blender/release/scripts/discombobulator.py
Willian Padovani Germano 7753547b70 No cvs freeze msg yet, so thought I could go with a last minute new script:
Scripts:
- license info for camera changer (thanks Tom for pointing), made it GPL since it's stricter and so can be "downgraded" w/o problems, but emailed the author to confirm and if necessary will fix before release.

- adding Discombobulator by Evan J. Rosky (in Mesh menu):
http://evan.nerdsofparadise.com/programs/discombobulator/index.html

This is a fun script to play with, giving quite interesting results.  It's good for that "high-tech" look in buildings, spaceships and walls.  Thanks Evan for contributing it.  GUI should have further updates in the future, like an added "horizontal" layout.  (Note: ignore mention in its online docs of a problem with edit mode, the script was fixed.)
2005-05-17 19:56:29 +00:00

1230 lines
41 KiB
Python

#!BPY
"""
Name: 'Discombobulator'
Blender: 236
Group: 'Mesh'
Tip: 'Adds random geometry to a mesh'
"""
__author__ = "Evan J. Rosky (syrux)"
__url__ = ("Script's homepage, http://evan.nerdsofparadise.com/programs/discombobulator/index.html")
__version__ = "236"
__bpydoc__ = """\
Discombobulator adds random geometry to a mesh.
As an example, this script can easily give a "high-tech"
look to walls and spaceships.
Definitions:<br>
- Protrusions: extrusions of each original face on the mesh.
You may have from 1 to 4 protrusions on each face.<br>
- Taper: The tips of each protrusion will be a percentage
smaller than the base.<br>
- Doodads: small extruded blocks/shapes that are randomly placed
about the top of a protrusion or face.
Usage:<br>
Input your settings, make sure the mesh you would like to modify
is selected (active) and then click on "Discombobulate".
Notes:<br>
- Modifications can be restricted to selected faces
by setting "Only selected faces" for protrusions and/or
doodads.<br>
- It's possible to restrict mesh generation to add only
protrusions or only doodads instead of both.<br>
- You may also choose to have Discombobulator select the
tops of created protrusions by clicking the corresponding
number of protrusion buttons under "Select Tops". You may
also do the same for doodads by choosing "Select Doodads" and
"Only Select Tops". You may choose to select the whole doodads
by leaving "Only Select Tops" off.<br>
- By selecting "Deselect Selected" you can have
discombobulator deselect everything but the selections it
makes.<br>
- The "Face %" option will set the percentage of faces that
will be modified either for the doodads or the protrusions.<br>
- "Copy Before Modifying" will create a new object with the
modifications where leaving it off will overwrite the original
mesh.<br>
You can find more information at the Link above.
"""
# $Id$
#
# --------------------------------------------------------------------------
# Discombobulator v5.3.5.406893.potato
# by Evan J. Rosky, 2005
# This plugin is protected by the GPL: Gnu Public Licence
# GPL - http://www.gnu.org/copyleft/gpl.html
# --------------------------------------------------------------------------
# ***** BEGIN GPL LICENSE BLOCK *****
#
# Copyright (C) 2005: Evan J. Rosky
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
#Hit Alt-P to run
import Blender
from Blender import NMesh,Object,Material,Window
from Blender.NMesh import Vert,Face
from Blender.Mathutils import *
import defaultdoodads
import BPyMathutils
from BPyMathutils import genrand
a = BPyMathutils.sgenrand(int(round(Rand(1000,99999),0)))
#Create random numbers
def randnum(low,high):
num = genrand()
num = num*(high-low)
num = num+low
return num
origmesh = NMesh.GetRaw()
newmesh = NMesh.GetRaw()
origobj = Object.Get()
newobj = Object.Get()
#Global Vars
makenewobj = 1
errortext = "Remember to select an object."
editmode = 0
#Protrusion Vars
makeprots = 1
faceschangedpercent = 1.0
minimumheight = 0.2
maximumheight = 0.4
subface1 = 1
subface2 = 1
subface3 = 1
subface4 = 1
subfaceArray = [1,2,3,4]
minsubfaces = 1
minimumtaperpercent = 0.15
maximumtaperpercent = 0.35
useselectedfaces = 0
selectface1 = 1
selectface2 = 1
selectface3 = 1
selectface4 = 1
deselface = 1
#vertselected = 0
#Doodad Vars
makedoodads = 1
doodadfacepercent = 1.0
selectdoodad = 0
onlyonprotrusions = 0
doodonselectedfaces = 0
selectdoodadtoponly = 0
doodad1 = 1
doodad2 = 1
doodad3 = 1
doodad4 = 1
doodad5 = 1
doodad6 = 1
doodadminperface = 2
doodadmaxperface = 6
doodadminsize = 0.15
doodadmaxsize = 0.45
doodadminheight = 0.0
doodadmaxheight = 0.1
doodadArray = [1,2,3,4,5,6]
SEL = NMesh.FaceFlags['SELECT']
def isselectedface(theface):
for vertic in theface.v:
if vertic.sel == 0:
return 0
return 1
def makeSubfaceArray():
global subfaceArray
global subface1
global subface2
global subface3
global subface4
subfaceArray = []
if subface1 > 0:
subfaceArray.append(1)
if subface2 > 0:
subfaceArray.append(2)
if subface3 > 0:
subfaceArray.append(3)
if subface4 > 0:
subfaceArray.append(4)
def makeDoodadArray():
global doodadArray
global doodad1
global doodad2
global doodad3
global doodad4
