blender/doc/python_api/rst/change_log.rst

5651 lines
100 KiB
ReStructuredText

Blender API Change Log
**********************
.. note, this document is auto generated by sphinx_changelog_gen.py
2.56 to 2.57
============
bpy.types.SplineBezierPoints
----------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.SplineBezierPoints.friction` (count), *was (number)*
bpy.types.RenderSettings
------------------------
Added
^^^^^
* :class:`bpy.types.RenderSettings.use_stamp_lens`
Removed
^^^^^^^
* **use_backbuf**
bpy.types.ActionPoseMarkers
---------------------------
Added
^^^^^
* :class:`bpy.types.ActionPoseMarkers.active`
* :class:`bpy.types.ActionPoseMarkers.active_index`
bpy.types.SpaceImageEditor
--------------------------
Renamed
^^^^^^^
* **curves** -> :class:`bpy.types.SpaceImageEditor.curve`
bpy.types.Scene
---------------
Removed
^^^^^^^
* **network_render**
bpy.types.GameObjectSettings
----------------------------
Added
^^^^^
* :class:`bpy.types.GameObjectSettings.use_material_physics_fh`
Removed
^^^^^^^
* **use_material_physics**
bpy.types.SplinePoints
----------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.SplinePoints.use_material_physics` (count), *was (number)*
bpy.types.Area
--------------
Added
^^^^^
* :class:`bpy.types.Area.height`
* :class:`bpy.types.Area.width`
bpy.types.SolidifyModifier
--------------------------
Added
^^^^^
* :class:`bpy.types.SolidifyModifier.material_offset`
* :class:`bpy.types.SolidifyModifier.material_offset_rim`
Removed
^^^^^^^
* **use_rim_material**
bpy.types.UserPreferencesEdit
-----------------------------
Removed
^^^^^^^
* **use_keyframe_insert_keyingset**
bpy.types.MaterialTextureSlot
-----------------------------
Added
^^^^^
* :class:`bpy.types.MaterialTextureSlot.bump_method`
* :class:`bpy.types.MaterialTextureSlot.bump_objectspace`
Removed
^^^^^^^
* **use_old_bump**
bpy.types.ExplodeModifier
-------------------------
Added
^^^^^
* :class:`bpy.types.ExplodeModifier.particle_uv`
* :class:`bpy.types.ExplodeModifier.use_edge_cut`
Removed
^^^^^^^
* **use_edge_split**
bpy.types.Node
--------------
Added
^^^^^
* :class:`bpy.types.Node.label`
bpy.types.RigidBodyJointConstraint
----------------------------------
Added
^^^^^
* :class:`bpy.types.RigidBodyJointConstraint.limit_angle_max_x`
* :class:`bpy.types.RigidBodyJointConstraint.limit_angle_max_y`
* :class:`bpy.types.RigidBodyJointConstraint.limit_angle_max_z`
* :class:`bpy.types.RigidBodyJointConstraint.limit_angle_min_x`
* :class:`bpy.types.RigidBodyJointConstraint.limit_angle_min_y`
* :class:`bpy.types.RigidBodyJointConstraint.limit_angle_min_z`
* :class:`bpy.types.RigidBodyJointConstraint.limit_max_x`
* :class:`bpy.types.RigidBodyJointConstraint.limit_max_y`
* :class:`bpy.types.RigidBodyJointConstraint.limit_max_z`
* :class:`bpy.types.RigidBodyJointConstraint.limit_min_x`
* :class:`bpy.types.RigidBodyJointConstraint.limit_min_y`
* :class:`bpy.types.RigidBodyJointConstraint.limit_min_z`
Removed
^^^^^^^
* **limit_cone_max**
* **limit_cone_min**
* **limit_generic_max**
* **limit_generic_min**
bpy.types.KeyMap
----------------
Renamed
^^^^^^^
* **items** -> :class:`bpy.types.KeyMap.keymap_items`
bpy.types.SpaceNodeEditor
-------------------------
Added
^^^^^
* :class:`bpy.types.SpaceNodeEditor.backdrop_channels`
* :class:`bpy.types.SpaceNodeEditor.backdrop_x`
* :class:`bpy.types.SpaceNodeEditor.backdrop_y`
* :class:`bpy.types.SpaceNodeEditor.backdrop_zoom`
* :class:`bpy.types.SpaceNodeEditor.use_auto_render`
bpy.types.SPHFluidSettings
--------------------------
Added
^^^^^
* :class:`bpy.types.SPHFluidSettings.factor_density`
* :class:`bpy.types.SPHFluidSettings.factor_radius`
* :class:`bpy.types.SPHFluidSettings.factor_repulsion`
* :class:`bpy.types.SPHFluidSettings.factor_rest_length`
* :class:`bpy.types.SPHFluidSettings.factor_stiff_viscosity`
* :class:`bpy.types.SPHFluidSettings.plasticity`
* :class:`bpy.types.SPHFluidSettings.repulsion`
* :class:`bpy.types.SPHFluidSettings.spring_frames`
* :class:`bpy.types.SPHFluidSettings.stiff_viscosity`
* :class:`bpy.types.SPHFluidSettings.use_initial_rest_length`
* :class:`bpy.types.SPHFluidSettings.use_viscoelastic_springs`
* :class:`bpy.types.SPHFluidSettings.yield_ratio`
Removed
^^^^^^^
* **stiffness_near**
* **viscosity_beta**
Renamed
^^^^^^^
* **viscosity_omega** -> :class:`bpy.types.SPHFluidSettings.linear_viscosity`
bpy.types.ConstraintActuator
----------------------------
Added
^^^^^
* :class:`bpy.types.ConstraintActuator.direction_axis_pos`
* :class:`bpy.types.ConstraintActuator.fh_force`
Removed
^^^^^^^
* **spring**
bpy.types.UILayout
------------------
Renamed
^^^^^^^
* **operator_enums** -> :class:`bpy.types.UILayout.operator_enum`
bpy.types.SpaceDopeSheetEditor
------------------------------
Added
^^^^^
* :class:`bpy.types.SpaceDopeSheetEditor.show_pose_markers`
bpy.types.ToolSettings
----------------------
Added
^^^^^
* :class:`bpy.types.ToolSettings.edge_path_live_unwrap`
* :class:`bpy.types.ToolSettings.proportional_size`
* :class:`bpy.types.ToolSettings.use_keyframe_insert_keyingset`
bpy.types.EditBone
------------------
Added
^^^^^
* :class:`bpy.types.EditBone.bbone_x`
* :class:`bpy.types.EditBone.bbone_z`
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.EditBone.bbone_z` (self, matrix, scale, roll), *was (self, matrix)*
bpy.types.ID
------------
Renamed
^^^^^^^
* **update** -> :class:`bpy.types.ID.update_tag`
bpy.types.SpaceGraphEditor
--------------------------
Added
^^^^^
* :class:`bpy.types.SpaceGraphEditor.use_fancy_drawing`
bpy.types.ParticleSystem
------------------------
Added
^^^^^
* :class:`bpy.types.ParticleSystem.child_seed`
bpy.types.SpaceTimeline
-----------------------
Removed
^^^^^^^
* **use_play_3d_editors**
* **use_play_animation_editors**
* **use_play_image_editors**
* **use_play_node_editors**
* **use_play_properties_editors**
* **use_play_sequence_editors**
* **use_play_top_left_3d_editor**
bpy.types.Mesh
--------------
Added
^^^^^
* :class:`bpy.types.Mesh.validate`
Renamed
^^^^^^^
* **show_extra_edge_angle** -> :class:`bpy.types.Mesh.show_extra_face_angle`
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.Mesh.show_extra_face_angle` (self, vertices, edges, faces), *was (self, verts, edges, faces)*
bpy.types.EnumProperty
----------------------
Added
^^^^^
* :class:`bpy.types.EnumProperty.default_flag`
Renamed
^^^^^^^
* **items** -> :class:`bpy.types.EnumProperty.enum_items`
bpy.types.Screen
----------------
Added
^^^^^
* :class:`bpy.types.Screen.use_play_3d_editors`
* :class:`bpy.types.Screen.use_play_animation_editors`
* :class:`bpy.types.Screen.use_play_image_editors`
* :class:`bpy.types.Screen.use_play_node_editors`
* :class:`bpy.types.Screen.use_play_properties_editors`
* :class:`bpy.types.Screen.use_play_sequence_editors`
* :class:`bpy.types.Screen.use_play_top_left_3d_editor`
bpy.types.MirrorModifier
------------------------
Added
^^^^^
* :class:`bpy.types.MirrorModifier.use_mirror_merge`
bpy.types.Operator
------------------
Added
^^^^^
* :class:`bpy.types.Operator.cancel`
bpy.types.Brush
---------------
Added
^^^^^
* :class:`bpy.types.Brush.height`
* :class:`bpy.types.Brush.use_fixed_texture`
Renamed
^^^^^^^
* **imagepaint_tool** -> :class:`bpy.types.Brush.image_tool`
* **use_paint_texture** -> :class:`bpy.types.Brush.use_paint_image`
* **vertexpaint_tool** -> :class:`bpy.types.Brush.vertex_tool`
bpy.types.Key
-------------
Renamed
^^^^^^^
* **keys** -> :class:`bpy.types.Key.key_blocks`
bpy.types.CompositorNodeBlur
----------------------------
Added
^^^^^
* :class:`bpy.types.CompositorNodeBlur.aspect_correction`
bpy.types.SpaceTextEditor
-------------------------
Added
^^^^^
* :class:`bpy.types.SpaceTextEditor.margin_column`
* :class:`bpy.types.SpaceTextEditor.show_margin`
bpy.types.GPencilLayer
----------------------
Added
^^^^^
* :class:`bpy.types.GPencilLayer.show_x_ray`
Removed
^^^^^^^
* **active**
bpy.types.MarbleTexture
-----------------------
Renamed
^^^^^^^
* **noisebasis_2** -> :class:`bpy.types.MarbleTexture.noise_basis_2`
bpy.types.Particle
------------------
Removed
^^^^^^^
* **is_hair**
Renamed
^^^^^^^
* **keys** -> :class:`bpy.types.Particle.hair_keys`
* **keys** -> :class:`bpy.types.Particle.particle_keys`
bpy.types.Modifier
------------------
Added
^^^^^
* :class:`bpy.types.Modifier.use_apply_on_spline`
bpy.types.Property
------------------
Added
^^^^^
* :class:`bpy.types.Property.is_enum_flag`
bpy.types.SpaceProperties
-------------------------
Added
^^^^^
* :class:`bpy.types.SpaceProperties.texture_context`
Removed
^^^^^^^
* **show_brush_texture**
bpy.types.VertexGroups
----------------------
Added
^^^^^
* :class:`bpy.types.VertexGroups.remove`
Removed
^^^^^^^
* **assign**
bpy.types.Material
------------------
Added
^^^^^
* :class:`bpy.types.Material.shadow_only_type`
bpy.types.RenderLayer
---------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.RenderLayer.shadow_only_type` (filename, x, y), *was (filename)*
bpy.types.Object
----------------
Added
^^^^^
* :class:`bpy.types.Object.is_modified`
Renamed
^^^^^^^
* **create_dupli_list** -> :class:`bpy.types.Object.dupli_list_create`
* **create_mesh** -> :class:`bpy.types.Object.to_mesh`
* **free_dupli_list** -> :class:`bpy.types.Object.dupli_list_clear`
bpy.types.NodeTree
