..
svm_ao.h
Cycles: change Ambient Occlusion shader to output colors.
2018-06-15 22:16:06 +02:00
svm_attribute.h
Cycles: Remove ccl_fetch and SOA
2017-03-08 00:52:41 -05:00
svm_bevel.h
Cycles: Cleanup: Remove double semicolons
2018-04-29 09:28:41 +02:00
svm_blackbody.h
Fix T53001: more workarounds for crash in AMD compiler with recent drivers.
2017-10-05 17:57:58 +02:00
svm_brick.h
Fix T53365: OpenCL has wrong shading of brick texture
2017-11-21 00:42:55 -05:00
svm_brightness.h
Cycles: add constant folding for more color operation nodes.
2016-06-19 20:17:28 +02:00
svm_bump.h
Cycles: Remove ccl_fetch and SOA
2017-03-08 00:52:41 -05:00
svm_camera.h
Cycles: Remove ccl_fetch and SOA
2017-03-08 00:52:41 -05:00
svm_checker.h
Fix T48139: Checker texture strange behavior in cycles
2016-04-15 15:30:30 +02:00
svm_closure.h
Cycles: change Ambient Occlusion shader to output colors.
2018-06-15 22:16:06 +02:00
svm_color_util.h
Cycles: add constant folding for more color operation nodes.
2016-06-19 20:17:28 +02:00
svm_convert.h
Cycles: Query XYZ to/from Scene Linear conversion from OCIO instead of assuming sRGB
2018-06-14 22:21:37 +02:00
svm_displace.h
Cycles: Cleanup: Remove double semicolons
2018-04-29 09:28:41 +02:00
svm_fresnel.h
Cycles: Remove ccl_fetch and SOA
2017-03-08 00:52:41 -05:00
svm_gamma.h
Cycles: Constant fold for the Gamma Node.
2015-12-22 13:53:13 +01:00
svm_geometry.h
Cycles: restore Particle Info Index for now, keep it next to Random.
2018-02-14 21:45:57 +01:00
svm_gradient.h
Fix T53348: Cycles difference between gradient texture on CPU and GPU.
2017-11-23 17:14:04 +01:00
svm_hsv.h
Code cleanup: simplify SVM stack assignment.
2016-05-05 21:43:46 +02:00
svm_ies.h
Cycles: Add Support for IES files as textures for light strength
2018-05-27 01:24:57 +02:00
svm_image.h
Cycles: Query XYZ to/from Scene Linear conversion from OCIO instead of assuming sRGB
2018-06-14 22:21:37 +02:00
svm_invert.h
Cycles: Code cleanup, spaces around keywords
2015-03-28 00:15:15 +05:00
svm_light_path.h
Cycles: Remove ccl_fetch and SOA
2017-03-08 00:52:41 -05:00
svm_magic.h
svm_mapping.h
Code refactor: make Transform always affine, dropping last row.
2018-03-10 04:54:05 +01:00
svm_math_util.h
Cycles: Query XYZ to/from Scene Linear conversion from OCIO instead of assuming sRGB
2018-06-14 22:21:37 +02:00
svm_math.h
svm_mix.h
Cycles: add constant folding for more color operation nodes.
2016-06-19 20:17:28 +02:00
svm_musgrave.h
Cleanup: Remove unused Noise Basis texture code.
2015-05-28 01:07:37 +02:00
svm_noise.h
Cycles: Cleanup, indent nested preprocessor directives
2016-03-25 13:55:42 +01:00
svm_noisetex.h
Cycles: Speedup by avoiding extra calculations in noise texture when unneeded
2017-02-21 07:24:33 -05:00
svm_normal.h
Cycles: Code cleanup, spaces around keywords
2015-03-28 00:15:15 +05:00
svm_ramp_util.h
Cycles: Cleanup, style
2016-10-24 12:26:12 +02:00
svm_ramp.h
Cycles: Tweaks to support CUDA 8 toolkit
2016-08-01 15:54:29 +02:00
svm_sepcomb_hsv.h
Cycles: Code cleanup, spaces around keywords
2015-03-28 00:15:15 +05:00
svm_sepcomb_vector.h
Cycles: Code cleanup, spaces around keywords
2015-03-28 00:15:15 +05:00
svm_sky.h
Cycles: Query XYZ to/from Scene Linear conversion from OCIO instead of assuming sRGB
2018-06-14 22:21:37 +02:00
svm_tex_coord.h
Code refactor: make Transform always affine, dropping last row.
2018-03-10 04:54:05 +01:00
svm_texture.h
Cleanup: Remove unused Noise Basis texture code.
2015-05-28 01:07:37 +02:00
svm_types.h
Cycles: change Ambient Occlusion shader to output colors.
2018-06-15 22:16:06 +02:00
svm_value.h
svm_vector_transform.h
Cycles: Remove ccl_fetch and SOA
2017-03-08 00:52:41 -05:00
svm_voronoi.h
Cleanup: Remove unused Voronoi texture code.
2015-05-28 00:36:33 +02:00
svm_voxel.h
Code refactor: make Transform always affine, dropping last row.
2018-03-10 04:54:05 +01:00
svm_wave.h
Cycles: Add Saw option to the wave texture
2016-01-01 23:25:37 +01:00
svm_wavelength.h
Cycles: Query XYZ to/from Scene Linear conversion from OCIO instead of assuming sRGB
2018-06-14 22:21:37 +02:00
svm_wireframe.h
Cycles: Remove ccl_fetch and SOA
2017-03-08 00:52:41 -05:00
svm.h
Cycles: change Ambient Occlusion shader to output colors.
2018-06-15 22:16:06 +02:00