global doodad5
global doodad6
doodadArray = []
if doodad1 > 0:
doodadArray.append(1)
if doodad2 > 0:
doodadArray.append(2)
if doodad3 > 0:
doodadArray.append(3)
if doodad4 > 0:
doodadArray.append(4)
if doodad5 > 0:
doodadArray.append(5)
if doodad6 > 0:
doodadArray.append(6)
def copyObjStuff(startObj,endObj):
endObj.setDeltaLocation(startObj.getDeltaLocation())
endObj.setDrawMode(startObj.getDrawMode())
endObj.setDrawType(startObj.getDrawType())
endObj.setEuler(startObj.getEuler())
if(startObj.getIpo() != None):
endObj.setIpo(startObj.getIpo())
endObj.setLocation(startObj.getLocation())
endObj.setMaterials(startObj.getMaterials())
endObj.setMatrix(startObj.getMatrix())
endObj.setSize(startObj.getSize())
endObj.setTimeOffset(startObj.getTimeOffset())
def extrude(mid,nor,protrusion,v1,v2,v3,v4,tosel=1,flipnor=0):
taper = 1 - randnum(minimumtaperpercent,maximumtaperpercent)
vert = newmesh.verts[v1]
point = (vert.co - mid)*taper + mid + protrusion*Vector(nor)
ver = Vert(point[0],point[1],point[2])
ver.sel = tosel
newmesh.verts.append(ver)
vert = newmesh.verts[v2]
point = (vert.co - mid)*taper + mid + protrusion*Vector(nor)
ver = Vert(point[0],point[1],point[2])
ver.sel = tosel
newmesh.verts.append(ver)
vert = newmesh.verts[v3]
point = (vert.co - mid)*taper + mid + protrusion*Vector(nor)
ver = Vert(point[0],point[1],point[2])
ver.sel = tosel
newmesh.verts.append(ver)
vert = newmesh.verts[v4]
point = (vert.co - mid)*taper + mid + protrusion*Vector(nor)
ver = Vert(point[0],point[1],point[2])
ver.sel = tosel
newmesh.verts.append(ver)
faceindex = len(newmesh.verts) - 4
#face 1
face = Face()
face.v.append(newmesh.verts[v1])
face.v.append(newmesh.verts[v2])
face.v.append(newmesh.verts[faceindex+1])
face.v.append(newmesh.verts[faceindex])
if flipnor != 0:
face.v.reverse()
newmesh.faces.append(face)
#face 2
face = Face()
face.v.append(newmesh.verts[v2])
face.v.append(newmesh.verts[v3])
face.v.append(newmesh.verts[faceindex+2])
face.v.append(newmesh.verts[faceindex+1])
if flipnor != 0:
face.v.reverse()
newmesh.faces.append(face)
#face 3
face = Face()
face.v.append(newmesh.verts[v3])
face.v.append(newmesh.verts[v4])
face.v.append(newmesh.verts[faceindex+3])
face.v.append(newmesh.verts[faceindex+2])
if flipnor != 0:
face.v.reverse()
newmesh.faces.append(face)
#face 4
face = Face()
face.v.append(newmesh.verts[v4])
face.v.append(newmesh.verts[v1])
face.v.append(newmesh.verts[faceindex])
face.v.append(newmesh.verts[faceindex+3])
if flipnor != 0:
face.v.reverse()
newmesh.faces.append(face)
face = Face()
face.v = newmesh.verts[-4:]
if flipnor != 0:
face.v.reverse()
if tosel == 1:
face.sel = 1
newmesh.faces.append(face)
return face
def discombobulate(p0,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13,p14,p15,g0,d0,d1,d2,d3,d4,d5,d6,d7,d8,d9,d10,d11,d12,d13,d14,d15,d16,d17):
#Global
global origmesh
global newmesh
global makenewobj
global origobj
global newobj
global messagetext
global errortext
global editmode
#Protrusions
global makeprots
global minimumtaperpercent
global maximumtaperpercent
global faceschangedpercent
global minimumheight
global maximumheight
global subface1
global subface2
global subface3
global subface4
global useselectedfaces
global selectface1
global selectface2
global selectface3
global selectface4
global deselface
#global vertselected
global subfaceArray
#Doodads
global makedoodads
global doodadfacepercent
global selectdoodad
global onlyonprotrusions
global doodad1
global doodad2
global doodad3
global doodad4
global doodad5
global doodad6
global doodadminperface
global doodadmaxperface
global doodadminsize
global doodadmaxsize
global doodadminheight
global doodadmaxheight
global doodadArray
global doodonselectedfaces
global selectdoodadtoponly
#Global
try:
origobj = Object.GetSelected()[0]
except:
glRasterPos2d(10,50)
errortext = "YOU MUST SELECT AN OBJECT!"
messagetext = ErrorText(errortext)
Blender.Redraw()
return
#Leave Editmode
editmode = Window.EditMode()
if editmode: Window.EditMode(0)
newobj = Object.Get()
origmesh = origobj.getData()
newmesh = NMesh.GetRaw()
newmesh.verts = []
makenewobj = g0
#Protrusions
makeprots = p0
faceschangedpercent = p1
minimumheight = p2
maximumheight = p3
subface1 = p4
subface2 = p5
subface3 = p6
subface4 = p7
minimumtaperpercent = p8
maximumtaperpercent = p9
useselectedfaces = p10
selectface1 = p11
selectface2 = p12
selectface3 = p13
selectface4 = p14
deselface = p15
makeSubfaceArray()
if len(subfaceArray) == 0:
makeprots = 0
#Doodads
makedoodads = d0
doodadfacepercent = d1
selectdoodad = d2
onlyonprotrusions = d3
doodad1 = d4
doodad2 = d5
doodad3 = d6
doodad4 = d7
doodad5 = d8
doodad6 = d9
doodadminperface = d10
doodadmaxperface = d11
doodadminsize = d12
doodadmaxsize = d13
doodadminheight = d14
doodadmaxheight = d15
doodonselectedfaces = d16
selectdoodadtoponly = d17
makeDoodadArray()
if len(doodadArray) == 0:
makedoodads = 0
defaultdoodads.topsonly(selectdoodadtoponly)
if minimumheight > maximumheight:
glColor3f(1.0,0.0,0.0)
glRasterPos2d(10,50)
errortext = "MIN HEIGHT MUST BE LESS THAN OR EQUAL TO MAX HEIGHT!"
