blender/extern/solid/src/DT_C-api.cpp

582 lines
14 KiB
C++
Executable File

/*
* SOLID - Software Library for Interference Detection
*
* Copyright (C) 2001-2003 Dtecta. All rights reserved.
*
* This library may be distributed under the terms of the Q Public License
* (QPL) as defined by Trolltech AS of Norway and appearing in the file
* LICENSE.QPL included in the packaging of this file.
*
* This library may be distributed and/or modified under the terms of the
* GNU General Public License (GPL) version 2 as published by the Free Software
* Foundation and appearing in the file LICENSE.GPL included in the
* packaging of this file.
*
* This library is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
* WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*
* Commercial use or any other use of this library not covered by either
* the QPL or the GPL requires an additional license from Dtecta.
* Please contact info@dtecta.com for enquiries about the terms of commercial
* use of this library.
*/
#include "SOLID.h"
#include "DT_Box.h"
#include "DT_Cone.h"
#include "DT_Cylinder.h"
#include "DT_Sphere.h"
#include "DT_Complex.h"
#include "DT_Polytope.h"
#include "DT_Polyhedron.h"
#include "DT_Point.h"
#include "DT_LineSegment.h"
#include "DT_Triangle.h"
#include "DT_Minkowski.h"
#include "DT_Hull.h"
#include "DT_Response.h"
#include "DT_RespTable.h"
#include "DT_Scene.h"
#include "DT_Object.h"
#include "DT_VertexBase.h"
#include "DT_Accuracy.h"
typedef MT::Tuple3<DT_Scalar> T_Vertex;
typedef std::vector<T_Vertex> T_VertexBuf;
typedef std::vector<DT_Index> T_IndexBuf;
typedef std::vector<const DT_Convex *> T_PolyList;
static T_VertexBuf vertexBuf;
static T_IndexBuf indexBuf;
static T_PolyList polyList;
static DT_Complex *currentComplex = 0;
static DT_Polyhedron *currentPolyhedron = 0;
static DT_VertexBase *currentBase = 0;
DT_VertexBaseHandle DT_NewVertexBase(const void *pointer, DT_Size stride)
{
return (DT_VertexBaseHandle)new DT_VertexBase(pointer, stride);
}
void DT_DeleteVertexBase(DT_VertexBaseHandle vertexBase)
{
delete (DT_VertexBase *)vertexBase;
}
void DT_ChangeVertexBase(DT_VertexBaseHandle vertexBase, const void *pointer)
{
DT_VertexBase *base = (DT_VertexBase *)vertexBase;
base->setPointer(pointer);
const DT_ComplexList& complexList = base->getComplexList();
DT_ComplexList::const_iterator it;
for (it = complexList.begin(); it != complexList.end(); ++it)
{
(*it)->refit();
}
}
DT_ShapeHandle DT_NewBox(DT_Scalar x, DT_Scalar y, DT_Scalar z)
{
return (DT_ShapeHandle)new DT_Box(MT_Scalar(x) * MT_Scalar(0.5),
MT_Scalar(y) * MT_Scalar(0.5),
MT_Scalar(z) * MT_Scalar(0.5));
}
DT_ShapeHandle DT_NewCone(DT_Scalar radius, DT_Scalar height)
{
return (DT_ShapeHandle)new DT_Cone(MT_Scalar(radius), MT_Scalar(height));
}
DT_ShapeHandle DT_NewCylinder(DT_Scalar radius, DT_Scalar height)
{
return (DT_ShapeHandle)new DT_Cylinder(MT_Scalar(radius), MT_Scalar(height));
