blender/release
Campbell Barton aee06ac0d0 added an active face for the mesh editmode and normal mesh - this is needed because the TFace flag was not always easy to access from editmode.
using the last selected face was almost good enough however when selecting verts and edges the last selected face would become inactive and the space image would flicker about too much.
The active face is used for getting the space image at the moment and keeps scripts that use this flag working also.

This has 2 commands to get and set, so the variable is not accessed directly.

all "UV Calculate" scripts work now

last commit crashed when in solid draw mode, it seems subsurf modifier is ignoring the displayMask since MTFACE is available. just made it do a null check for now.

uvcalc_follow_active_coords.py - should be done inC and put in the snap menu.
2007-09-22 17:54:13 +00:00
..
beos-4.5-i386 Initial commit of the 'release' directory (splash screen/icon 2003-01-01 15:06:10 +00:00
beos-5.0-i386 Initial commit of the 'release' directory (splash screen/icon 2003-01-01 15:06:10 +00:00
datafiles made sticky UV editing options more accessible by adding them to a popup in the header. 2007-09-22 06:58:40 +00:00
freedesktop/icons Woops, I think I committed some wrong versions of the *nix icons the first time, 2006-11-15 03:43:47 +00:00
irix-6.2-mips - more binary file patching 2004-04-24 18:38:04 +00:00
plugins More fixes thanks to paprmh. 2007-01-24 17:55:53 +00:00
scripts added an active face for the mesh editmode and normal mesh - this is needed because the TFace flag was not always easy to access from editmode. 2007-09-22 17:54:13 +00:00
text This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone. 2007-08-28 10:07:08 +00:00
windows === SCons === 2007-05-31 11:15:47 +00:00
Makefile Updated make release so that it adds in python version info: 2007-09-12 20:31:13 +00:00
VERSION Part 2 of release 2.44 commit 2007-05-10 09:54:05 +00:00