blender/release/scripts/bpymodules
Campbell Barton c24aa10561 Made it so blender has an active render layer for Uv and Vertex color mesh layers.
This means changing the active UV/VCol layers wont change what renders.
needed to adjust the minor version so old files will copy the active layer to the render-uv/vcol layer.

boxpack2d.py - redoen in C now, dont need python version.
2007-05-02 00:01:23 +00:00
..
ai2obj.py Gui: 2006-07-07 18:39:51 +00:00
BPyAddMesh.py export_fbx.py - support scene start/end frames, fpx, mist settings, better default camera writing. 2007-04-20 18:48:30 +00:00
BPyArmature.py BPyArmature - has a function that gets final pose locations/rotations. the data it returns can be swaped with IPO curve/locations, so exporters can use this to export bones with IK's/constraints. 2007-04-25 05:13:03 +00:00
BPyBlender.py A few leftover py2.3 -> py2.4 changes: 2005-10-30 19:19:38 +00:00
BPyCurve.py Adding a function that gets a list of polylines from a curve object 2006-12-07 15:22:55 +00:00
BPyImage.py PyAPI. 2007-04-18 14:40:01 +00:00
BPyMathutils.py appending libdata no longer breaks all external references. 2007-04-07 17:35:47 +00:00
BPyMesh_octree.py Added a octree implimentation for doing fast locational vertex lookups. 2006-07-31 13:28:00 +00:00
BPyMesh_redux.py PyAPI. 2007-04-18 14:40:01 +00:00
BPyMesh.py Draw.c - error setting the callback button values when using UIBlock (was not offset) 2007-04-27 23:54:30 +00:00
BPyMessages.py Anti - NMesh commit. 2007-04-09 07:03:26 +00:00
BPyNMesh.py BPython: 2005-05-17 07:17:52 +00:00
BPyObject.py BPyArmature - has a function that gets final pose locations/rotations. the data it returns can be swaped with IPO curve/locations, so exporters can use this to export bones with IK's/constraints. 2007-04-25 05:13:03 +00:00
BPyRegistry.py Python API registry SetKey() had a limit of 60 that would keep counting up every time you used SetKey() until it would always be 60 and nothing would save. 2007-04-17 14:23:19 +00:00
BPyRender.py dont use tface hide or select anymore, since maintaining 2 sets of hide/select data for each face is annoying. 2007-04-29 13:39:46 +00:00
BPySys.py lightwave_import - tested with many more new files, fixed a rare error (probably bad file) 2007-04-21 11:23:45 +00:00
BPyWindow.py fixed mouseViewRay in BPyWindow, was not applying the objects matrix to the mouse direction correctly. 2006-12-14 09:56:56 +00:00
defaultdoodads.py Scripts updated: 2005-10-11 19:05:56 +00:00
dxfColorMap.py ==dxf import script == 2007-01-05 00:51:12 +00:00
dxfImportObjects.py standard set of minor improvements, tho this is a good script and not much to change. 2007-01-05 03:49:54 +00:00
dxfReader.py = dxf update = 2007-01-10 11:37:19 +00:00
eps2obj.py Gui: 2006-07-07 18:39:51 +00:00
gimp2obj.py Gui: 2006-07-07 18:39:51 +00:00
mesh_gradient.py dont use tface hide or select anymore, since maintaining 2 sets of hide/select data for each face is annoying. 2007-04-29 13:39:46 +00:00
meshtools.py simple change, made 2006-12-12 10:38:43 +00:00
svg2obj.py Updating JMS's SVG Importer script from 0.5.6 to 0.5.9b 2007-03-31 11:19:18 +00:00