forked from bartvdbraak/blender
6f3e593105
remove constraint fixed, Bullet timestep now subdivides Blender game engine timestep, so it runs 60 hertz, SphereShape reverted to old style, so no support for non-uniform scaled spheres for now, |
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.. | ||
Makefile | ||
PHY_DynamicTypes.h | ||
PHY_IMotionState.cpp | ||
PHY_IMotionState.h | ||
PHY_IPhysicsController.cpp | ||
PHY_IPhysicsController.h | ||
PHY_IPhysicsEnvironment.cpp | ||
PHY_IPhysicsEnvironment.h | ||
PHY_Pro.h | ||
SConscript |