}
DT_ShapeHandle DT_NewSphere(DT_Scalar radius)
{
return (DT_ShapeHandle)new DT_Sphere(MT_Scalar(radius));
}
DT_ShapeHandle DT_NewPoint(const DT_Vector3 point)
{
return (DT_ShapeHandle)new DT_Point(MT_Point3(point));
}
DT_ShapeHandle DT_NewLineSegment(const DT_Vector3 source, const DT_Vector3 target)
{
return (DT_ShapeHandle)new DT_LineSegment(MT_Point3(source), MT_Point3(target));
}
DT_ShapeHandle DT_NewMinkowski(DT_ShapeHandle shape1, DT_ShapeHandle shape2)
{
if (((DT_Shape *)shape1)->getType() != CONVEX ||
((DT_Shape *)shape2)->getType() != CONVEX)
{
return 0;
}
return (DT_ShapeHandle)new DT_Minkowski(*(DT_Convex *)shape1, *(DT_Convex *)shape2);
}
DT_ShapeHandle DT_NewHull(DT_ShapeHandle shape1, DT_ShapeHandle shape2)
{
if (((DT_Shape *)shape1)->getType() != CONVEX ||
((DT_Shape *)shape2)->getType() != CONVEX)
{
return 0;
}
return (DT_ShapeHandle)new DT_Hull(*(DT_Convex *)shape1, *(DT_Convex *)shape2);
}
DT_ShapeHandle DT_NewComplexShape(const DT_VertexBaseHandle vertexBase)
{
if (!currentComplex)
{
currentBase = vertexBase ? (DT_VertexBase *)vertexBase : new DT_VertexBase;
currentComplex = new DT_Complex(currentBase);
}
return (DT_ShapeHandle)currentComplex;
}
void DT_EndComplexShape()
{
if (currentComplex)
{
if (currentBase->getPointer() == 0)
{
T_Vertex *vertexArray = new T_Vertex[vertexBuf.size()];
assert(vertexArray);
std::copy(vertexBuf.begin(), vertexBuf.end(), &vertexArray[0]);
currentBase->setPointer(vertexArray, true);
}
vertexBuf.clear();
currentComplex->finish(polyList.size(), &polyList[0]);
polyList.clear();
currentComplex = 0;
currentBase = 0;
}
}
DT_ShapeHandle DT_NewPolytope(const DT_VertexBaseHandle vertexBase)
{
if (!currentPolyhedron)
{
currentBase = vertexBase ? (DT_VertexBase *)vertexBase : new DT_VertexBase;
currentPolyhedron = new DT_Polyhedron;
}
return (DT_ShapeHandle)currentPolyhedron;
}
void DT_EndPolytope()
{
if (currentPolyhedron)
{
if (currentBase->getPointer() == 0)
{
currentBase->setPointer(&vertexBuf[0]);
new (currentPolyhedron) DT_Polyhedron(currentBase, indexBuf.size(), &indexBuf[0]);
delete currentBase;
}
else
{
new (currentPolyhedron) DT_Polyhedron(currentBase, indexBuf.size(), &indexBuf[0]);
}
vertexBuf.clear();
indexBuf.clear();
currentPolyhedron = 0;
currentBase = 0;
}
}
void DT_Begin()
{}
void DT_End()
{
if (currentComplex)
{
DT_VertexIndices(indexBuf.size(), &indexBuf[0]);
indexBuf.clear();
}
}
void DT_Vertex(const DT_Vector3 vertex)
{
MT::Vector3<DT_Scalar> p(vertex);
int i = GEN_max((int)vertexBuf.size() - 20, 0);
int n = static_cast<int>(vertexBuf.size());
while (i != n && !(vertexBuf[i] == p))
{
++i;
}
if (i == n)
{
vertexBuf.push_back(p);
}
indexBuf.push_back(i);
}
void DT_VertexIndex(DT_Index index) { indexBuf.push_back(index); }
void DT_VertexIndices(DT_Count count, const DT_Index *indices)
{
if (currentComplex)
{
DT_Convex *poly = count == 3 ?
