0);
colp[1] = (unsigned char) (rgba[1]*255.0);
colp[2] = (unsigned char) (rgba[2]*255.0);
colp[3] = (unsigned char) (rgba[3]*255.0);
}
void RAS_TexVert::SetXYZ(const MT_Point3& xyz)
{
xyz.getValue(m_localxyz);
}
void RAS_TexVert::SetUV(const MT_Point2& uv)
{
uv.getValue(m_uv1);
}
void RAS_TexVert::SetUV2(const MT_Point2& uv)
{
uv.getValue(m_uv2);
}
void RAS_TexVert::SetRGBA(const unsigned int rgba)
{
m_rgba = rgba;
}
void RAS_TexVert::SetFlag(const short flag)
{
m_flag = flag;
}
void RAS_TexVert::SetUnit(const unsigned int u)
{
m_unit = u<=TV_MAX?u:TV_MAX;
}
void RAS_TexVert::SetNormal(const MT_Vector3& normal)
{
normal.getValue(m_normal);
}
#ifndef RAS_TexVert_INLINE
// leave multiline for debugging
const float* RAS_TexVert::getUV1 () const
{
return m_uv1;
}
const float* RAS_TexVert::getUV2 () const
{
return m_uv2;
}
const float* RAS_TexVert::getNormal() const
{
return m_normal;
}
const float* RAS_TexVert::getLocalXYZ() const
{
return m_localxyz;
}
const unsigned char* RAS_TexVert::getRGBA() const
{
return (unsigned char*) &m_rgba;
}
#endif
// compare two vertices, and return TRUE if both are almost identical (they can be shared)
bool RAS_TexVert::closeTo(const RAS_TexVert* other)
{
return (m_flag == other->m_flag &&
m_rgba == other->m_rgba &&
MT_fuzzyEqual(MT_Vector3(m_normal), MT_Vector3(other->m_normal)) &&
MT_fuzzyEqual(MT_Vector2(m_uv1), MT_Vector2(other->m_uv1)) &&
MT_fuzzyEqual(MT_Vector3(m_localxyz), MT_Vector3(other->m_localxyz))) ;
}
short RAS_TexVert::getFlag() const
{
return m_flag;
}
unsigned int RAS_TexVert::getUnit() const
{
return m_unit;
}
void RAS_TexVert::getOffsets(void* &xyz, void* &uv1, void* &rgba, void* &normal) const
{
xyz = (void *) m_localxyz;
uv1 = (void *) m_uv1;
rgba = (void *) &m_rgba;
normal = (void *) m_normal;
}