messagetext = ErrorText(errortext)
Blender.Redraw()
return
elif minimumtaperpercent > maximumtaperpercent:
glColor3f(1.0,0.0,0.0)
glRasterPos2d(10,50)
errortext = "MIN TAPER MUST BE LESS THAN OR EQUAL TO MAX TAPER!"
messagetext = ErrorText(errortext)
Blender.Redraw()
return
elif doodadminperface > doodadmaxperface:
glColor3f(1.0,0.0,0.0)
glRasterPos2d(10,50)
errortext = "MIN NUMBER OF DOODADS MUST BE LESS THAN OR EQUAL TO MAX!"
messagetext = ErrorText(errortext)
Blender.Redraw()
return
elif doodadminsize > doodadmaxsize:
glColor3f(1.0,0.0,0.0)
glRasterPos2d(10,50)
errortext = "MIN DOODAD SIZE MUST BE LESS THAN OR EQUAL TO MAX!"
messagetext = ErrorText(errortext)
Blender.Redraw()
return
elif doodadminheight > doodadmaxheight:
glColor3f(1.0,0.0,0.0)
glRasterPos2d(10,50)
errortext = "MIN DOODAD HEIGHT MUST BE LESS THAN OR EQUAL TO MAX!"
messagetext = ErrorText(errortext)
Blender.Redraw()
return
newmesh.verts.extend(origmesh.verts)
for currface in origmesh.faces:
#Check if it is a triangle
if len(currface.v)<4:
face = Face()
face.v.extend([newmesh.verts[currface.v[0].index],newmesh.verts[currface.v[1].index],newmesh.verts[currface.v[2].index]])
newmesh.faces.append(face)
continue
#Check whether or not to make protrusions
if makeprots == 0:
face = Face()
face.v.extend([newmesh.verts[currface.v[0].index],newmesh.verts[currface.v[1].index],newmesh.verts[currface.v[2].index],newmesh.verts[currface.v[3].index]])
newmesh.faces.append(face)
if makedoodads == 1 and onlyonprotrusions == 0:
if doodonselectedfaces == 1:
if currface.sel:
tempmesh = NMesh.GetRaw()
tempmesh = defaultdoodads.createDoodad(doodadArray,face, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent)
newmesh.verts.extend(tempmesh.verts)
newmesh.faces.extend(tempmesh.faces)
else:
tempmesh = NMesh.GetRaw()
tempmesh = defaultdoodads.createDoodad(doodadArray,face, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent)
newmesh.verts.extend(tempmesh.verts)
newmesh.faces.extend(tempmesh.faces)
continue
#Check if only changing selected faces
if useselectedfaces == 1:
#check if currface is selected
if currface.sel:
a = 1
else:
face = Face()
face.v.extend([newmesh.verts[currface.v[0].index],newmesh.verts[currface.v[1].index],newmesh.verts[currface.v[2].index],newmesh.verts[currface.v[3].index]])
newmesh.faces.append(face)
if makedoodads == 1 and onlyonprotrusions == 0:
if doodonselectedfaces != 1:
tempmesh = NMesh.GetRaw()
tempmesh = defaultdoodads.createDoodad(doodadArray,face, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent)
newmesh.verts.extend(tempmesh.verts)
newmesh.faces.extend(tempmesh.faces)
continue
#Check if face should be modified by random chance
if randnum(0,1)>faceschangedpercent:
face = Face()
face.v.extend([newmesh.verts[currface.v[0].index],newmesh.verts[currface.v[1].index],newmesh.verts[currface.v[2].index],newmesh.verts[currface.v[3].index]])
newmesh.faces.append(face)
if makedoodads == 1 and onlyonprotrusions == 0:
if doodonselectedfaces == 1:
if currface.sel:
tempmesh = NMesh.GetRaw()
tempmesh = defaultdoodads.createDoodad(doodadArray,face, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent)
newmesh.verts.extend(tempmesh.verts)
newmesh.faces.extend(tempmesh.faces)
else:
tempmesh = NMesh.GetRaw()
tempmesh = defaultdoodads.createDoodad(doodadArray,face, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent)
newmesh.verts.extend(tempmesh.verts)
newmesh.faces.extend(tempmesh.faces)
continue
center = Vector([0,0,0])
for pt in currface.v:
center = center + pt.co
center = center/len(currface.v)
#Determine amount of subfaces
subfaces = round(randnum(1,len(subfaceArray)),0)
subfaces = subfaceArray[(int(subfaces) - 1)]
if subfaces == 1:
prot = randnum(minimumheight,maximumheight)
tempface = extrude(center,currface.no,prot,currface.v[0].index,currface.v[1].index,currface.v[2].index,currface.v[3].index,selectface1)
if makedoodads == 1:
if doodonselectedfaces == 1:
if currface.sel:
tempmesh = NMesh.GetRaw()
tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent)
newmesh.verts.extend(tempmesh.verts)
newmesh.faces.extend(tempmesh.faces)
else:
tempmesh = NMesh.GetRaw()
tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent)
newmesh.verts.extend(tempmesh.verts)
newmesh.faces.extend(tempmesh.faces)
elif subfaces == 2:
orientation = int(round(randnum(0,1)))
p1 = currface.v[orientation]
p2 = currface.v[orientation + 1]
p3 = (p2.co - p1.co)/2 + p1.co
ve1 = Vert(p3[0],p3[1],p3[2])
ve1.sel = 0
p1 = currface.v[2 + orientation]
if orientation < 0.5:
p2 = currface.v[3]
else:
p2 = currface.v[0]
p3 = (p2.co - p1.co)/2 + p1.co
