blender/source/gameengine/Ketsji/KX_LightIpoSGController.h
Nathan Letwory 00291b5cf4 [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process
[SCons] Build solid and qhull from the extern directory and link statically against them

That was about it.

There are a few things that needs double checking:

* Makefiles
* Projectfiles
* All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
2004-03-22 22:02:18 +00:00

102 lines
2.4 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef KX_LIGHTIPOSGCONTROLLER_H
#define KX_LIGHTIPOSGCONTROLLER_H
#include "SG_Controller.h"
#include "SG_Spatial.h"
#include "KX_IInterpolator.h"
struct RAS_LightObject;
class KX_LightIpoSGController : public SG_Controller
{
public:
MT_Scalar m_energy;
MT_Scalar m_col_rgb[3];
MT_Scalar m_dist;
private:
T_InterpolatorList m_interpolators;
unsigned short m_modify_energy : 1;
unsigned short m_modify_color : 1;
unsigned short m_modify_dist : 1;
bool m_modified;
double m_ipotime;
public:
KX_LightIpoSGController() :
m_modify_energy(false),
m_modify_color(false),
m_modify_dist(false),
m_modified(true),
m_ipotime(0.0)
{}
virtual ~KX_LightIpoSGController();
virtual SG_Controller* GetReplica(class SG_Node* destnode);
virtual bool Update(double time);
virtual void SetSimulatedTime(double time) {
m_ipotime = time;
m_modified = true;
}
void SetModifyEnergy(bool modify) {
m_modify_energy = modify;
}
void SetModifyColor(bool modify) {
m_modify_color = modify;
}
void SetModifyDist(bool modify) {
m_modify_dist = modify;
}
void
SetOption(
int option,
int value
){
// intentionally empty
};
void AddInterpolator(KX_IInterpolator* interp);
};
#endif // KX_LIGHTIPOSGCONTROLLER_H