static_cast<DT_Convex *>(new DT_Triangle(currentBase, indices[0], indices[1], indices[2])) :
static_cast<DT_Convex *>(new DT_Polytope(currentBase, count, indices));
polyList.push_back(poly);
}
if (currentPolyhedron)
{
int i;
for (i = 0; i < count; ++i)
{
indexBuf.push_back(indices[i]);
}
}
}
void DT_VertexRange(DT_Index first, DT_Count count)
{
DT_Index *indices = new DT_Index[count];
DT_Index i;
for (i = 0; i != count; ++i)
{
indices[i] = first + i;
}
DT_VertexIndices(count, indices);
delete [] indices;
}
void DT_DeleteShape(DT_ShapeHandle shape)
{
delete (DT_Shape *)shape;
}
// Scene
DT_SceneHandle DT_CreateScene()
{
return (DT_SceneHandle)new DT_Scene;
}
void DT_DestroyScene(DT_SceneHandle scene)
{
delete (DT_Scene *)scene;
}
void DT_AddObject(DT_SceneHandle scene, DT_ObjectHandle object)
{
assert(scene);
assert(object);
((DT_Scene *)scene)->addObject(*(DT_Object *)object);
}
void DT_RemoveObject(DT_SceneHandle scene, DT_ObjectHandle object)
{
assert(scene);
assert(object);
((DT_Scene *)scene)->removeObject(*(DT_Object *)object);
}
// Object instantiation
DT_ObjectHandle DT_CreateObject(void *client_object,
DT_ShapeHandle shape)
{
return (DT_ObjectHandle)new DT_Object(client_object, *(DT_Shape *)shape);
}
void DT_DestroyObject(DT_ObjectHandle object)
{
delete (DT_Object *)object;
}
void DT_SetMargin(DT_ObjectHandle object, DT_Scalar margin)
{
((DT_Object *)object)->setMargin(MT_Scalar(margin));
}
void DT_SetScaling(DT_ObjectHandle object, const DT_Vector3 scaling)
{
((DT_Object *)object)->setScaling(MT_Vector3(scaling));
}
void DT_SetPosition(DT_ObjectHandle object, const DT_Vector3 position)
{
((DT_Object *)object)->setPosition(MT_Point3(position));
}
void DT_SetOrientation(DT_ObjectHandle object, const DT_Quaternion orientation)
{
((DT_Object *)object)->setOrientation(MT_Quaternion(orientation));
}
void DT_SetMatrixf(DT_ObjectHandle object, const float *m)
{
((DT_Object *)object)->setMatrix(m);
}
void DT_GetMatrixf(DT_ObjectHandle object, float *m)
{
((DT_Object *)object)->getMatrix(m);
}
void DT_SetMatrixd(DT_ObjectHandle object, const double *m)
{
((DT_Object *)object)->setMatrix(m);
}
void DT_GetMatrixd(DT_ObjectHandle object, double *m)
{
((DT_Object *)object)->getMatrix(m);
}
void DT_GetBBox(DT_ObjectHandle object, DT_Vector3 min, DT_Vector3 max)
{
const MT_BBox& bbox = ((DT_Object *)object)->getBBox();
bbox.getMin().getValue(min);
bbox.getMax().getValue(max);
}
DT_Bool DT_GetIntersect(DT_ObjectHandle object1, DT_ObjectHandle object2, DT_Vector3 vec)
{
MT_Vector3 v;
DT_Bool result = intersect(*(DT_Object*)object1, *(DT_Object*)object2, v);
v.getValue(vec);
return result;
}
DT_Scalar DT_GetClosestPair(DT_ObjectHandle object1, DT_ObjectHandle object2,
DT_Vector3 point1, DT_Vector3 point2)
{
MT_Point3 p1, p2;
MT_Scalar result = closest_points(*(DT_Object *)object1,
*(DT_Object *)object2,
p1, p2);
p1.getValue(point1);
p2.getValue(point2);
return MT_sqrt(result);
}
DT_Bool DT_GetCommonPoint(DT_ObjectHandle object1, DT_ObjectHandle object2,
DT_Vector3 point)
{
MT_Point3 p1, p2;
MT_Vector3 v(MT_Scalar(0.0), MT_Scalar(0.0), MT_Scalar(0.0));
bool result = common_point(*(DT_Object *)object1, *(DT_Object *)object2, v, p1, p2);
if (result)
{
p1.getValue(point);
}
return result;
}
DT_Bool DT_GetPenDepth(DT_ObjectHandle object1, DT_ObjectHandle object2,
DT_Vector3 point1, DT_Vector3 point2)
{
MT_Point3 p1, p2;
MT_Vector3 v(MT_Scalar(0.0), MT_Scalar(0.0), MT_Scalar(0.0));
bool result = penetration_depth(*(DT_Object *)object1, *(DT_Object *)object2, v, p1, p2);
if (result)
{
p1.getValue(point1);
p2.getValue(point2);
}
return result;
}
// Response
