blender/source/gameengine/Ketsji/KX_IPhysicsController.cpp
Kester Maddock c844aa265a Big patches:
Erwin Coumans: Abstract the physics engine
Charlie C: Joystick fixes
Me: Moved the ray cast (shadows, mouse sensor & ray sensor)
2005-03-25 10:33:39 +00:00

54 lines
1.5 KiB
C++

/**
* @file KX_IPhysicsController.cpp
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include "KX_IPhysicsController.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "PHY_DynamicTypes.h"
KX_IPhysicsController::KX_IPhysicsController(bool dyna,void* userdata)
: m_bDyna(dyna),
m_suspendDynamics(false),
m_userdata(userdata)
{
}
KX_IPhysicsController::~KX_IPhysicsController()
{
}