------------------
Added
^^^^^
* :class:`bpy.types.NodeTree.inputs`
* :class:`bpy.types.NodeTree.outputs`
bpy.types.DopeSheet
-------------------
Added
^^^^^
* :class:`bpy.types.DopeSheet.filter_fcurve_name`
* :class:`bpy.types.DopeSheet.show_lattices`
* :class:`bpy.types.DopeSheet.show_only_matching_fcurves`
bpy.types.ActionFCurves
-----------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.ActionFCurves.show_only_matching_fcurves` (data_path, index, action_group), *was (data_path, array_index, action_group)*
bpy.types.ShrinkwrapModifier
----------------------------
Added
^^^^^
* :class:`bpy.types.ShrinkwrapModifier.cull_face`
Removed
^^^^^^^
* **use_cull_back_faces**
* **use_cull_front_faces**
bpy.types.WindowManager
-----------------------
Added
^^^^^
* :class:`bpy.types.WindowManager.addon_filter`
* :class:`bpy.types.WindowManager.addon_search`
* :class:`bpy.types.WindowManager.addon_support`
* :class:`bpy.types.WindowManager.event_timer_add`
* :class:`bpy.types.WindowManager.event_timer_remove`
bpy.types.WoodTexture
---------------------
Renamed
^^^^^^^
* **noisebasis_2** -> :class:`bpy.types.WoodTexture.noise_basis_2`
bpy.types.VertexGroup
---------------------
Added
^^^^^
* :class:`bpy.types.VertexGroup.add`
* :class:`bpy.types.VertexGroup.remove`
* :class:`bpy.types.VertexGroup.weight`
bpy.types.FCurveKeyframePoints
------------------------------
Added
^^^^^
* :class:`bpy.types.FCurveKeyframePoints.insert`
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.FCurveKeyframePoints.insert` (count), *was (frame, value, replace, needed, fast)*
bpy.types.ThemeView3D
---------------------
Added
^^^^^
* :class:`bpy.types.ThemeView3D.outline_width`
bpy.types.Image
---------------
Added
^^^^^
* :class:`bpy.types.Image.pixels`
bpy.types.Bone
--------------
Added
^^^^^
* :class:`bpy.types.Bone.bbone_x`
* :class:`bpy.types.Bone.bbone_z`
bpy.types.InputKeyMapPanel
--------------------------
Removed
^^^^^^^
* **draw_entry**
* **draw_filtered**
* **draw_hierarchy**
* **draw_keymaps**
* **draw_km**
* **draw_kmi**
* **draw_kmi_properties**
* **indented_layout**
bpy.types.ParticleSettings
--------------------------
Added
^^^^^
* :class:`bpy.types.ParticleSettings.active_texture`
* :class:`bpy.types.ParticleSettings.active_texture_index`
* :class:`bpy.types.ParticleSettings.child_parting_factor`
* :class:`bpy.types.ParticleSettings.child_parting_max`
* :class:`bpy.types.ParticleSettings.child_parting_min`
* :class:`bpy.types.ParticleSettings.color_maximum`
* :class:`bpy.types.ParticleSettings.create_long_hair_children`
* :class:`bpy.types.ParticleSettings.draw_color`
* :class:`bpy.types.ParticleSettings.effector_amount`
* :class:`bpy.types.ParticleSettings.grid_random`
* :class:`bpy.types.ParticleSettings.hair_length`
* :class:`bpy.types.ParticleSettings.hexagonal_grid`
* :class:`bpy.types.ParticleSettings.is_fluid`
* :class:`bpy.types.ParticleSettings.kink_amplitude_clump`
* :class:`bpy.types.ParticleSettings.kink_flat`
* :class:`bpy.types.ParticleSettings.texture_slots`
* :class:`bpy.types.ParticleSettings.timestep`
* :class:`bpy.types.ParticleSettings.use_advanced_hair`
Removed
^^^^^^^
* **reaction_shape**
* **show_material_color**
* **use_animate_branching**
* **use_branching**
* **use_symmetric_branching**
bpy.types.SceneGameData
-----------------------
Added
^^^^^
* :class:`bpy.types.SceneGameData.show_mouse`
bpy.types.MaterialPhysics
-------------------------
Renamed
^^^^^^^
* **damping** -> :class:`bpy.types.MaterialPhysics.fh_damping`
* **distance** -> :class:`bpy.types.MaterialPhysics.fh_distance`
* **force** -> :class:`bpy.types.MaterialPhysics.fh_force`
* **use_normal_align** -> :class:`bpy.types.MaterialPhysics.use_fh_normal`
2.57 to 2.58
============
bpy_extras
----------
Added
^^^^^
* :mod:`bpy_extras`
* :mod:`bpy_extras.view3d_utils`
Moved
^^^^^
* io_utils -> :mod:`bpy_extras.io_utils`
* image_utils -> :mod:`bpy_extras.image_utils`
* mesh_utils -> :mod:`bpy_extras.mesh_utils`
* object_utils -> :mod:`bpy_extras.object_utils`
bpy.types.RenderSettings
------------------------
Added
^^^^^
* :class:`bpy.types.RenderSettings.use_bake_lores_mesh`
* :class:`bpy.types.RenderSettings.use_bake_multires`
bpy.types.Camera
----------------
Added
^^^^^
* :class:`bpy.types.Camera.show_guide`
bpy.types.SpaceImageEditor
--------------------------
Added
^^^^^
* :class:`bpy.types.SpaceImageEditor.zoom`
bpy.types.SpaceView3D
---------------------
Added
^^^^^
* :class:`bpy.types.SpaceView3D.lock_camera`
bpy.types.RegionView3D
----------------------
Added
^^^^^
* :class:`bpy.types.RegionView3D.is_perspective`
bpy.types.Scene
---------------
Added
^^^^^
* :class:`bpy.types.Scene.frame_subframe`
bpy.types.Area
--------------
Removed
^^^^^^^
* **active_space**
bpy.types.DisplaceModifier
--------------------------
Renamed
^^^^^^^
* **texture_coordinate_object** -> :class:`bpy.types.DisplaceModifier.texture_coords_object`
bpy.types.UserPreferencesView
-----------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesView.use_camera_lock_parent`
bpy.types.DomainFluidSettings
-----------------------------
Added
^^^^^
* :class:`bpy.types.DomainFluidSettings.fluid_mesh_vertices`
* :class:`bpy.types.DomainFluidSettings.surface_noobs`
bpy.types.Sculpt
----------------
Added
^^^^^
* :class:`bpy.types.Sculpt.use_deform_only`
bpy.types.ClothCollisionSettings
--------------------------------
Added
^^^^^
* :class:`bpy.types.ClothCollisionSettings.distance_repel`
* :class:`bpy.types.ClothCollisionSettings.repel_force`
bpy.types.UILayout
------------------
Added
^^^^^
* :class:`bpy.types.UILayout.template_edit_mode_selection`
bpy.types.ToolSettings
----------------------
Added
^^^^^
* :class:`bpy.types.ToolSettings.use_snap_project_self`
bpy.types.Mesh
--------------
Removed
^^^^^^^
* **edge_face_count**
* **edge_face_count_dict**
* **edge_loops_from_edges**
* **edge_loops_from_faces**
bpy.types.PointDensity
----------------------
Added
^^^^^
* :class:`bpy.types.PointDensity.falloff_curve`
* :class:`bpy.types.PointDensity.falloff_speed_scale`
* :class:`bpy.types.PointDensity.use_falloff_curve`
bpy.types.SpaceTextEditor
-------------------------
Added
^^^^^
* :class:`bpy.types.SpaceTextEditor.use_match_case`
bpy.types.CameraActuator
------------------------
Added
^^^^^
* :class:`bpy.types.CameraActuator.damping`
bpy.types.Property
------------------
Added
^^^^^
* :class:`bpy.types.Property.is_skip_save`
bpy.types.UserPreferencesSystem
-------------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesSystem.anisotropic_filter`
bpy.types.Object
----------------
Added
^^^^^
* :class:`bpy.types.Object.empty_image_offset`
bpy.types.Image
---------------
Added
^^^^^
* :class:`bpy.types.Image.resolution`
bpy.types.SceneGameData
-----------------------
Added
^^^^^
* :class:`bpy.types.SceneGameData.use_glsl_color_management`
2.58 to 2.59
============
bpy.types.Scene
---------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.Scene.collada_export` (filepath, selected), *was (filepath)*
bpy.types.MultiresModifier
--------------------------
Added
^^^^^
* :class:`bpy.types.MultiresModifier.use_subsurf_uv`
bpy.types.KeyMap
----------------
Removed
^^^^^^^
* **copy_to_user**
Renamed
^^^^^^^
* **is_user_defined** -> :class:`bpy.types.KeyMap.is_user_modified`
bpy.types.SceneRenderLayer
--------------------------
Added
^^^^^
* :class:`bpy.types.SceneRenderLayer.use_pass_material_index`
bpy.types.ToolSettings
----------------------
Renamed
^^^^^^^
* **use_snap_project_self** -> :class:`bpy.types.ToolSettings.use_snap_self`
bpy.types.UserPreferencesInput
------------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesInput.ndof_fly_helicopter`
* :class:`bpy.types.UserPreferencesInput.ndof_lock_horizon`
* :class:`bpy.types.UserPreferencesInput.ndof_orbit_invert_axes`
* :class:`bpy.types.UserPreferencesInput.ndof_sensitivity`
* :class:`bpy.types.UserPreferencesInput.ndof_show_guide`
* :class:`bpy.types.UserPreferencesInput.ndof_zoom_invert`
* :class:`bpy.types.UserPreferencesInput.ndof_zoom_updown`
Removed
^^^^^^^
* **edited_keymaps**
* **ndof_pan_speed**
* **ndof_rotate_speed**
bpy.types.IDMaterials
---------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.IDMaterials.pop` (index, update_data), *was (index)*
bpy.types.Material
------------------
Added
^^^^^
* :class:`bpy.types.Material.pass_index`
bpy.types.RenderLayer
---------------------
Added
^^^^^
* :class:`bpy.types.RenderLayer.use_pass_material_index`
bpy.types.Object
----------------
Added
^^^^^
* :class:`bpy.types.Object.closest_point_on_mesh`
bpy.types.ThemeNodeEditor
-------------------------
Added
^^^^^
* :class:`bpy.types.ThemeNodeEditor.noodle_curving`
bpy.types.ChildOfConstraint
---------------------------
Added
^^^^^
* :class:`bpy.types.ChildOfConstraint.inverse_matrix`
bpy.types.KeyConfigurations
---------------------------
Added
^^^^^
* :class:`bpy.types.KeyConfigurations.addon`
* :class:`bpy.types.KeyConfigurations.user`
bpy.types.Image
---------------
Added
^^^^^
* :class:`bpy.types.Image.use_generated_float`
bpy.types.KeyMapItem
--------------------
Added
^^^^^
* :class:`bpy.types.KeyMapItem.is_user_modified`
2.59 to 2.60
============
.. These have been manually added wait until RC to do final changelog!
