forked from bartvdbraak/blender
411123b250
- added #ifdef for a visual studio 8 crashing problems - added scaling and tolerances to triangle meshes
75 lines
1.9 KiB
C++
75 lines
1.9 KiB
C++
/*
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* Copyright (c) 2005 Erwin Coumans http://www.erwincoumans.com
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*
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* Permission to use, copy, modify, distribute and sell this software
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* and its documentation for any purpose is hereby granted without fee,
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* provided that the above copyright notice appear in all copies.
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* Erwin Coumans makes no representations about the suitability
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* of this software for any purpose.
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* It is provided "as is" without express or implied warranty.
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*/
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#ifndef TRIANGLE_MESH_SHAPE_H
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#define TRIANGLE_MESH_SHAPE_H
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#include "CollisionShapes/CollisionShape.h"
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#include "BroadphaseCollision/BroadphaseProxy.h" // for the types
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#include "StridingMeshInterface.h"
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#include "TriangleCallback.h"
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///Concave triangle mesh. Uses an interface to access the triangles to allow for sharing graphics/physics triangles.
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class TriangleMeshShape : public CollisionShape
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{
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StridingMeshInterface* m_meshInterface;
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float m_collisionMargin;
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public:
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TriangleMeshShape(StridingMeshInterface* meshInterface);
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virtual ~TriangleMeshShape();
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virtual SimdVector3 LocalGetSupportingVertex(const SimdVector3& vec) const;
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virtual SimdVector3 LocalGetSupportingVertexWithoutMargin(const SimdVector3& vec)const
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{
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assert(0);
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return LocalGetSupportingVertex(vec);
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}
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virtual int GetShapeType() const
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{
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return TRIANGLE_MESH_SHAPE_PROXYTYPE;
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}
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virtual void GetAabb(const SimdTransform& t,SimdVector3& aabbMin,SimdVector3& aabbMax) const;
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void ProcessAllTriangles(TriangleCallback* callback,const SimdVector3& aabbMin,const SimdVector3& aabbMax) const;
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virtual void CalculateLocalInertia(SimdScalar mass,SimdVector3& inertia);
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virtual void setLocalScaling(const SimdVector3& scaling);
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//debugging
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virtual char* GetName()const {return "TRIANGLEMESH";}
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virtual float GetMargin() const {
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return m_collisionMargin;
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}
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virtual void SetMargin(float collisionMargin)
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{
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m_collisionMargin = collisionMargin;
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}
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};
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#endif //TRIANGLE_MESH_SHAPE_H
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