ve2 = Vert(p3[0],p3[1],p3[2])
ve2.sel = 0
if orientation < 0.5:
verti = currface.v[3]
p3 = verti.index
v1 = p3
verti = currface.v[0]
p0 = verti.index
v2 = p0
else:
verti = currface.v[0]
p0 = verti.index
v1 = p0
verti = currface.v[1]
p1 = verti.index
v2 = p1
newmesh.verts.append(ve1)
newmesh.verts.append(ve2)
index = len(newmesh.verts) - 2
v4 = index + 1
v3 = index
center = Vector([0, 0, 0])
for pt in [newmesh.verts[v1],newmesh.verts[v2],newmesh.verts[v3],newmesh.verts[v4]]:
center = center + pt.co
center = center/4
prot = randnum(minimumheight,maximumheight)
tempface = extrude(center,currface.no,prot,v1,v2,v3,v4,selectface2)
if makedoodads == 1:
if doodonselectedfaces == 1:
if currface.sel:
tempmesh = NMesh.GetRaw()
tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent)
newmesh.verts.extend(tempmesh.verts)
newmesh.faces.extend(tempmesh.faces)
else:
tempmesh = NMesh.GetRaw()
tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent)
newmesh.verts.extend(tempmesh.verts)
newmesh.faces.extend(tempmesh.faces)
if orientation < 0.5:
verti = currface.v[1]
p1 = verti.index
v1 = p1
verti = currface.v[2]
p2 = verti.index
v2 = p2
else:
verti = currface.v[2]
p2 = verti.index
v1 = p2
verti = currface.v[3]
p3 = verti.index
v2 = p3
center = Vector([0]*3)
for pt in [newmesh.verts[v1],newmesh.verts[v2],newmesh.verts[v3],newmesh.verts[v4]]:
center = center + pt.co
center = center/4
prot = randnum(minimumheight,maximumheight)
tempface = extrude(center,currface.no,prot,v1,v2,v4,v3,selectface2)
if makedoodads == 1:
if doodonselectedfaces == 1:
if currface.sel:
tempmesh = NMesh.GetRaw()
tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent)
newmesh.verts.extend(tempmesh.verts)
newmesh.faces.extend(tempmesh.faces)
else:
tempmesh = NMesh.GetRaw()
tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent)
newmesh.verts.extend(tempmesh.verts)
newmesh.faces.extend(tempmesh.faces)
if orientation < 0.5:
face = Face()
face.v.extend([newmesh.verts[p0],newmesh.verts[p1],newmesh.verts[v3]])
newmesh.faces.append(face)
face = Face()
face.v.extend([newmesh.verts[p2],newmesh.verts[p3],newmesh.verts[v4]])
newmesh.faces.append(face)
else:
face = Face()
face.v.extend([newmesh.verts[p1],newmesh.verts[p2],newmesh.verts[v3]])
newmesh.faces.append(face)
face = Face()
face.v.extend([newmesh.verts[p3],newmesh.verts[p0],newmesh.verts[v4]])
newmesh.faces.append(face)
elif subfaces == 3:
layer2inds = []
layer2verts = []
orientation = int(round(randnum(0,1)))
rotation = int(round(randnum(0,1)))
p1 = currface.v[orientation]
p2 = currface.v[orientation + 1]
p3 = (p2.co - p1.co)/2 + p1.co
ve1 = Vert(p3[0],p3[1],p3[2])
ve1.sel = 0
p1 = currface.v[2 + orientation]
if orientation < 0.5:
p2 = currface.v[3]
else:
p2 = currface.v[0]
p3 = (p2.co - p1.co)/2 + p1.co
ve2 = Vert(p3[0],p3[1],p3[2])
ve2.sel = 0
fp = []
#make first protrusion
if rotation < 0.5:
if orientation < 0.5:
verti = currface.v[3]
fp.append(verti.index)
v1 = verti.index
verti = currface.v[0]
fp.append(verti.index)
v2 = verti.index
layer2verts.extend([newmesh.verts[currface.v[1].index],newmesh.verts[currface.v[2].index]])
else:
verti = currface.v[0]
fp.append(verti.index)
v1 = verti.index
verti = currface.v[1]
fp.append(verti.index)
v2 = verti.index
layer2verts.extend([newmesh.verts[currface.v[2].index],newmesh.verts[currface.v[3].index]])
newmesh.verts.append(ve1)
newmesh.verts.append(ve2)
index = len(newmesh.verts) - 2
v4 = index + 1
v3 = index
center = Vector([0]*3)
for pt in [newmesh.verts[v1],newmesh.verts[v2],newmesh.verts[v3],newmesh.verts[v4]]:
center = center + pt.co
center = center/4
prot = randnum(minimumheight,maximumheight)
layer2inds.extend([v3,v4])
tempface = extrude(center,currface.no,prot,v1,v2,v3,v4,selectface3)
if makedoodads == 1:
if doodonselectedfaces == 1:
if currface.sel:
tempmesh = NMesh.GetRaw()
tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent)
newmesh.verts.extend(tempmesh.verts)
newmesh.faces.extend(tempmesh.faces)
else:
tempmesh = NMesh.GetRaw()
tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent)
newmesh.verts.extend(tempmesh.verts)
newmesh.faces.extend(tempmesh.faces)
#Still first protrusion
else:
if orientation < 0.5:
verti = currface.v[1]
fp.append(verti.index)
v1 = verti.index
verti = currface.v[2]
fp.append(verti.index)
v2 = verti.index
layer2verts.extend([newmesh.verts[currface.v[0].index],newmesh.verts[currface.v[3].index]])
else:
verti = currface.v[2]
fp.append(verti.index)
v1 = verti.index
verti = currface.v[3]
fp.append(verti.index)
v2 = verti.index
layer2verts.extend([newmesh.verts[currface.v[1].index],newmesh.verts[currface.v[0].index]])
