blender/source
Daniel Stokes ae4fda82b0 Merging phase 1 of the BGE Harmony branch:
* Shadow color now usable in the BGE
 * Simplified the shadow panel while "Blender Game" renderer is active
 * Added variance shadow maps for the BGE
 * Buffered shadows on sun lamps in the BGE (orthographic)
 * Light textures in the BGE
2012-05-01 02:50:17 +00:00
..
blender Merging phase 1 of the BGE Harmony branch: 2012-05-01 02:50:17 +00:00
blenderplayer style cleanup: function calls & whitespace. 2012-04-29 17:11:40 +00:00
creator WITH_PYTHON_INSTALL_NUMPY option for unix/cmake, just copies from site-packages. 2012-04-30 09:38:32 +00:00
darwin replace former applescript with an editable one 2011-10-19 19:15:35 +00:00
gameengine Merging phase 1 of the BGE Harmony branch: 2012-05-01 02:50:17 +00:00
icons set svn end of lines to native 2011-05-09 08:15:38 +00:00
tests rename Mesh.uv_loop_layers --> uv_layers 2012-04-22 23:51:50 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript Add libMV and Scons support for MinGW-w64, patches by Caleb Joseph with slight modifications. 2012-04-24 12:57:58 +00:00