bpy.types.MeshTextureFace
-------------------------
Removed
^^^^^^^
* **use_image**
* **use_object_color**
* **use_blend_shared**
Moved
^^^^^
* **hide** -> :class:`bpy.types.Material.game_settings.invisible`
* **use_collision** -> :class:`bpy.types.Material.game_settings.physics`
* **use_light** -> :class:`bpy.types.Material.game_settings.use_shadeless`
* **use_twoside** -> :class:`bpy.types.Material.game_settings.backface_culling`
* **use_bitmap_text** -> :class:`bpy.types.Material.game_settings.text`
* **blend_type** -> :class:`bpy.types.Material.game_settings.alpha_blend`
* **use_alpha_sort** -> :class:`bpy.types.Material.game_settings.alpha_blend`
* **use_billboard** -> :class:`bpy.types.Material.game_settings.face_orientation`
* **use_halo** -> :class:`bpy.types.Material.game_settings.face_orientation`
* **use_shadow_cast** -> :class:`bpy.types.Material.game_settings.face_orientation`
.. Automatically Generated, 2.59 -> r40804!
bpy.types.RenderSettings
------------------------
Added
^^^^^
* :class:`bpy.types.RenderSettings.ffmpeg_audio_channels`
bpy.types.DriverTarget
----------------------
Added
^^^^^
* :class:`bpy.types.DriverTarget.transform_space`
Removed
^^^^^^^
* **use_local_space_transform**
bpy.types.Sound
---------------
Added
^^^^^
* :class:`bpy.types.Sound.factory`
* :class:`bpy.types.Sound.use_mono`
bpy.types.Camera
----------------
Added
^^^^^
* :class:`bpy.types.Camera.view_frame`
bpy.types.Scene
---------------
Added
^^^^^
* :class:`bpy.types.Scene.audio_volume`
bpy.types.KeyingSet
-------------------
Added
^^^^^
* :class:`bpy.types.KeyingSet.refresh`
bpy.types.Armature
------------------
Added
^^^^^
* :class:`bpy.types.Armature.deform_method`
bpy.types.GameObjectSettings
----------------------------
Added
^^^^^
* :class:`bpy.types.GameObjectSettings.obstacle_radius`
* :class:`bpy.types.GameObjectSettings.use_obstacle_create`
bpy.types.BlendData
-------------------
Added
^^^^^
* :class:`bpy.types.BlendData.speakers`
bpy.types.SolidifyModifier
--------------------------
Added
^^^^^
* :class:`bpy.types.SolidifyModifier.thickness_vertex_group`
bpy.types.ThemeGraphEditor
--------------------------
Added
^^^^^
* :class:`bpy.types.ThemeGraphEditor.handle_auto_clamped`
* :class:`bpy.types.ThemeGraphEditor.handle_sel_auto_clamped`
bpy.types.CompositorNodeIDMask
------------------------------
Added
^^^^^
* :class:`bpy.types.CompositorNodeIDMask.use_smooth_mask`
bpy.types.Node
--------------
Added
^^^^^
* :class:`bpy.types.Node.parent`
bpy.types.Texture
-----------------
Added
^^^^^
* :class:`bpy.types.Texture.evaluate`
bpy.types.UILayout
------------------
Added
^^^^^
* :class:`bpy.types.UILayout.template_keymap_item_properties`
bpy.types.ToolSettings
----------------------
Added
^^^^^
* :class:`bpy.types.ToolSettings.use_multipaint`
bpy.types.UserPreferencesInput
------------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesInput.ndof_panx_invert_axis`
* :class:`bpy.types.UserPreferencesInput.ndof_pany_invert_axis`
* :class:`bpy.types.UserPreferencesInput.ndof_panz_invert_axis`
* :class:`bpy.types.UserPreferencesInput.ndof_roll_invert_axis`
* :class:`bpy.types.UserPreferencesInput.ndof_rotate_invert_axis`
* :class:`bpy.types.UserPreferencesInput.ndof_tilt_invert_axis`
bpy.types.LockedTrackConstraint
-------------------------------
Added
^^^^^
* :class:`bpy.types.LockedTrackConstraint.head_tail`
bpy.types.SpaceGraphEditor
--------------------------
Moved
^^^^^
* use_fancy_drawing -> :class:`bpy.types.SpaceGraphEditor.use_beauty_drawing`
bpy.types.ParticleSystem
------------------------
Added
^^^^^
* :class:`bpy.types.ParticleSystem.dt_frac`
bpy.types.Mesh
--------------
Added
^^^^^
* :class:`bpy.types.Mesh.use_paint_mask_vertex`
bpy.types.FCurve
----------------
Removed
^^^^^^^
* **use_auto_handle_clamp**
bpy.types.DampedTrackConstraint
-------------------------------
Added
^^^^^
* :class:`bpy.types.DampedTrackConstraint.head_tail`
bpy.types.ImageTexture
----------------------
Added
^^^^^
* :class:`bpy.types.ImageTexture.use_derivative_map`
bpy.types.SoundSequence
-----------------------
Added
^^^^^
* :class:`bpy.types.SoundSequence.pan`
* :class:`bpy.types.SoundSequence.pitch`
Removed
^^^^^^^
* **attenuation**
bpy.types.FModifier
-------------------
Added
^^^^^
* :class:`bpy.types.FModifier.blend_in`
* :class:`bpy.types.FModifier.blend_out`
* :class:`bpy.types.FModifier.frame_end`
* :class:`bpy.types.FModifier.frame_start`
* :class:`bpy.types.FModifier.influence`
* :class:`bpy.types.FModifier.use_influence`
* :class:`bpy.types.FModifier.use_restricted_range`
bpy.types.EnvironmentMap
------------------------
Added
^^^^^
* :class:`bpy.types.EnvironmentMap.clear`
* :class:`bpy.types.EnvironmentMap.is_valid`
* :class:`bpy.types.EnvironmentMap.save`
bpy.types.UserPreferencesSystem
-------------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesSystem.use_translate_interface`
Removed
^^^^^^^
* **use_translate_buttons**
* **use_translate_toolbox**
bpy.types.LimitDistanceConstraint
---------------------------------
Added
^^^^^
* :class:`bpy.types.LimitDistanceConstraint.head_tail`
* :class:`bpy.types.LimitDistanceConstraint.use_transform_limit`
bpy.types.MovieSequence
-----------------------
Added
^^^^^
* :class:`bpy.types.MovieSequence.stream_index`
bpy.types.Material
------------------
Added
^^^^^
* :class:`bpy.types.Material.game_settings`
bpy.types.Object
----------------
Added
^^^^^
* :class:`bpy.types.Object.matrix_parent_inverse`
bpy.types.SequenceProxy
-----------------------
Added
^^^^^
* :class:`bpy.types.SequenceProxy.build_100`
* :class:`bpy.types.SequenceProxy.build_25`
* :class:`bpy.types.SequenceProxy.build_50`
* :class:`bpy.types.SequenceProxy.build_75`
* :class:`bpy.types.SequenceProxy.build_free_run`
* :class:`bpy.types.SequenceProxy.build_free_run_rec_date`
* :class:`bpy.types.SequenceProxy.build_record_run`
* :class:`bpy.types.SequenceProxy.quality`
* :class:`bpy.types.SequenceProxy.timecode`
bpy.types.Sequence
------------------
Added
^^^^^
* :class:`bpy.types.Sequence.waveform`
bpy.types.DopeSheet
-------------------
Added
^^^^^
* :class:`bpy.types.DopeSheet.show_datablock_filters`
* :class:`bpy.types.DopeSheet.show_speakers`
bpy.types.ActionActuator
------------------------
Added
^^^^^
* :class:`bpy.types.ActionActuator.apply_to_children`
* :class:`bpy.types.ActionActuator.layer`
* :class:`bpy.types.ActionActuator.layer_weight`
* :class:`bpy.types.ActionActuator.use_additive`
* :class:`bpy.types.ActionActuator.use_force`
* :class:`bpy.types.ActionActuator.use_local`
bpy.types.VertexGroup
---------------------
Added
^^^^^
* :class:`bpy.types.VertexGroup.lock_weight`
bpy.types.ThemeView3D
---------------------
Added
^^^^^
* :class:`bpy.types.ThemeView3D.speaker`
bpy.types.Image
---------------
Added
^^^^^
* :class:`bpy.types.Image.pack`
* :class:`bpy.types.Image.unpack`
bpy.types.Curve
---------------
Added
^^^^^
* :class:`bpy.types.Curve.fill_mode`
Removed
^^^^^^^
* **use_fill_back**
* **use_fill_front**
bpy.types.ParticleSettings
--------------------------
Added
^^^^^
* :class:`bpy.types.ParticleSettings.adaptive_subframes`
* :class:`bpy.types.ParticleSettings.courant_target`
bpy.types.SceneGameData
-----------------------
Added
^^^^^
* :class:`bpy.types.SceneGameData.level_height`
* :class:`bpy.types.SceneGameData.obstacle_simulation`
* :class:`bpy.types.SceneGameData.recast_data`
* :class:`bpy.types.SceneGameData.restrict_animation_updates`
* :class:`bpy.types.SceneGameData.show_obstacle_simulation`
2.60 to 2.61
============
bpy.types.BlendDataGroups
-------------------------
Added
^^^^^
* :class:`bpy.types.BlendDataGroups.is_updated`
bpy.types.BlendDataBrushes
--------------------------
Added
^^^^^
* :class:`bpy.types.BlendDataBrushes.is_updated`
bpy.types.Theme
---------------
Added
^^^^^
* :class:`bpy.types.Theme.clip_editor`
bpy.types.BlendData
-------------------
Added
^^^^^
* :class:`bpy.types.BlendData.movieclips`
bpy.types.BlendDataGreasePencils
--------------------------------
Added
^^^^^
* :class:`bpy.types.BlendDataGreasePencils.is_updated`
bpy.types.BlendDataImages
-------------------------
Added
^^^^^
* :class:`bpy.types.BlendDataImages.is_updated`
bpy.types.CompositorNodes
-------------------------
Added
^^^^^
* :class:`bpy.types.CompositorNodes.clear`
bpy.types.BlendDataScenes
-------------------------
Added
^^^^^
* :class:`bpy.types.BlendDataScenes.is_updated`
bpy.types.RenderEngine
----------------------
Added
^^^^^
* :class:`bpy.types.RenderEngine.bl_use_shading_nodes`
* :class:`bpy.types.RenderEngine.is_animation`
* :class:`bpy.types.RenderEngine.is_preview`
* :class:`bpy.types.RenderEngine.tag_redraw`
* :class:`bpy.types.RenderEngine.tag_update`
* :class:`bpy.types.RenderEngine.update`