newmesh.verts.append(ve2)
newmesh.verts.append(ve1)
index = len(newmesh.verts) - 2
v4 = index
v3 = index + 1
center = Vector([0]*3)
for pt in [newmesh.verts[v1],newmesh.verts[v2],newmesh.verts[v3],newmesh.verts[v4]]:
center = center + pt.co
center = center/4
prot = randnum(minimumheight,maximumheight)
layer2inds.extend([index, index +1])
tempface = extrude(center,currface.no,prot,v1,v2,v4,v3,selectface3)
if makedoodads == 1:
if doodonselectedfaces == 1:
if currface.sel:
tempmesh = NMesh.GetRaw()
tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent)
newmesh.verts.extend(tempmesh.verts)
newmesh.faces.extend(tempmesh.faces)
else:
tempmesh = NMesh.GetRaw()
tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent)
newmesh.verts.extend(tempmesh.verts)
newmesh.faces.extend(tempmesh.faces)
#split next rect(pre-arranged, no orientation crud)--make flag in extruder for only one existing vert in mesh
p1 = newmesh.verts[layer2inds[0]]
p2 = newmesh.verts[layer2inds[1]]
p3 = (p2.co - p1.co)/2 + p1.co
ve3 = Vert(p3[0],p3[1],p3[2])
ve3.sel = 0
p1 = layer2verts[0]
p2 = layer2verts[1]
p3 = (p2.co - p1.co)/2 + p1.co
ve4 = Vert(p3[0],p3[1],p3[2])
ve4.sel = 0
newmesh.verts.append(ve3)
newmesh.verts.append(ve4)
tempindex = len(newmesh.verts) - 2
v5 = tempindex
v6 = tempindex + 1
verti = layer2verts[0]
t0 = verti.index
center = Vector([0]*3)
for pt in [newmesh.verts[v5],newmesh.verts[v6],newmesh.verts[t0],newmesh.verts[v3]]:
center = center + pt.co
center = center/4
prot = randnum(minimumheight,maximumheight)
if rotation < 0.5: flino = 1
else: flino = 0
tempface = extrude(center,currface.no,prot,v3,v5,v6,t0,selectface3,flino)
if makedoodads == 1:
if doodonselectedfaces == 1:
if currface.sel:
tempmesh = NMesh.GetRaw()
tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent)
newmesh.verts.extend(tempmesh.verts)
newmesh.faces.extend(tempmesh.faces)
tempmesh = NMesh.GetRaw()
tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent)
newmesh.verts.extend(tempmesh.verts)
newmesh.faces.extend(tempmesh.faces)
if rotation < 0.5:
face = Face()
fpt = t0
face.v.extend([newmesh.verts[fp[1]],newmesh.verts[fpt],newmesh.verts[v3]])
newmesh.faces.append(face)
else:
face = Face()
fpt = t0
face.v.extend([newmesh.verts[fp[0]],newmesh.verts[v3],newmesh.verts[fpt]])
newmesh.faces.append(face)
verti = layer2verts[1]
tempindex = verti.index
center = Vector([0]*3)
for pt in [newmesh.verts[v5],newmesh.verts[v6],newmesh.verts[tempindex],newmesh.verts[v4]]:
center = center + pt.co
center = center/4
prot = randnum(minimumheight,maximumheight)
tempface = extrude(center,currface.no,prot,v6,v5,v4,tempindex,selectface3,flino)
if makedoodads == 1:
if doodonselectedfaces == 1:
if currface.sel:
tempmesh = NMesh.GetRaw()
tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent)
newmesh.verts.extend(tempmesh.verts)
newmesh.faces.extend(tempmesh.faces)
else:
tempmesh = NMesh.GetRaw()
tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent)
newmesh.verts.extend(tempmesh.verts)
newmesh.faces.extend(tempmesh.faces)
if rotation < 0.5:
face = Face()
face.v.extend([newmesh.verts[tempindex],newmesh.verts[fp[0]],newmesh.verts[v4]])
newmesh.faces.append(face)
face = Face()
face.v.extend([newmesh.verts[fpt],newmesh.verts[tempindex],newmesh.verts[v6]])
newmesh.faces.append(face)
else:
face = Face()
face.v.extend([newmesh.verts[tempindex],newmesh.verts[v4],newmesh.verts[fp[1]]])
newmesh.faces.append(face)
face = Face()
face.v.extend([newmesh.verts[tempindex],newmesh.verts[fpt],newmesh.verts[v6]])
newmesh.faces.append(face)
else:
#get all points
verti = currface.v[0]
p0 = verti.index
verti = currface.v[1]
p1 = verti.index
pt = (newmesh.verts[p1].co - newmesh.verts[p0].co)/2 + newmesh.verts[p0].co
v1 = Vert(pt[0],pt[1],pt[2])
v1.sel = 0
verti = currface.v[2]
p2 = verti.index
pt = (newmesh.verts[p2].co - newmesh.verts[p1].co)/2 + newmesh.verts[p1].co
v2 = Vert(pt[0],pt[1],pt[2])
v2.sel = 0
verti = currface.v[3]
p3 = verti.index
pt = (newmesh.verts[p3].co - newmesh.verts[p2].co)/2 + newmesh.verts[p2].co
v3 = Vert(pt[0],pt[1],pt[2])
v3.sel = 0
pt = (newmesh.verts[p0].co - newmesh.verts[p3].co)/2 + newmesh.verts[p3].co
v4 = Vert(pt[0],pt[1],pt[2])
v4.sel = 0
pt = (v3.co - v1.co)/2 + v1.co
m = Vert(pt[0],pt[1],pt[2])
m.sel = 0
#extrusion 1
newmesh.verts.extend([v1,m,v4])
index = len(newmesh.verts) - 3
v1 = index
m = index + 1
v4 = index + 2
center = Vector([0]*3)
for pt in [newmesh.verts[p0],newmesh.verts[v1],newmesh.verts[m],newmesh.verts[v4]]:
center = center + pt.co
center = center/4
