blender/intern/cycles/device/CMakeLists.txt
Brecht Van Lommel adea12cb01 Cycles: merge of changes from tomato branch.
Regular rendering now works tiled, and supports save buffers to save memory
during render and cache render results.

Brick texture node by Thomas.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Brick_Texture

Image texture Blended Box Mapping.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Image_Texture
http://mango.blender.org/production/blended_box/

Various bug fixes by Sergey and Campbell.
* Fix for reading freed memory in some node setups.
* Fix incorrect memory read when synchronizing mesh motion.
* Fix crash appearing when direct light usage is different on different layers.
* Fix for vector pass gives wrong result in some circumstances.
* Fix for wrong resolution used for rendering Render Layer node.
* Option to cancel rendering when doing initial synchronization.
* No more texture limit when using CPU render.
* Many fixes for new tiled rendering.
2012-09-04 13:29:07 +00:00

36 lines
457 B
CMake

set(INC
.
../kernel
../kernel/svm
../kernel/osl
../util
../render
${OPENGL_INCLUDE_DIR}
${GLEW_INCLUDE_PATH}
)
set(SRC
device.cpp
device_cpu.cpp
device_cuda.cpp
device_multi.cpp
device_network.cpp
device_opencl.cpp
device_task.cpp
)
set(SRC_HEADERS
device.h
device_memory.h
device_intern.h
device_network.h
device_task.h
)
add_definitions(-DGLEW_STATIC)
include_directories(${INC})
add_library(cycles_device ${SRC} ${SRC_HEADERS})