* :class:`bpy.types.RenderEngine.update_progress`
* :class:`bpy.types.RenderEngine.view_draw`
* :class:`bpy.types.RenderEngine.view_update`
bpy.types.BackgroundImage
-------------------------
Added
^^^^^
* :class:`bpy.types.BackgroundImage.clip`
* :class:`bpy.types.BackgroundImage.clip_user`
* :class:`bpy.types.BackgroundImage.show_background_image`
* :class:`bpy.types.BackgroundImage.source`
* :class:`bpy.types.BackgroundImage.use_camera_clip`
bpy.types.BlendDataMetaBalls
----------------------------
Added
^^^^^
* :class:`bpy.types.BlendDataMetaBalls.is_updated`
bpy.types.SpaceTimeline
-----------------------
Added
^^^^^
* :class:`bpy.types.SpaceTimeline.cache_dynamicpaint`
bpy.types.BlendDataMeshes
-------------------------
Added
^^^^^
* :class:`bpy.types.BlendDataMeshes.is_updated`
bpy.types.BlendDataNodeTrees
----------------------------
Added
^^^^^
* :class:`bpy.types.BlendDataNodeTrees.is_updated`
bpy.types.RenderSettings
------------------------
Added
^^^^^
* :class:`bpy.types.RenderSettings.image_settings`
* :class:`bpy.types.RenderSettings.use_shading_nodes`
Removed
^^^^^^^
* **cineon_black**
* **cineon_gamma**
* **cineon_white**
* **color_mode**
* **exr_codec**
* **exr_preview**
* **exr_zbuf**
* **file_format**
* **file_quality**
* **jpeg2k_depth**
* **jpeg2k_preset**
* **jpeg2k_ycc**
* **use_cineon_log**
* **use_exr_half**
* **use_tiff_16bit**
bpy.types.RegionView3D
----------------------
Added
^^^^^
* :class:`bpy.types.RegionView3D.view_camera_offset`
* :class:`bpy.types.RegionView3D.view_camera_zoom`
bpy.types.Scene
---------------
Added
^^^^^
* :class:`bpy.types.Scene.active_clip`
bpy.types.NodeLinks
-------------------
Added
^^^^^
* :class:`bpy.types.NodeLinks.clear`
bpy.types.BlendDataLattices
---------------------------
Added
^^^^^
* :class:`bpy.types.BlendDataLattices.is_updated`
bpy.types.BlendDataParticles
----------------------------
Added
^^^^^
* :class:`bpy.types.BlendDataParticles.is_updated`
bpy.types.BlendDataWorlds
-------------------------
Added
^^^^^
* :class:`bpy.types.BlendDataWorlds.is_updated`
bpy.types.ObjectConstraints
---------------------------
Added
^^^^^
* :class:`bpy.types.ObjectConstraints.clear`
bpy.types.RenderLayers
----------------------
Added
^^^^^
* :class:`bpy.types.RenderLayers.new`
* :class:`bpy.types.RenderLayers.remove`
bpy.types.Menu
--------------
Added
^^^^^
* :class:`bpy.types.Menu.bl_description`
bpy.types.Lamp
--------------
Added
^^^^^
* :class:`bpy.types.Lamp.node_tree`
* :class:`bpy.types.Lamp.use_nodes`
bpy.types.CurveSplines
----------------------
Added
^^^^^
* :class:`bpy.types.CurveSplines.clear`
bpy.types.Screen
----------------
Added
^^^^^
* :class:`bpy.types.Screen.use_play_clip_editors`
bpy.types.BlendDataActions
--------------------------
Added
^^^^^
* :class:`bpy.types.BlendDataActions.is_updated`
bpy.types.BlendDataSounds
-------------------------
Added
^^^^^
* :class:`bpy.types.BlendDataSounds.is_updated`
bpy.types.Object
----------------
Added
^^^^^
* :class:`bpy.types.Object.slow_parent_offset`
Removed
^^^^^^^
* **time_offset**
* **use_time_offset_add_parent**
* **use_time_offset_edit**
* **use_time_offset_parent**
* **use_time_offset_particle**
bpy.types.ObjectModifiers
-------------------------
Added
^^^^^
* :class:`bpy.types.ObjectModifiers.clear`
bpy.types.BlendDataMaterials
----------------------------
Added
^^^^^
* :class:`bpy.types.BlendDataMaterials.is_updated`
bpy.types.MetaBallElements
--------------------------
Added
^^^^^
* :class:`bpy.types.MetaBallElements.clear`
bpy.types.NodeSocket
--------------------
Added
^^^^^
* :class:`bpy.types.NodeSocket.group_socket`
* :class:`bpy.types.NodeSocket.show_expanded`
bpy.types.Node
--------------
Added
^^^^^
* :class:`bpy.types.Node.show_texture`
bpy.types.CompositorNodeOutputFile
----------------------------------
Added
^^^^^
* :class:`bpy.types.CompositorNodeOutputFile.image_settings`
Removed
^^^^^^^
* **exr_codec**
* **image_type**
* **quality**
* **use_exr_half**
bpy.types.BlendDataTexts
------------------------
Added
^^^^^
* :class:`bpy.types.BlendDataTexts.is_updated`
bpy.types.ThemeView3D
---------------------
Added
^^^^^
* :class:`bpy.types.ThemeView3D.bundle_solid`
* :class:`bpy.types.ThemeView3D.camera_path`
bpy.types.Event
---------------
Added
^^^^^
* :class:`bpy.types.Event.unicode`
bpy.types.VertexGroups
----------------------
Added
^^^^^
* :class:`bpy.types.VertexGroups.clear`
bpy.types.TexMapping
--------------------
Added
^^^^^
* :class:`bpy.types.TexMapping.mapping`
* :class:`bpy.types.TexMapping.mapping_x`
* :class:`bpy.types.TexMapping.mapping_y`
* :class:`bpy.types.TexMapping.mapping_z`
bpy.types.BlendDataObjects
--------------------------
Added
^^^^^
* :class:`bpy.types.BlendDataObjects.is_updated`
bpy.types.BlendDataCurves
-------------------------
Added
^^^^^
* :class:`bpy.types.BlendDataCurves.is_updated`
bpy.types.BlendDataLibraries
----------------------------
Added
^^^^^
* :class:`bpy.types.BlendDataLibraries.is_updated`
bpy.types.ThemeUserInterface
----------------------------
Added
^^^^^
* :class:`bpy.types.ThemeUserInterface.icon_alpha`
* :class:`bpy.types.ThemeUserInterface.panel`
bpy.types.SpaceNodeEditor
-------------------------
Added
^^^^^
* :class:`bpy.types.SpaceNodeEditor.shader_type`
bpy.types.SpaceView3D
---------------------
Added
^^^^^
* :class:`bpy.types.SpaceView3D.show_bundle_names`
* :class:`bpy.types.SpaceView3D.show_camera_path`
* :class:`bpy.types.SpaceView3D.show_reconstruction`
* :class:`bpy.types.SpaceView3D.tracks_draw_size`
* :class:`bpy.types.SpaceView3D.tracks_draw_type`
bpy.types.BlendDataWindowManagers
---------------------------------
Added
^^^^^
* :class:`bpy.types.BlendDataWindowManagers.is_updated`
bpy.types.BlendDataScreens
--------------------------
Added
^^^^^
* :class:`bpy.types.BlendDataScreens.is_updated`
bpy.types.BlendDataArmatures
----------------------------
Added
^^^^^
* :class:`bpy.types.BlendDataArmatures.is_updated`
bpy.types.UserPreferencesInput
------------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesInput.tweak_threshold`
Removed
^^^^^^^
* **ndof_orbit_invert_axes**
bpy.types.BlendDataCameras
--------------------------
Added
^^^^^
* :class:`bpy.types.BlendDataCameras.is_updated`
bpy.types.UILayout
------------------
Added
^^^^^
* :class:`bpy.types.UILayout.template_image_settings`
* :class:`bpy.types.UILayout.template_marker`
* :class:`bpy.types.UILayout.template_movieclip`
* :class:`bpy.types.UILayout.template_node_link`
* :class:`bpy.types.UILayout.template_node_view`
* :class:`bpy.types.UILayout.template_texture_user`
* :class:`bpy.types.UILayout.template_track`
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.UILayout.template_list` (data, property, active_data, active_property, prop_list, rows, maxrows, type), *was (data, property, active_data, active_property, rows, maxrows, type)*
bpy.types.ID
------------
Added
^^^^^
* :class:`bpy.types.ID.is_updated`
* :class:`bpy.types.ID.is_updated_data`
bpy.types.World
---------------
Added
^^^^^
* :class:`bpy.types.World.node_tree`
* :class:`bpy.types.World.use_nodes`
bpy.types.BlendDataTextures
---------------------------
Added
^^^^^
* :class:`bpy.types.BlendDataTextures.is_updated`
bpy.types.ShaderNodes
---------------------
Added
^^^^^
* :class:`bpy.types.ShaderNodes.clear`
bpy.types.TimelineMarkers
-------------------------
Added
^^^^^
* :class:`bpy.types.TimelineMarkers.clear`
bpy.types.SpaceFileBrowser
--------------------------
Added
^^^^^
* :class:`bpy.types.SpaceFileBrowser.active_operator`
bpy.types.BlendDataSpeakers
---------------------------
Added
^^^^^
* :class:`bpy.types.BlendDataSpeakers.is_updated`
bpy.types.Camera
----------------
Added
^^^^^
* :class:`bpy.types.Camera.angle_x`
* :class:`bpy.types.Camera.angle_y`
* :class:`bpy.types.Camera.sensor_fit`
* :class:`bpy.types.Camera.sensor_height`
* :class:`bpy.types.Camera.sensor_width`
* :class:`bpy.types.Camera.show_sensor`
bpy.types.BlendDataLamps
------------------------
Added
^^^^^
* :class:`bpy.types.BlendDataLamps.is_updated`
bpy.types.TextureNodes
----------------------
Added
^^^^^
* :class:`bpy.types.TextureNodes.clear`
bpy.types.BlendDataFonts
------------------------
Added
^^^^^
* :class:`bpy.types.BlendDataFonts.is_updated`
2.61 to 2.62
============
bpy.types.SpaceTimeline
-----------------------
Added
^^^^^
* :class:`bpy.types.SpaceTimeline.show_seconds`
bpy.types.MovieClipProxy
------------------------
Added
^^^^^
* :class:`bpy.types.MovieClipProxy.build_undistorted_100`
* :class:`bpy.types.MovieClipProxy.build_undistorted_25`
* :class:`bpy.types.MovieClipProxy.build_undistorted_50`
* :class:`bpy.types.MovieClipProxy.build_undistorted_75`
Removed
^^^^^^^
* **build_undistorted**
