blender/source/gameengine
Guillermo S. Romero 29799bf09c Compact -I paths in makefiles for more readble files/output.
Also some white space cleaning and removal of redundant parameter.
2010-12-22 22:15:20 +00:00
..
BlenderRoutines Patch:[#25163] BGE support for Blender Font objects - unicode support 2010-12-16 10:25:41 +00:00
Converter no functional changes: SETLOOPER macro assumed a scene was defined called 'sce' used to loop over, now make this an argument, helps to make it clear what's going on. 2010-12-17 15:37:59 +00:00
Expressions use lowercase for cmake builtin names and macros, remove contents in else() and endif() which is no longer needed. 2010-12-08 08:43:06 +00:00
GameLogic use lowercase for cmake builtin names and macros, remove contents in else() and endif() which is no longer needed. 2010-12-08 08:43:06 +00:00
GamePlayer Plugging up some memory leaks in the Blenderplayer that I found with valgrind 2010-12-21 06:58:44 +00:00
Ketsji minor warnings removed. 2010-12-17 16:05:40 +00:00
Network use lowercase for cmake builtin names and macros, remove contents in else() and endif() which is no longer needed. 2010-12-08 08:43:06 +00:00
Physics use lowercase for cmake builtin names and macros, remove contents in else() and endif() which is no longer needed. 2010-12-08 08:43:06 +00:00
PyDoc == python api doc == 2010-10-13 10:42:33 +00:00
Rasterizer Patch:[#25163] BGE support for Blender Font objects - unicode support 2010-12-16 10:25:41 +00:00
SceneGraph use lowercase for cmake builtin names and macros, remove contents in else() and endif() which is no longer needed. 2010-12-08 08:43:06 +00:00
VideoTexture Plugging up some memory leaks in the Blenderplayer that I found with valgrind 2010-12-21 06:58:44 +00:00
CMakeLists.txt Compact -I paths in makefiles for more readble files/output. 2010-12-22 22:15:20 +00:00
Makefile Update address in license block. 2010-08-10 21:22:26 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00