prot = randnum(minimumheight,maximumheight)
tempface = extrude(center,currface.no,prot,p0,v1,m,v4,selectface4)
if makedoodads == 1:
if doodonselectedfaces == 1:
if currface.sel:
tempmesh = NMesh.GetRaw()
tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent)
newmesh.verts.extend(tempmesh.verts)
newmesh.faces.extend(tempmesh.faces)
else:
tempmesh = NMesh.GetRaw()
tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent)
newmesh.verts.extend(tempmesh.verts)
newmesh.faces.extend(tempmesh.faces)
#extrusion 2
newmesh.verts.extend([v2])
index = len(newmesh.verts) - 1
v2 = index
center = Vector([0]*3)
for pt in [newmesh.verts[m],newmesh.verts[v1],newmesh.verts[p1],newmesh.verts[v2]]:
center = center + pt.co
center = center/4
prot = randnum(minimumheight,maximumheight)
tempface = extrude(center,currface.no,prot,m,v1,p1,v2,selectface4)
if makedoodads == 1:
if doodonselectedfaces == 1:
if currface.sel:
tempmesh = NMesh.GetRaw()
tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent)
newmesh.verts.extend(tempmesh.verts)
newmesh.faces.extend(tempmesh.faces)
else:
tempmesh = NMesh.GetRaw()
tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent)
newmesh.verts.extend(tempmesh.verts)
newmesh.faces.extend(tempmesh.faces)
#extrusion 3
newmesh.verts.extend([v3])
index = len(newmesh.verts) - 1
v3 = index
center = Vector([0]*3)
for pt in [newmesh.verts[m],newmesh.verts[v2],newmesh.verts[p2],newmesh.verts[v3]]:
center = center + pt.co
center = center/4
prot = randnum(minimumheight,maximumheight)
tempface = extrude(center,currface.no,prot,m,v2,p2,v3,selectface4)
if makedoodads == 1:
if doodonselectedfaces == 1:
if currface.sel:
tempmesh = NMesh.GetRaw()
tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent)
newmesh.verts.extend(tempmesh.verts)
newmesh.faces.extend(tempmesh.faces)
else:
tempmesh = NMesh.GetRaw()
tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent)
newmesh.verts.extend(tempmesh.verts)
newmesh.faces.extend(tempmesh.faces)
#extrusion 4
center = Vector([0]*3)
for pt in [newmesh.verts[m],newmesh.verts[v3],newmesh.verts[p3],newmesh.verts[v4]]:
center = center + pt.co
center = center/4
prot = randnum(minimumheight,maximumheight)
tempface = extrude(center,currface.no,prot,v4,m,v3,p3,selectface4)
if makedoodads == 1:
if doodonselectedfaces == 1:
if currface.sel:
tempmesh = NMesh.GetRaw()
tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent)
newmesh.verts.extend(tempmesh.verts)
newmesh.faces.extend(tempmesh.faces)
else:
tempmesh = NMesh.GetRaw()
tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent)
newmesh.verts.extend(tempmesh.verts)
newmesh.faces.extend(tempmesh.faces)
face = Face()
face.v.extend([newmesh.verts[p0],newmesh.verts[p1],newmesh.verts[v1]])
newmesh.faces.append(face)
face = Face()
face.v.extend([newmesh.verts[p1],newmesh.verts[p2],newmesh.verts[v2]])
newmesh.faces.append(face)
face = Face()
face.v.extend([newmesh.verts[p2],newmesh.verts[p3],newmesh.verts[v3]])
newmesh.faces.append(face)
face = Face()
face.v.extend([newmesh.verts[p3],newmesh.verts[p0],newmesh.verts[v4]])
newmesh.faces.append(face)
#NMesh.PutRaw(newmesh)
if deselface == 1:
for unvert in origmesh.verts:
newmesh.verts[unvert.index].sel = 0
if makenewobj == 1:
newobj = Object.New('Mesh')
copyObjStuff(origobj,newobj)
newobj.link(newmesh)
scene = Blender.Scene.getCurrent()
scene.link(newobj)
origobj.select(0)
newobj.select(1)
else:
origobj.link(newmesh)
#Return to Editmode if previously in it
if editmode: Window.EditMode(1)
####################### gui ######################
from Blender.BGL import *
from Blender.Draw import *
def ErrorText(errortext):
Window.WaitCursor(0)
Text(errortext)
PupMenu("ERROR: %s" % errortext.lower())
#Global Buttons
makenewobject = Create(makenewobj)
messagetext = Create(errortext)
#Protrusion Buttons
doprots = Create(makeprots)
facechange = Create(faceschangedpercent*100)
minheight = Create(minimumheight)
maxheight = Create(maximumheight)
sub1 = Create(subface1)
sub2 = Create(subface2)
sub3 = Create(subface3)
sub4 = Create(subface4)
mintaper = Create(minimumtaperpercent*100)
maxtaper = Create(maximumtaperpercent*100)
useselected = Create(useselectedfaces)
selface1 = Create(selectface1)
selface2 = Create(selectface2)
selface3 = Create(selectface3)
selface4 = Create(selectface4)
deselectvertices = Create(deselface)
#selectbyverts = Create(vertselected)
#Doodad Buttons
dodoodads = Create(makedoodads)
doodadfacechange = Create(doodadfacepercent*100)
seldoodad = Create(selectdoodad)
onprot = Create(onlyonprotrusions)
dood1 = Create(doodad1)
dood2 = Create(doodad2)
dood3 = Create(doodad3)