DT_RespTableHandle DT_CreateRespTable()
{
return (DT_RespTableHandle)new DT_RespTable;
}
void DT_DestroyRespTable(DT_RespTableHandle respTable)
{
delete (DT_RespTable *)respTable;
}
DT_ResponseClass DT_GenResponseClass(DT_RespTableHandle respTable)
{
return ((DT_RespTable *)respTable)->genResponseClass();
}
void DT_SetResponseClass(DT_RespTableHandle respTable, DT_ObjectHandle object,
DT_ResponseClass responseClass)
{
((DT_RespTable *)respTable)->setResponseClass(object, responseClass);
}
void DT_ClearResponseClass(DT_RespTableHandle respTable,
DT_ObjectHandle object)
{
((DT_RespTable *)respTable)->clearResponseClass(object);
}
void DT_CallResponse(DT_RespTableHandle respTable,
DT_ObjectHandle object1,
DT_ObjectHandle object2,
const DT_CollData *coll_data)
{
const DT_ResponseList& responseList =
((DT_RespTable *)respTable)->find(object1, object2);
if (responseList.getType() != DT_NO_RESPONSE)
{
responseList(((DT_Object *)object1)->getClientObject(),
((DT_Object *)object2)->getClientObject(),
coll_data);
}
}
void DT_AddDefaultResponse(DT_RespTableHandle respTable,
DT_ResponseCallback response,
DT_ResponseType type, void *client_data)
{
((DT_RespTable *)respTable)->addDefault(DT_Response(response, type, client_data));
}
void DT_RemoveDefaultResponse(DT_RespTableHandle respTable,
DT_ResponseCallback response)
{
((DT_RespTable *)respTable)->removeDefault(DT_Response(response));
}
void DT_AddClassResponse(DT_RespTableHandle respTable,
DT_ResponseClass responseClass,
DT_ResponseCallback response,
DT_ResponseType type, void *client_data)
{
((DT_RespTable *)respTable)->addSingle(responseClass,
DT_Response(response, type, client_data));
}
void DT_RemoveClassResponse(DT_RespTableHandle respTable,
DT_ResponseClass responseClass,
DT_ResponseCallback response)
{
((DT_RespTable *)respTable)->removeSingle(responseClass,
DT_Response(response));
}
void DT_AddPairResponse(DT_RespTableHandle respTable,
DT_ResponseClass responseClass1,
DT_ResponseClass responseClass2,
DT_ResponseCallback response,
DT_ResponseType type, void *client_data)
{
((DT_RespTable *)respTable)->addPair(responseClass1, responseClass2,
DT_Response(response, type, client_data));
}
void DT_RemovePairResponse(DT_RespTableHandle respTable,
DT_ResponseClass responseClass1,
DT_ResponseClass responseClass2,
DT_ResponseCallback response)
{
((DT_RespTable *)respTable)->removePair(responseClass1, responseClass2,
DT_Response(response));
}
// Runtime
void DT_SetAccuracy(DT_Scalar max_error)
{
if (max_error > MT_Scalar(0.0))
{
DT_Accuracy::setAccuracy(MT_Scalar(max_error));
}
}
void DT_SetTolerance(DT_Scalar tol_error)
{
if (tol_error > MT_Scalar(0.0))
{
DT_Accuracy::setTolerance(MT_Scalar(tol_error));
}
}
DT_Count DT_Test(DT_SceneHandle scene, DT_RespTableHandle respTable)
{
return ((DT_Scene *)scene)->handleCollisions((DT_RespTable *)respTable);
}
void *DT_RayCast(DT_SceneHandle scene, void *ignore_client,
const DT_Vector3 source, const DT_Vector3 target,
DT_Scalar max_param, DT_Scalar *param, DT_Vector3 normal)
{
DT_Scalar lambda = max_param;
void *client_object = ((DT_Scene *)scene)->rayCast(ignore_client, source, target,
lambda, normal);
if (client_object)
{
*param = lambda;
}
return client_object;
}
DT_Bool DT_ObjectRayCast(DT_ObjectHandle object,
const DT_Vector3 source, const DT_Vector3 target,
DT_Scalar max_param, DT_Scalar *param, DT_Vector3 hit_normal)
{
MT_Scalar lambda = MT_Scalar(max_param);
MT_Vector3 normal;
bool result = ((DT_Object *)object)->ray_cast(MT_Point3(source), MT_Point3(target),
lambda, normal);
if (result)
{
*param = lambda;
normal.getValue(hit_normal);
}
return result;
}