bpy.types.ToolSettings
----------------------
Added
^^^^^
* :class:`bpy.types.ToolSettings.unified_paint_settings`
* :class:`bpy.types.ToolSettings.use_uv_sculpt`
* :class:`bpy.types.ToolSettings.uv_relax_method`
* :class:`bpy.types.ToolSettings.uv_sculpt`
* :class:`bpy.types.ToolSettings.uv_sculpt_all_islands`
* :class:`bpy.types.ToolSettings.uv_sculpt_lock_borders`
* :class:`bpy.types.ToolSettings.uv_sculpt_tool`
Removed
^^^^^^^
* **sculpt_paint_use_unified_size**
* **sculpt_paint_use_unified_strength**
bpy.types.DupliObject
---------------------
Added
^^^^^
* :class:`bpy.types.DupliObject.hide`
bpy.types.Curve
---------------
Added
^^^^^
* :class:`bpy.types.Curve.use_fill_caps`
bpy.types.DomainFluidSettings
-----------------------------
Added
^^^^^
* :class:`bpy.types.DomainFluidSettings.frame_offset`
* :class:`bpy.types.DomainFluidSettings.simulation_rate`
bpy.types.SceneGameData
-----------------------
Added
^^^^^
* :class:`bpy.types.SceneGameData.exit_key`
* :class:`bpy.types.SceneGameData.samples`
* :class:`bpy.types.SceneGameData.use_desktop`
bpy.types.Sensor
----------------
Added
^^^^^
* :class:`bpy.types.Sensor.controllers`
bpy.types.Scene
---------------
Removed
^^^^^^^
* **collada_export**
bpy.types.Controller
--------------------
Added
^^^^^
* :class:`bpy.types.Controller.actuators`
bpy.types.SceneRenderLayer
--------------------------
Added
^^^^^
* :class:`bpy.types.SceneRenderLayer.use_pass_diffuse_color`
* :class:`bpy.types.SceneRenderLayer.use_pass_diffuse_direct`
* :class:`bpy.types.SceneRenderLayer.use_pass_diffuse_indirect`
* :class:`bpy.types.SceneRenderLayer.use_pass_glossy_color`
* :class:`bpy.types.SceneRenderLayer.use_pass_glossy_direct`
* :class:`bpy.types.SceneRenderLayer.use_pass_glossy_indirect`
* :class:`bpy.types.SceneRenderLayer.use_pass_transmission_color`
* :class:`bpy.types.SceneRenderLayer.use_pass_transmission_direct`
* :class:`bpy.types.SceneRenderLayer.use_pass_transmission_indirect`
bpy.types.ClothSettings
-----------------------
Added
^^^^^
* :class:`bpy.types.ClothSettings.vel_damping`
bpy.types.FollowTrackConstraint
-------------------------------
Added
^^^^^
* :class:`bpy.types.FollowTrackConstraint.camera`
* :class:`bpy.types.FollowTrackConstraint.depth_object`
* :class:`bpy.types.FollowTrackConstraint.object`
bpy.types.ImageFormatSettings
-----------------------------
Removed
^^^^^^^
* **exr_codec**
* **use_jpeg2k_cinema_48**
* **use_jpeg2k_cinema_preset**
* **use_jpeg2k_ycc**
bpy.types.Property
------------------
Added
^^^^^
* :class:`bpy.types.Property.translation_context`
bpy.types.MovieTrackingTrack
----------------------------
Added
^^^^^
* :class:`bpy.types.MovieTrackingTrack.use_grayscale_preview`
Removed
^^^^^^^
* **marker_find_frame**
bpy.types.Object
----------------
Added
^^^^^
* :class:`bpy.types.Object.dm_info`
bpy.types.UserPreferencesSystem
-------------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesSystem.compute_device`
* :class:`bpy.types.UserPreferencesSystem.compute_device_type`
* :class:`bpy.types.UserPreferencesSystem.use_16bit_textures`
bpy.types.SpaceClipEditor
-------------------------
Added
^^^^^
* :class:`bpy.types.SpaceClipEditor.lock_time_cursor`
* :class:`bpy.types.SpaceClipEditor.show_blue_channel`
* :class:`bpy.types.SpaceClipEditor.show_green_channel`
* :class:`bpy.types.SpaceClipEditor.show_red_channel`
* :class:`bpy.types.SpaceClipEditor.use_grayscale_preview`
Removed
^^^^^^^
* **show_grease_pencil**
* **show_pyramid_levels**
bpy.types.VertexPaint
---------------------
Added
^^^^^
* :class:`bpy.types.VertexPaint.use_group_restrict`
bpy.types.DynamicPaintSurface
-----------------------------
Added
^^^^^
* :class:`bpy.types.DynamicPaintSurface.brush_influence_scale`
* :class:`bpy.types.DynamicPaintSurface.brush_radius_scale`
* :class:`bpy.types.DynamicPaintSurface.color_dry_threshold`
* :class:`bpy.types.DynamicPaintSurface.use_drying`
bpy.types.RenderLayer
---------------------
Added
^^^^^
* :class:`bpy.types.RenderLayer.use_pass_diffuse_color`
* :class:`bpy.types.RenderLayer.use_pass_diffuse_direct`
* :class:`bpy.types.RenderLayer.use_pass_diffuse_indirect`
* :class:`bpy.types.RenderLayer.use_pass_glossy_color`
* :class:`bpy.types.RenderLayer.use_pass_glossy_direct`
* :class:`bpy.types.RenderLayer.use_pass_glossy_indirect`
* :class:`bpy.types.RenderLayer.use_pass_transmission_color`
* :class:`bpy.types.RenderLayer.use_pass_transmission_direct`
* :class:`bpy.types.RenderLayer.use_pass_transmission_indirect`
bpy.types.MovieTracking
-----------------------
Added
^^^^^
* :class:`bpy.types.MovieTracking.active_object_index`
* :class:`bpy.types.MovieTracking.objects`
bpy.types.MovieTrackingSettings
-------------------------------
Added
^^^^^
* :class:`bpy.types.MovieTrackingSettings.object_distance`
* :class:`bpy.types.MovieTrackingSettings.use_default_blue_channel`
* :class:`bpy.types.MovieTrackingSettings.use_default_green_channel`
* :class:`bpy.types.MovieTrackingSettings.use_default_red_channel`
bpy.types.Mesh
--------------
Added
^^^^^
* :class:`bpy.types.Mesh.show_extra_indices`
bpy.types.SpaceSequenceEditor
-----------------------------
Added
^^^^^
* :class:`bpy.types.SpaceSequenceEditor.show_seconds`
Removed
^^^^^^^
* **offset_x**
* **offset_y**
* **zoom**
bpy.types.RenderSettings
------------------------
Added
^^^^^
* :class:`bpy.types.RenderSettings.ffmpeg`
* :class:`bpy.types.RenderSettings.use_color_unpremultiply`
Removed
^^^^^^^
* **ffmpeg_audio_bitrate**
* **ffmpeg_audio_channels**
* **ffmpeg_audio_codec**
* **ffmpeg_audio_mixrate**
* **ffmpeg_audio_volume**
* **ffmpeg_autosplit**
* **ffmpeg_buffersize**
* **ffmpeg_codec**
* **ffmpeg_format**
* **ffmpeg_gopsize**
* **ffmpeg_maxrate**
* **ffmpeg_minrate**
* **ffmpeg_muxrate**
* **ffmpeg_packetsize**
* **ffmpeg_video_bitrate**
2.62 to 2.63
============
bpy.types.ThemeView3D
---------------------
Added
^^^^^
* :class:`bpy.types.ThemeView3D.camera`
* :class:`bpy.types.ThemeView3D.empty`
bpy.types.KeyingSet
-------------------
Added
^^^^^
* :class:`bpy.types.KeyingSet.bl_description`
* :class:`bpy.types.KeyingSet.bl_idname`
Renamed
^^^^^^^
* **name** -> :class:`bpy.types.KeyingSet.bl_label`
bpy.types.BlendDataScenes
-------------------------
Added
^^^^^
* :class:`bpy.types.BlendDataScenes.tag`
bpy.types.RenderEngine
----------------------
Added
^^^^^
* :class:`bpy.types.RenderEngine.camera_override`
bpy.types.BackgroundImage
-------------------------
Added
^^^^^
* :class:`bpy.types.BackgroundImage.show_on_foreground`
bpy.types.CyclesRenderSettings
------------------------------
Added
^^^^^
* :class:`bpy.types.CyclesRenderSettings.preview_active_layer`
* :class:`bpy.types.CyclesRenderSettings.sample_clamp`
bpy.types.ToolSettings
----------------------
Added
^^^^^
* :class:`bpy.types.ToolSettings.double_threshold`
bpy.types.Image
---------------
Added
^^^^^
* :class:`bpy.types.Image.render_slot`
bpy.types.MovieTrackingStabilization
------------------------------------
Added
^^^^^
* :class:`bpy.types.MovieTrackingStabilization.filter_type`
bpy.types.DomainFluidSettings
-----------------------------
Removed
^^^^^^^
* **viscosity_preset**
bpy.types.ParticleSettings
--------------------------
Added
^^^^^
* :class:`bpy.types.ParticleSettings.use_rotations`
bpy.types.SceneGameData
-----------------------
Renamed
^^^^^^^
* **dome_tesselation** -> :class:`bpy.types.SceneGameData.dome_tessellation`
bpy.types.RegionView3D
----------------------
Added
^^^^^
* :class:`bpy.types.RegionView3D.update`
bpy.types.Scene
---------------
Added
^^^^^
* :class:`bpy.types.Scene.active_layer`
bpy.types.ShaderNodeTexEnvironment
----------------------------------
Added
^^^^^
* :class:`bpy.types.ShaderNodeTexEnvironment.projection`
bpy.types.UserPreferencesEdit
-----------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesEdit.fcurve_unselected_alpha`
bpy.types.MeshTextureFace
-------------------------
Removed
^^^^^^^
* **pin_uv**
* **select_uv**
bpy.types.Menu
--------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.Menu.path_menu` (self, searchpaths, operator, props_default, filter_ext), *was (self, searchpaths, operator, props_default)*
bpy.types.CompositorNodeDistanceMatte
-------------------------------------
Added
^^^^^
* :class:`bpy.types.CompositorNodeDistanceMatte.channel`
bpy.types.KeyingSetInfo
-----------------------
Added
^^^^^
* :class:`bpy.types.KeyingSetInfo.bl_description`
bpy.types.KeyingSets
--------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.KeyingSets.new` (idname, name), *was (name)*
bpy.types.CompositorNodeOutputFile
----------------------------------
Added
^^^^^
* :class:`bpy.types.CompositorNodeOutputFile.active_input`
* :class:`bpy.types.CompositorNodeOutputFile.active_input_index`
