forked from bartvdbraak/blender
e5cc9abceb
Depth sorting for Transparent polygons. Use ZTransp in Material buttons to enable. This will cause an object's polygons to be sorted (back to front for alpha polygons, front to back for solid polygons.)
198 lines
3.6 KiB
C++
198 lines
3.6 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef __RAS_IRENDERTOOLS
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#define __RAS_IRENDERTOOLS
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#include "MT_Transform.h"
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#include "RAS_IRasterizer.h"
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#include <vector>
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#include <algorithm>
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class RAS_IPolyMaterial;
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struct RAS_LightObject;
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class RAS_IRenderTools
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{
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protected:
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float m_viewmat[16];
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void* m_clientobject;
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void* m_auxilaryClientInfo;
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bool m_modified;
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std::vector<struct RAS_LightObject*> m_lights;
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public:
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enum RAS_TEXT_RENDER_MODE {
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RAS_TEXT_RENDER_NODEF = 0,
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RAS_TEXT_NORMAL,
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RAS_TEXT_PADDED,
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RAS_TEXT_MAX
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};
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RAS_IRenderTools(
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) :
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m_clientobject(NULL),
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m_modified(true)
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{
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};
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virtual
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~RAS_IRenderTools(
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) {};
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virtual
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void
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BeginFrame(
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RAS_IRasterizer* rasty
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)=0;
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virtual
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void
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EndFrame(
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RAS_IRasterizer* rasty
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)=0;
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// the following function was formerly called 'Render'
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// by it doesn't render anymore
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// It only sets the transform for the rasterizer
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// so must be renamed to 'applyTransform' or something
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virtual
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void
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applyTransform(
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class RAS_IRasterizer* rasty,
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double* oglmatrix,
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int drawingmode
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)=0;
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/**
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* Renders 2D text string.
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* @param mode The type of text
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* @param text The string to render.
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* @param xco Position on the screen (origin in lower left corner).
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* @param yco Position on the screen (origin in lower left corner).
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* @param width Width of the canvas to draw to.
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* @param height Height of the canvas to draw to.
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*/
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virtual
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void
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RenderText2D(
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RAS_TEXT_RENDER_MODE mode,
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const char* text,
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int xco,
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int yco,
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int width,
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int height
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) = 0;
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// 3d text, mapped on polygon
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virtual
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void
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RenderText(
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int mode,
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RAS_IPolyMaterial* polymat,
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float v1[3],
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float v2[3],
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float v3[3],
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float v4[3]
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)=0;
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virtual
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void
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SetViewMat(
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const MT_Transform& trans
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);
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virtual
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int
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ProcessLighting(
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int layer
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)=0;
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void
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SetClientObject(
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void* obj
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);
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void
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SetAuxilaryClientInfo(
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void* inf
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);
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virtual
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void
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PushMatrix(
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)=0;
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virtual
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void
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PopMatrix(
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)=0;
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virtual
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void
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AddLight(
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struct RAS_LightObject* lightobject
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);
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virtual
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void
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RemoveLight(
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struct RAS_LightObject* lightobject
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);
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virtual
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class RAS_IPolyMaterial*
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CreateBlenderPolyMaterial(
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const STR_String &texname,
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bool ba,
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const STR_String& matname,
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int tile,
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int tilexrep,
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int tileyrep,
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int mode,
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bool transparant,
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bool zsort,
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int lightlayer,
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bool bIsTriangle,
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void* clientobject,
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void* tface
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)=0;
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};
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#endif //__RAS_IRENDERTOOLS
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