forked from bartvdbraak/blender
b5b24ee521
sys.path is the search path for python modules. This is useful so people making games can put all their scripts in a folder and be sure they will always load into the BGE. for each blend file a scripts directory is added to the path /home/me/foo.blend will look for modules in... /home/me/scripts/*.py It could also default to look for modules in the same directory as the blend file but I think this is messy. Added a note in the tooltip about //scripts so its not such a hidden feature. This works by storing the original sys.path, then adding the paths for the blendfile and all its libs, when a new blendfile is loaded, the original sys.path is restored before adding the blendfiles paths again so the sys.path wont get junk in it. One problem with this - when using linked libs the module names must be unique else it will load the wrong module for one of the controllers. also fixed 2 bugs - sys.path in the blenderplayer was growing by 1 for every file load in blenderplayer - the relative path (gp_GamePythonPath), wasnt being set when loading files in the blenderlayer (as I wrongly said in the last commit). |
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.. | ||
common | ||
ghost | ||
CMakeLists.txt | ||
Makefile | ||
SConscript |