* :class:`bpy.types.CompositorNodeOutputFile.base_path`
Removed
^^^^^^^
* **filepath**
* **frame_end**
* **frame_start**
Renamed
^^^^^^^
* **image_settings** -> :class:`bpy.types.CompositorNodeOutputFile.format`
bpy.types.CyclesCameraSettings
------------------------------
Added
^^^^^
* :class:`bpy.types.CyclesCameraSettings.aperture_fstop`
* :class:`bpy.types.CyclesCameraSettings.aperture_type`
bpy.types.Struct
----------------
Added
^^^^^
* :class:`bpy.types.Struct.translation_context`
bpy.types.ThemeSequenceEditor
-----------------------------
Added
^^^^^
* :class:`bpy.types.ThemeSequenceEditor.movieclip_strip`
* :class:`bpy.types.ThemeSequenceEditor.preview_back`
bpy.types.TexMapping
--------------------
Renamed
^^^^^^^
* **location** -> :class:`bpy.types.TexMapping.translation`
bpy.types.ArmatureActuator
--------------------------
Added
^^^^^
* :class:`bpy.types.ArmatureActuator.influence`
bpy.types.ThemeTextEditor
-------------------------
Removed
^^^^^^^
* **scroll_bar**
bpy.types.ThemeUserInterface
----------------------------
Added
^^^^^
* :class:`bpy.types.ThemeUserInterface.wcol_tooltip`
bpy.types.MeshEdge
------------------
Removed
^^^^^^^
* **is_fgon**
bpy.types.Brush
---------------
Added
^^^^^
* :class:`bpy.types.Brush.sculpt_capabilities`
Renamed
^^^^^^^
* **use_space_atten** -> :class:`bpy.types.Brush.use_space_attenuation`
bpy.types.ShaderNodeMapping
---------------------------
Renamed
^^^^^^^
* **location** -> :class:`bpy.types.ShaderNodeMapping.translation`
bpy.types.Mesh
--------------
Added
^^^^^
* :class:`bpy.types.Mesh.auto_texspace`
* :class:`bpy.types.Mesh.calc_tessface`
* :class:`bpy.types.Mesh.loops`
* :class:`bpy.types.Mesh.polygons`
* :class:`bpy.types.Mesh.tessface_uv_textures`
* :class:`bpy.types.Mesh.tessface_vertex_colors`
* :class:`bpy.types.Mesh.tessfaces`
* :class:`bpy.types.Mesh.unit_test_compare`
* :class:`bpy.types.Mesh.uv_layer_clone`
* :class:`bpy.types.Mesh.uv_layer_clone_index`
* :class:`bpy.types.Mesh.uv_layer_stencil`
* :class:`bpy.types.Mesh.uv_layer_stencil_index`
* :class:`bpy.types.Mesh.uv_layers`
Removed
^^^^^^^
* **faces**
* **layers_float**
* **layers_string**
Renamed
^^^^^^^
* **layers_int** -> :class:`bpy.types.Mesh.polygon_layers_float`
* **layers_int** -> :class:`bpy.types.Mesh.polygon_layers_int`
* **layers_int** -> :class:`bpy.types.Mesh.polygon_layers_string`
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.Mesh.update` (calc_edges, calc_tessface), *was (calc_edges)*
bpy.types.Key
-------------
Added
^^^^^
* :class:`bpy.types.Key.eval_time`
bpy.types.LatticeModifier
-------------------------
Added
^^^^^
* :class:`bpy.types.LatticeModifier.strength`
bpy.types.UserPreferencesView
-----------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesView.quit_dialog`
2.63 to 2.64
============
bpy.types.CyclesLampSettings
----------------------------
Added
^^^^^
* :class:`bpy.types.CyclesLampSettings.samples`
bpy.types.Histogram
-------------------
Added
^^^^^
* :class:`bpy.types.Histogram.show_line`
bpy.types.ThemeView3D
---------------------
Added
^^^^^
* :class:`bpy.types.ThemeView3D.bone_pose_active`
* :class:`bpy.types.ThemeView3D.skin_root`
bpy.types.GameObjectSettings
----------------------------
Added
^^^^^
* :class:`bpy.types.GameObjectSettings.fall_speed`
* :class:`bpy.types.GameObjectSettings.jump_speed`
* :class:`bpy.types.GameObjectSettings.step_height`
bpy.types.BlendData
-------------------
Added
^^^^^
* :class:`bpy.types.BlendData.masks`
bpy.types.TextureNodeMixRGB
---------------------------
Added
^^^^^
* :class:`bpy.types.TextureNodeMixRGB.use_clamp`
bpy.types.SmokeCollSettings
---------------------------
Added
^^^^^
* :class:`bpy.types.SmokeCollSettings.collision_type`
bpy.types.CompositorNodes
-------------------------
Added
^^^^^
* :class:`bpy.types.CompositorNodes.active`
bpy.types.RenderEngine
----------------------
Added
^^^^^
* :class:`bpy.types.RenderEngine.resolution_x`
* :class:`bpy.types.RenderEngine.resolution_y`
* :class:`bpy.types.RenderEngine.tile_x`
* :class:`bpy.types.RenderEngine.tile_y`
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.RenderEngine.begin_result` (x, y, w, h, layer), *was (x, y, w, h)*
* :class:`bpy.types.RenderEngine.end_result` (result, cancel), *was (result)*
bpy.types.BackgroundImage
-------------------------
Added
^^^^^
* :class:`bpy.types.BackgroundImage.draw_depth`
* :class:`bpy.types.BackgroundImage.frame_method`
bpy.types.SmokeDomainSettings
-----------------------------
Added
^^^^^
* :class:`bpy.types.SmokeDomainSettings.cell_size`
* :class:`bpy.types.SmokeDomainSettings.density`
* :class:`bpy.types.SmokeDomainSettings.domain_resolution`
* :class:`bpy.types.SmokeDomainSettings.scale`
* :class:`bpy.types.SmokeDomainSettings.start_point`
bpy.types.CyclesRenderSettings
------------------------------
Added
^^^^^
* :class:`bpy.types.CyclesRenderSettings.aa_samples`
* :class:`bpy.types.CyclesRenderSettings.ao_samples`
* :class:`bpy.types.CyclesRenderSettings.blur_glossy`
* :class:`bpy.types.CyclesRenderSettings.diffuse_samples`
* :class:`bpy.types.CyclesRenderSettings.glossy_samples`
* :class:`bpy.types.CyclesRenderSettings.mesh_light_samples`
* :class:`bpy.types.CyclesRenderSettings.preview_aa_samples`
* :class:`bpy.types.CyclesRenderSettings.preview_start_resolution`
* :class:`bpy.types.CyclesRenderSettings.progressive`
* :class:`bpy.types.CyclesRenderSettings.transmission_samples`
Removed
^^^^^^^
* **blur_caustics**
* **debug_min_size**
bpy.types.ActionGroup
---------------------
Added
^^^^^
* :class:`bpy.types.ActionGroup.color_set`
* :class:`bpy.types.ActionGroup.colors`
Removed
^^^^^^^
* **custom_color**
bpy.types.WipeSequence
----------------------
Added
^^^^^
* :class:`bpy.types.WipeSequence.input_1`
* :class:`bpy.types.WipeSequence.input_count`
bpy.types.ToolSettings
----------------------
Added
^^^^^
* :class:`bpy.types.ToolSettings.snap_node_element`
* :class:`bpy.types.ToolSettings.use_proportional_edit_mask`
bpy.types.ThemeClipEditor
-------------------------
Added
^^^^^
* :class:`bpy.types.ThemeClipEditor.space_list`
* :class:`bpy.types.ThemeClipEditor.strips`
* :class:`bpy.types.ThemeClipEditor.strips_selected`
bpy.types.Image
---------------
Added
^^^^^
* :class:`bpy.types.Image.colorspace_settings`
* :class:`bpy.types.Image.frame_duration`
* :class:`bpy.types.Image.gl_touch`
* :class:`bpy.types.Image.scale`
* :class:`bpy.types.Image.view_as_render`
bpy.types.ThemeDopeSheet
------------------------
Added
^^^^^
* :class:`bpy.types.ThemeDopeSheet.summary`
bpy.types.MovieClipUser
-----------------------
Renamed
^^^^^^^
* **current_frame** -> :class:`bpy.types.MovieClipUser.frame_current`
bpy.types.TransformSequence
---------------------------
Added
^^^^^
* :class:`bpy.types.TransformSequence.input_1`
* :class:`bpy.types.TransformSequence.input_count`
bpy.types.ImageSequence
-----------------------
Removed
^^^^^^^
* **color_balance**
* **use_color_balance**
bpy.types.DupliObject
---------------------
Added
^^^^^
* :class:`bpy.types.DupliObject.index`
* :class:`bpy.types.DupliObject.particle_index`
bpy.types.RenderSettings
------------------------
Removed
^^^^^^^
* **use_color_management**
* **use_radiosity**
bpy.types.Curve
---------------
Added
^^^^^
* :class:`bpy.types.Curve.bevel_factor_end`
* :class:`bpy.types.Curve.bevel_factor_start`
bpy.types.MovieClip
-------------------
Added
^^^^^
* :class:`bpy.types.MovieClip.colorspace_settings`
* :class:`bpy.types.MovieClip.frame_duration`
* :class:`bpy.types.MovieClip.frame_offset`
* :class:`bpy.types.MovieClip.frame_start`
bpy.types.CompositorNodeTree
----------------------------
Added
^^^^^
* :class:`bpy.types.CompositorNodeTree.chunk_size`
* :class:`bpy.types.CompositorNodeTree.edit_quality`
* :class:`bpy.types.CompositorNodeTree.render_quality`
* :class:`bpy.types.CompositorNodeTree.two_pass`
* :class:`bpy.types.CompositorNodeTree.use_opencl`
bpy.types.SpaceUVEditor
-----------------------
Removed
^^^^^^^
* **cursor_location**
* **pivot_point**
bpy.types.RemeshModifier
------------------------
Added
^^^^^
* :class:`bpy.types.RemeshModifier.use_smooth_shade`
bpy.types.CurveMapping
----------------------
Added
^^^^^
* :class:`bpy.types.CurveMapping.update`
bpy.types.CompositorNodeMixRGB
------------------------------
Added
^^^^^
* :class:`bpy.types.CompositorNodeMixRGB.use_clamp`
bpy.types.ParticleSettings
--------------------------
Added
^^^^^
* :class:`bpy.types.ParticleSettings.use_scale_dupli`
bpy.types.SceneGameData
-----------------------
Added
^^^^^
* :class:`bpy.types.SceneGameData.deactivation_angular_threshold`
* :class:`bpy.types.SceneGameData.deactivation_linear_threshold`
* :class:`bpy.types.SceneGameData.deactivation_time`
bpy.types.SoundSequence
