blender/source
Kester Maddock ae9233a5b0 1. Check material names passed to the physics engine (for collision sensors.)
Consider:
gameobj->getClientInfo()->m_auxilary_info = (matname ? (void*)(matname+2) : NULL);
It works if matname is "MAblah", but not if matname is "".

2. Added constructor for struct RAS_CameraData.
3. Added initializers to the struct KX_ClientObjectInfo constructor
4. Collision sensors won't detect near sensors.
5. A stack of minor tweaks, adjusting whitespace, using ++it for stl stuff.
2004-04-11 02:50:02 +00:00
..
blender Fix for bug #1145 bevel numbutton not changing when clicking on the sides 2004-04-11 00:23:06 +00:00
creator BPython: 2004-03-31 04:18:39 +00:00
darwin Updated the Mac OS X blender file icon with standard background and xype's nice shiney blender logo 2003-12-19 12:07:24 +00:00
gameengine 1. Check material names passed to the physics engine (for collision sensors.) 2004-04-11 02:50:02 +00:00
icons - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
kernel SCons updates 2004-02-29 21:40:48 +00:00
Makefile Making the SDL CD stuff link right. 2004-04-04 15:33:18 +00:00
nan_compile.mk Lowered optimization for solaris gcc to -O1 2004-04-02 19:37:20 +00:00
nan_definitions.mk Disable compilation of the game engine for irix. 2004-03-28 22:36:28 +00:00
nan_link.mk Work done to build blender on Linux [sparc64]. 2004-01-01 23:19:08 +00:00
nan_subdirs.mk Introducing the 'quicky' make. 2003-12-07 19:03:43 +00:00
nan_warn.mk removed -Wbad-function-cast -Wmissing-declarations -Wnested-externs 2004-03-05 21:29:34 +00:00
SConscript SCons updates 2004-02-24 20:03:27 +00:00