dood4 = Create(doodad4)
dood5 = Create(doodad5)
dood6 = Create(doodad6)
doodadminamount = Create(doodadminperface)
doodadmaxamount = Create(doodadmaxperface)
doodsizemin = Create(doodadminsize*100)
doodsizemax = Create(doodadmaxsize*100)
doodheightmin = Create(doodadminheight)
doodheightmax = Create(doodadmaxheight)
doodonselface = Create(doodonselectedfaces)
seldoodtop = Create(selectdoodadtoponly)
# Events
EVENT_NONE = 1
EVENT_DISCOMBOBULATE = 2
EVENT_EXIT = 3
def colorbox(x,y,xright,bottom):
glColor3f(0.75, 0.75, 0.75)
glRecti(x + 1, y + 1, xright - 1, bottom - 1)
def draw():
#Protrusions
global doprots
global facechange
global minheight
global maxheight
global sub1
global sub2
global sub3
global sub4
global mintaper
global maxtaper
global useselected
global selface1
global selface2
global selface3
global selface4
global deselectvertices
#global selectbyverts
#Doodads
global dodoodads
global doodadfacechange
global seldoodad
global onprot
global dood1
global dood2
global dood3
global dood4
global dood5
global dood6
global doodadminamount
global doodadmaxamount
global doodsizemin
global doodsizemax
global doodheightmin
global doodheightmax
global doodonselface
global seldoodtop
#Global Settings
global makenewobject
global messagetext
global errortext
global EVENT_NONE,EVENT_DRAW,EVENT_EXIT
#Height Addition, this is for changing the gui
hadd = 10
#Title :420high
glClearColor(0.6, 0.6, 0.6, 1.0)
glClear(GL_COLOR_BUFFER_BIT)
glColor3f(0.0,0.0,0.0)
glRasterPos2d(8, 400+hadd)
Text("Discombobulator v5.3.5.406893.potato")
#Protrusion
colorbox(8,385+hadd,312,230+hadd)
glColor3f(0.0,0.0,0.0)
glRasterPos2d(12, 375+hadd)
Text("Protrusions:")
doprots = Toggle("Make Protrusions",EVENT_NONE,12,352+hadd,145,18,doprots.val,"Make Protrusions?")
facechange = Number("Face %: ",EVENT_NONE,162,352+hadd,145,18,facechange.val,0,100,"Percentage of faces that will grow protrusions")
useselected = Toggle("Only selected faces",EVENT_NONE,12,332+hadd,145,18,useselected.val,"If on, only selected faces will be modified")
deselectvertices = Toggle("Deselect Selected",EVENT_NONE,162,332+hadd,145,18,deselectvertices.val,"Deselects any selected vertex except for ones selected by \"Select Tops\"")
#Protrusion properties
glColor3f(0.0,0.0,0.0)
glRasterPos2d(12, 315+hadd)
Text("Protrusion Properties:")
minheight = Number("Min Height: ",EVENT_NONE,12,292+hadd,145,18,minheight.val,-100.0,100.0,"Minimum height of any protrusion")
maxheight = Number("Max Height: ",EVENT_NONE,162,292+hadd,145,18,maxheight.val,-100.0,100.0,"Maximum height of any protrusion")
mintaper = Number("Min Taper %: ",EVENT_NONE,12,272+hadd,145,18,mintaper.val,0,100,"Minimum taper percentage of protrusion")
maxtaper = Number("Max Taper %: ",EVENT_NONE,162,272+hadd,145,18,maxtaper.val,0,100,"Maximum taper percentage of protrusion")
glRasterPos2d(19, 257+hadd)
Text("Number of protrusions:")
sub1 = Toggle("1",EVENT_NONE,12,235+hadd,34,18,sub1.val,"One Protrusion")
sub2 = Toggle("2",EVENT_NONE,48,235+hadd,34,18,sub2.val,"Two Protrusions")
sub3 = Toggle("3",EVENT_NONE,84,235+hadd,34,18,sub3.val,"Three Protrusions")
sub4 = Toggle("4",EVENT_NONE,120,235+hadd,34,18,sub4.val,"Four Protrusions")
glRasterPos2d(195, 257+hadd)
Text("Select tops of:")
selface1 = Toggle("1",EVENT_NONE,165,235+hadd,34,18,selface1.val,"Select the tip of the protrusion when it is created")
selface2 = Toggle("2",EVENT_NONE,201,235+hadd,34,18,selface2.val,"Select the tips of each protrusion when they are created")
selface3 = Toggle("3",EVENT_NONE,237,235+hadd,34,18,selface3.val,"Select the tips of each protrusion when they are created")
selface4 = Toggle("4",EVENT_NONE,273,235+hadd,34,18,selface4.val,"Select the tips of each protrusion when they are created")
#Doodad
colorbox(8,220+hadd,312,40+hadd)
glColor3f(0.0,0.0,0.0)
glRasterPos2d(12, 210+hadd)
Text("Doodads:")
dood1 = Toggle("1 Box",EVENT_NONE,12,207+hadd-20,45,18,dood1.val,"Creates a rectangular box")
dood2 = Toggle("2 Box",EVENT_NONE,61,207+hadd-20,45,18,dood2.val,"Creates 2 side-by-side rectangular boxes")
dood3 = Toggle("3 Box",EVENT_NONE,110,207+hadd-20,45,18,dood3.val,"Creates 3 side-by-side rectangular boxes")
dood4 = Toggle("\"L\"",EVENT_NONE,164,207+hadd-20,45,18,dood4.val,"Creates a Tetris-style \"L\" shape")
dood5 = Toggle("\"T\"",EVENT_NONE,213,207+hadd-20,45,18,dood5.val,"Creates a Tetris-style \"T\" shape")
dood6 = Toggle("\"S\"",EVENT_NONE,262,207+hadd-20,45,18,dood6.val,"Creates a sort-of \"S\" or \"Z\" shape")
dodoodads = Toggle("Make Doodads",EVENT_NONE,12,165+hadd,145,18,dodoodads.val,"Make Doodads?")