-----------------------
Added
^^^^^
* :class:`bpy.types.SoundSequence.show_waveform`
bpy.types.Scene
---------------
Added
^^^^^
* :class:`bpy.types.Scene.display_settings`
* :class:`bpy.types.Scene.sequence_editor_clear`
* :class:`bpy.types.Scene.sequence_editor_create`
* :class:`bpy.types.Scene.sequencer_colorspace_settings`
* :class:`bpy.types.Scene.view_settings`
Removed
^^^^^^^
* **collada_export**
bpy.types.Armature
------------------
Removed
^^^^^^^
* **use_deform_envelopes**
* **use_deform_preserve_volume**
* **use_deform_vertex_groups**
bpy.types.MeshUVLoopLayer
-------------------------
Added
^^^^^
* :class:`bpy.types.MeshUVLoopLayer.name`
bpy.types.CurveMap
------------------
Added
^^^^^
* :class:`bpy.types.CurveMap.evaluate`
bpy.types.ShaderNodeTexEnvironment
----------------------------------
Added
^^^^^
* :class:`bpy.types.ShaderNodeTexEnvironment.image_user`
bpy.types.SolidifyModifier
--------------------------
Added
^^^^^
* :class:`bpy.types.SolidifyModifier.use_flip_normals`
bpy.types.TextureNodeMath
-------------------------
Added
^^^^^
* :class:`bpy.types.TextureNodeMath.use_clamp`
bpy.types.SceneRenderLayer
--------------------------
Added
^^^^^
* :class:`bpy.types.SceneRenderLayer.layers_exclude`
* :class:`bpy.types.SceneRenderLayer.samples`
bpy.types.CompositorNodeViewer
------------------------------
Added
^^^^^
* :class:`bpy.types.CompositorNodeViewer.center_x`
* :class:`bpy.types.CompositorNodeViewer.center_y`
* :class:`bpy.types.CompositorNodeViewer.tile_order`
bpy.types.ClothCollisionSettings
--------------------------------
Added
^^^^^
* :class:`bpy.types.ClothCollisionSettings.vertex_group_self_collisions`
bpy.types.SpeedControlSequence
------------------------------
Added
^^^^^
* :class:`bpy.types.SpeedControlSequence.input_1`
* :class:`bpy.types.SpeedControlSequence.input_count`
bpy.types.ActionConstraint
--------------------------
Added
^^^^^
* :class:`bpy.types.ActionConstraint.use_bone_object_action`
bpy.types.CompositorNodeScale
-----------------------------
Added
^^^^^
* :class:`bpy.types.CompositorNodeScale.frame_method`
* :class:`bpy.types.CompositorNodeScale.offset_x`
* :class:`bpy.types.CompositorNodeScale.offset_y`
bpy.types.SpaceDopeSheetEditor
------------------------------
Added
^^^^^
* :class:`bpy.types.SpaceDopeSheetEditor.show_group_colors`
bpy.types.MetaSequence
----------------------
Removed
^^^^^^^
* **color_balance**
* **use_color_balance**
bpy.types.ShaderNodeMixRGB
--------------------------
Added
^^^^^
* :class:`bpy.types.ShaderNodeMixRGB.use_clamp`
bpy.types.FollowTrackConstraint
-------------------------------
Added
^^^^^
* :class:`bpy.types.FollowTrackConstraint.frame_method`
bpy.types.EffectSequence
------------------------
Removed
^^^^^^^
* **color_balance**
* **use_color_balance**
bpy.types.ThemeNLAEditor
------------------------
Added
^^^^^
* :class:`bpy.types.ThemeNLAEditor.active_action`
* :class:`bpy.types.ThemeNLAEditor.active_action_unset`
* :class:`bpy.types.ThemeNLAEditor.meta_strips`
* :class:`bpy.types.ThemeNLAEditor.meta_strips_selected`
* :class:`bpy.types.ThemeNLAEditor.sound_strips`
* :class:`bpy.types.ThemeNLAEditor.sound_strips_selected`
* :class:`bpy.types.ThemeNLAEditor.transition_strips`
* :class:`bpy.types.ThemeNLAEditor.transition_strips_selected`
* :class:`bpy.types.ThemeNLAEditor.tweak`
* :class:`bpy.types.ThemeNLAEditor.tweak_duplicate`
Removed
^^^^^^^
* **bars**
* **bars_selected**
bpy.types.SculptCapabilities
----------------------------
Added
^^^^^
* :class:`bpy.types.SculptCapabilities.has_overlay`
* :class:`bpy.types.SculptCapabilities.has_texture_angle`
* :class:`bpy.types.SculptCapabilities.has_texture_angle_source`
bpy.types.ImageFormatSettings
-----------------------------
Added
^^^^^
* :class:`bpy.types.ImageFormatSettings.display_settings`
* :class:`bpy.types.ImageFormatSettings.view_settings`
bpy.types.Property
------------------
Added
^^^^^
* :class:`bpy.types.Property.is_library_editable`
bpy.types.MovieTrackingTrack
----------------------------
Added
^^^^^
* :class:`bpy.types.MovieTrackingTrack.grease_pencil`
* :class:`bpy.types.MovieTrackingTrack.motion_model`
* :class:`bpy.types.MovieTrackingTrack.use_alpha_preview`
* :class:`bpy.types.MovieTrackingTrack.use_brute`
* :class:`bpy.types.MovieTrackingTrack.use_mask`
* :class:`bpy.types.MovieTrackingTrack.use_normalization`
Removed
^^^^^^^
* **pattern_max**
* **pattern_min**
* **pyramid_levels**
* **search_max**
* **search_min**
* **tracker**
bpy.types.CompositorNodeBlur
----------------------------
Added
^^^^^
* :class:`bpy.types.CompositorNodeBlur.use_variable_size`
bpy.types.Object
----------------
Added
^^^^^
* :class:`bpy.types.Object.dm_info`
* :class:`bpy.types.Object.is_deform_modified`
* :class:`bpy.types.Object.layers_local_view`
Renamed
^^^^^^^
* **animation_visualisation** -> :class:`bpy.types.Object.animation_visualization`
bpy.types.UserPreferencesSystem
-------------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesSystem.use_gpu_mipmap`
Removed
^^^^^^^
* **compute_device**
* **compute_device_type**
bpy.types.Sequence
------------------
Added
^^^^^
* :class:`bpy.types.Sequence.modifiers`
* :class:`bpy.types.Sequence.use_linear_modifiers`
Removed
^^^^^^^
* **input_1**
* **input_2**
* **input_3**
* **input_count**
* **waveform**
bpy.types.ConsoleLine
---------------------
Added
^^^^^
* :class:`bpy.types.ConsoleLine.type`
bpy.types.Region
----------------
Added
^^^^^
* :class:`bpy.types.Region.view2d`
* :class:`bpy.types.Region.x`
* :class:`bpy.types.Region.y`
bpy.types.SpaceClipEditor
-------------------------
Added
^^^^^
* :class:`bpy.types.SpaceClipEditor.grease_pencil_source`
* :class:`bpy.types.SpaceClipEditor.mask`
* :class:`bpy.types.SpaceClipEditor.mask_draw_type`
* :class:`bpy.types.SpaceClipEditor.pivot_point`
* :class:`bpy.types.SpaceClipEditor.show_graph_hidden`
* :class:`bpy.types.SpaceClipEditor.show_graph_only_selected`
* :class:`bpy.types.SpaceClipEditor.show_mask_smooth`
* :class:`bpy.types.SpaceClipEditor.show_seconds`
bpy.types.NodeSocket
--------------------
Added
^^^^^
* :class:`bpy.types.NodeSocket.hide`
* :class:`bpy.types.NodeSocket.is_linked`
bpy.types.MovieClipSequence
---------------------------
Removed
^^^^^^^
* **color_balance**
* **use_color_balance**
bpy.types.Node
--------------
Added
^^^^^
* :class:`bpy.types.Node.color`
* :class:`bpy.types.Node.hide`
* :class:`bpy.types.Node.mute`
* :class:`bpy.types.Node.select`
* :class:`bpy.types.Node.show_options`
* :class:`bpy.types.Node.show_preview`
* :class:`bpy.types.Node.use_custom_color`
bpy.types.SceneSequence
-----------------------
Removed
^^^^^^^
* **color_balance**
* **use_color_balance**
bpy.types.CompositorNodeOutputFile
----------------------------------
Added
^^^^^
* :class:`bpy.types.CompositorNodeOutputFile.file_slots`
* :class:`bpy.types.CompositorNodeOutputFile.layer_slots`
Removed
^^^^^^^
* **active_input**
bpy.types.ObjectBase
--------------------
Added
^^^^^
* :class:`bpy.types.ObjectBase.layers_local_view`
bpy.types.CyclesCameraSettings
------------------------------
Added
^^^^^
* :class:`bpy.types.CyclesCameraSettings.fisheye_fov`
* :class:`bpy.types.CyclesCameraSettings.fisheye_lens`
* :class:`bpy.types.CyclesCameraSettings.panorama_type`
bpy.types.CompositorNodeDefocus
-------------------------------
Removed
^^^^^^^
* **samples**
bpy.types.KeyMapItems
---------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.KeyMapItems.new` (idname, type, value, any, shift, ctrl, alt, oskey, key_modifier, head), *was (idname, type, value, any, shift, ctrl, alt, oskey, key_modifier)*
bpy.types.CollisionSettings
---------------------------
Added
^^^^^
* :class:`bpy.types.CollisionSettings.stickiness`
Removed
^^^^^^^
* **stickness**
bpy.types.GlowSequence
----------------------
Added
^^^^^
* :class:`bpy.types.GlowSequence.input_1`
* :class:`bpy.types.GlowSequence.input_count`
bpy.types.MouseSensor
---------------------
Added
^^^^^
* :class:`bpy.types.MouseSensor.use_pulse`
bpy.types.MovieSequence
-----------------------
Removed
^^^^^^^
* **color_balance**
* **use_color_balance**
bpy.types.Pose
--------------
Renamed
^^^^^^^
* **animation_visualisation** -> :class:`bpy.types.Pose.animation_visualization`
bpy.types.ThemeSequenceEditor
-----------------------------
Removed
^^^^^^^
* **plugin_strip**
bpy.types.IMAGE_UV_sculpt
-------------------------
Added
^^^^^
* :class:`bpy.types.IMAGE_UV_sculpt.prop_unified_weight`
bpy.types.SpaceImageEditor
--------------------------
Added
^^^^^
* :class:`bpy.types.SpaceImageEditor.cursor_location`
* :class:`bpy.types.SpaceImageEditor.mask`
* :class:`bpy.types.SpaceImageEditor.mask_draw_type`
* :class:`bpy.types.SpaceImageEditor.mode`