doodadfacechange = Number("Face %: ",EVENT_NONE,162,165+hadd,145,18,doodadfacechange.val,0,100,"Percentage of faces that will gain doodads")
seldoodad = Toggle("Select Doodads",EVENT_NONE,12,145+hadd,145,18,seldoodad.val,"Selects doodads when they are created")
seldoodtop = Toggle("Only Select Tops",EVENT_NONE,162,145+hadd,145,18,seldoodtop.val,"Only Selects tops of doodads when\"Select Doodads\" is on")
doodonselface = Toggle("Only selected faces",EVENT_NONE,12,125+hadd,145,18,doodonselface.val,"Only create doodads on selected faces")
onprot = Toggle("Only on Protrusions",EVENT_NONE,162,125+hadd,145,18,onprot.val,"Only place doodads on protrusions")
glColor3f(0.0,0.0,0.0)
glRasterPos2d(12, 108+hadd)
Text("Doodad Properties:")
doodadminamount = Number("Min Amount: ",EVENT_NONE,12,85+hadd,145,18,doodadminamount.val,0,100,"Minimum number of doodads per face")
doodadmaxamount = Number("Max Amount: ",EVENT_NONE,162,85+hadd,145,18,doodadmaxamount.val,0,100,"Maximum number of doodads per face")
doodheightmin = Number("Min Height: ",EVENT_NONE,12,65+hadd,145,18,doodheightmin.val,0.0,100.0,"Minimum height of any doodad")
doodheightmax = Number("Max Height: ",EVENT_NONE,162,65+hadd,145,18,doodheightmax.val,0.0,100.0,"Maximum height of any doodad")
doodsizemin = Number("Min Size %: ",EVENT_NONE,12,45+hadd,145,18,doodsizemin.val,0.0,100.0,"Minimum size of any doodad in percentage of face")
doodsizemax = Number("Max Size %: ",EVENT_NONE,162,45+hadd,145,18,doodsizemax.val,0.0,100.0,"Maximum size of any doodad in percentage of face")
#Global Parts
glColor3f(1.0,0.0,0.0)
glRasterPos2d(10,35)
messagetext = Text(errortext)
glColor3f(0.0,0.0,0.0)
makenewobject = Toggle("Copy Before Modifying",EVENT_NONE,162,10,145,18,makenewobject.val,"If selected, the original object will be copied before it is changed")
Button("Discombobulate",EVENT_DISCOMBOBULATE,12,10,100,18)
Button("Exit",EVENT_EXIT,120,10,30,18)
def event(evt, val):
if (evt == QKEY and not val):
Exit()
def bevent(evt):
#Protrusions
global doprots
global facechange
global minheight
global maxheight
global sub1
global sub2
global sub3
global sub4
global mintaper
global maxtaper
global useselected
global selface1
global selface2
global selface3
global selface4
global deselectvertices
#global selectbyverts
#Doodads
global dodoodads
global doodadfacechange
global seldoodad
global onprot
global dood1
global dood2
global dood3
global dood4
global dood5
global dood6
global doodadminamount
global doodadmaxamount
global doodsizemin
global doodsizemax
global doodheightmin
global doodheightmax
global doodonselface
global seldoodtop
#Global Settings
global makenewobject
global messagetext
global errortext
global EVENT_NONE,EVENT_DRAW,EVENT_EXIT
######### Manages GUI events
if evt==EVENT_EXIT:
Exit()
elif evt==EVENT_DISCOMBOBULATE:
Window.WaitCursor(1)
discombobulate(doprots.val,facechange.val/100,minheight.val,maxheight.val,sub1.val,sub2.val,sub3.val,sub4.val,mintaper.val/100,maxtaper.val/100,useselected.val,selface1.val,selface2.val,selface3.val,selface4.val,deselectvertices.val,makenewobject.val,dodoodads.val,doodadfacechange.val/100,seldoodad.val,onprot.val,dood1.val,dood2.val,dood3.val,dood4.val,dood5.val,dood6.val,doodadminamount.val,doodadmaxamount.val,doodsizemin.val/100,doodsizemax.val/100,doodheightmin.val,doodheightmax.val,doodonselface.val,seldoodtop.val)
Window.WaitCursor(0)
Blender.Redraw()
Register(draw, event, bevent)