* :class:`bpy.types.SpaceImageEditor.pivot_point`
* :class:`bpy.types.SpaceImageEditor.show_mask_smooth`
* :class:`bpy.types.SpaceImageEditor.show_maskedit`
Removed
^^^^^^^
* **curve**
* **use_grease_pencil**
* **use_image_paint**
bpy.types.UserPreferencesFilePaths
----------------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesFilePaths.i18n_branches_directory`
Removed
^^^^^^^
* **sequence_plugin_directory**
* **texture_plugin_directory**
bpy.types.CompositorNodeDilateErode
-----------------------------------
Added
^^^^^
* :class:`bpy.types.CompositorNodeDilateErode.edge`
* :class:`bpy.types.CompositorNodeDilateErode.falloff`
* :class:`bpy.types.CompositorNodeDilateErode.type`
bpy.types.ScrewModifier
-----------------------
Added
^^^^^
* :class:`bpy.types.ScrewModifier.use_smooth_shade`
bpy.types.SpaceNodeEditor
-------------------------
Added
^^^^^
* :class:`bpy.types.SpaceNodeEditor.cursor_location`
* :class:`bpy.types.SpaceNodeEditor.edit_tree`
* :class:`bpy.types.SpaceNodeEditor.show_highlight`
* :class:`bpy.types.SpaceNodeEditor.use_hidden_preview`
bpy.types.SpaceView3D
---------------------
Added
^^^^^
* :class:`bpy.types.SpaceView3D.layers_local_view`
* :class:`bpy.types.SpaceView3D.show_backface_culling`
bpy.types.Area
--------------
Added
^^^^^
* :class:`bpy.types.Area.x`
* :class:`bpy.types.Area.y`
bpy.types.RenderLayer
---------------------
Added
^^^^^
* :class:`bpy.types.RenderLayer.layers_exclude`
bpy.types.MovieTracking
-----------------------
Added
^^^^^
* :class:`bpy.types.MovieTracking.dopesheet`
bpy.types.MovieTrackingSettings
-------------------------------
Added
^^^^^
* :class:`bpy.types.MovieTrackingSettings.default_motion_model`
* :class:`bpy.types.MovieTrackingSettings.use_default_brute`
* :class:`bpy.types.MovieTrackingSettings.use_default_mask`
* :class:`bpy.types.MovieTrackingSettings.use_default_normalization`
* :class:`bpy.types.MovieTrackingSettings.use_tripod_solver`
Removed
^^^^^^^
* **default_pyramid_levels**
* **default_tracker**
bpy.types.CompositorNodeIDMask
------------------------------
Renamed
^^^^^^^
* **use_smooth_mask** -> :class:`bpy.types.CompositorNodeIDMask.use_antialiasing`
bpy.types.UserPreferencesInput
------------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesInput.ndof_orbit_sensitivity`
* :class:`bpy.types.UserPreferencesInput.ndof_view_rotate_method`
bpy.types.Brush
---------------
Added
^^^^^
* :class:`bpy.types.Brush.mask_tool`
* :class:`bpy.types.Brush.weight`
bpy.types.SpaceSequenceEditor
-----------------------------
Added
^^^^^
* :class:`bpy.types.SpaceSequenceEditor.overlay_type`
Removed
^^^^^^^
* **use_grease_pencil**
bpy.types.MovieTrackingMarkers
------------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.MovieTrackingMarkers.find_frame` (frame, exact), *was (frame)*
bpy.types.UILayout
------------------
Added
^^^^^
* :class:`bpy.types.UILayout.template_colormanaged_view_settings`
* :class:`bpy.types.UILayout.template_colorspace_settings`
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.UILayout.template_image_settings` (image_settings, color_management), *was (image_settings)*
bpy.types.ID
------------
Added
^^^^^
* :class:`bpy.types.ID.is_library_indirect`
bpy.types.SpaceGraphEditor
--------------------------
Added
^^^^^
* :class:`bpy.types.SpaceGraphEditor.show_group_colors`
bpy.types.Mesh
--------------
Added
^^^^^
* :class:`bpy.types.Mesh.skin_vertices`
Removed
^^^^^^^
* **sticky**
bpy.types.ShaderNodes
---------------------
Added
^^^^^
* :class:`bpy.types.ShaderNodes.active`
bpy.types.ColorSequence
-----------------------
Added
^^^^^
* :class:`bpy.types.ColorSequence.input_count`
bpy.types.ShaderNodeMath
------------------------
Added
^^^^^
* :class:`bpy.types.ShaderNodeMath.use_clamp`
bpy.types.Paint
---------------
Added
^^^^^
* :class:`bpy.types.Paint.input_samples`
bpy.types.ShaderNodeTexImage
----------------------------
Added
^^^^^
* :class:`bpy.types.ShaderNodeTexImage.image_user`
* :class:`bpy.types.ShaderNodeTexImage.projection`
* :class:`bpy.types.ShaderNodeTexImage.projection_blend`
bpy.types.UserPreferencesView
-----------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesView.use_mouse_depth_cursor`
Renamed
^^^^^^^
* **use_mouse_auto_depth** -> :class:`bpy.types.UserPreferencesView.use_mouse_depth_navigate`
bpy.types.CompositorNodeMath
----------------------------
Added
^^^^^
* :class:`bpy.types.CompositorNodeMath.use_clamp`
bpy.types.Material
------------------
Added
^^^^^
* :class:`bpy.types.Material.use_uv_project`
bpy.types.ThemeNodeEditor
-------------------------
Added
^^^^^
* :class:`bpy.types.ThemeNodeEditor.frame_node`
* :class:`bpy.types.ThemeNodeEditor.node_active`
* :class:`bpy.types.ThemeNodeEditor.node_selected`
bpy.types.Camera
----------------
Removed
^^^^^^^
* **use_panorama**
bpy.types.UnifiedPaintSettings
------------------------------
Added
^^^^^
* :class:`bpy.types.UnifiedPaintSettings.use_unified_weight`
* :class:`bpy.types.UnifiedPaintSettings.weight`
bpy.types.TextureNodes
----------------------
Added
^^^^^
* :class:`bpy.types.TextureNodes.active`
bpy.types.MovieTrackingMarker
-----------------------------
Added
^^^^^
* :class:`bpy.types.MovieTrackingMarker.pattern_bound_box`
* :class:`bpy.types.MovieTrackingMarker.pattern_corners`
* :class:`bpy.types.MovieTrackingMarker.search_max`
* :class:`bpy.types.MovieTrackingMarker.search_min`
bpy.types.CyclesWorldSettings
-----------------------------
Added
^^^^^
* :class:`bpy.types.CyclesWorldSettings.samples`
bpy.types.LatticePoint
----------------------
Added
^^^^^
* :class:`bpy.types.LatticePoint.select`
2.64 to 2.65
============
bpy.types.SmokeDomainSettings
-----------------------------
Added
^^^^^
* :class:`bpy.types.SmokeDomainSettings.adapt_margin`
* :class:`bpy.types.SmokeDomainSettings.adapt_threshold`
* :class:`bpy.types.SmokeDomainSettings.additional_res`
* :class:`bpy.types.SmokeDomainSettings.burning_rate`
* :class:`bpy.types.SmokeDomainSettings.flame_ignition`
* :class:`bpy.types.SmokeDomainSettings.flame_max_temp`
* :class:`bpy.types.SmokeDomainSettings.flame_smoke`
* :class:`bpy.types.SmokeDomainSettings.flame_smoke_color`
* :class:`bpy.types.SmokeDomainSettings.flame_vorticity`
* :class:`bpy.types.SmokeDomainSettings.use_adaptive_domain`
Removed
^^^^^^^
* **scale**
bpy.types.BezierSplinePoint
---------------------------
Renamed
^^^^^^^
* **weight** -> :class:`bpy.types.BezierSplinePoint.weight_softbody`
bpy.types.Material
------------------
Added
^^^^^
* :class:`bpy.types.Material.use_light_group_local`
bpy.types.Curve
---------------
Added
^^^^^
* :class:`bpy.types.Curve.use_map_taper`
bpy.types.EffectorWeights
-------------------------
Added
^^^^^
* :class:`bpy.types.EffectorWeights.smokeflow`
bpy.types.FieldSettings
-----------------------
Added
^^^^^
* :class:`bpy.types.FieldSettings.source_object`
* :class:`bpy.types.FieldSettings.use_smoke_density`
bpy.types.GPencilFrame
----------------------
Added
^^^^^
* :class:`bpy.types.GPencilFrame.clear`
bpy.types.UserPreferencesView
-----------------------------
Renamed
^^^^^^^
* **quit_dialog** -> :class:`bpy.types.UserPreferencesView.use_quit_dialog`
bpy.types.GreasePencilLayers
----------------------------
Added
^^^^^
* :class:`bpy.types.GreasePencilLayers.new`
* :class:`bpy.types.GreasePencilLayers.remove`
bpy.types.PointCache
--------------------
Removed
^^^^^^^
* **use_quick_cache**
bpy.types.KinematicConstraint
-----------------------------
Removed
^^^^^^^
* **use_target**
bpy.types.DopeSheet
-------------------
Added
^^^^^
* :class:`bpy.types.DopeSheet.show_only_errors`
bpy.types.UILayout
------------------
Renamed
^^^^^^^
* **template_color_wheel** -> :class:`bpy.types.UILayout.template_color_picker`
bpy.types.GPencilStroke
-----------------------
Added
^^^^^
* :class:`bpy.types.GPencilStroke.draw_mode`
bpy.types.UserPreferencesEdit
-----------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesEdit.use_auto_keying_warning`
bpy.types.MovieTrackingObject
-----------------------------
Added
^^^^^
* :class:`bpy.types.MovieTrackingObject.keyframe_a`
* :class:`bpy.types.MovieTrackingObject.keyframe_b`
bpy.types.ShrinkwrapModifier
----------------------------
Added
^^^^^
* :class:`bpy.types.ShrinkwrapModifier.project_limit`
bpy.types.FileSelectParams
--------------------------
Added
^^^^^
* :class:`bpy.types.FileSelectParams.use_filter_backup`
bpy.types.RenderSettings
------------------------
Added
^^^^^
* :class:`bpy.types.RenderSettings.tile_x`
* :class:`bpy.types.RenderSettings.tile_y`
* :class:`bpy.types.RenderSettings.use_persistent_data`
Removed
^^^^^^^
* **parts_x**
* **parts_y**
* **use_sequencer_gl_render**
bpy.types.Sculpt
----------------
Added
^^^^^
* :class:`bpy.types.Sculpt.show_diffuse_color`
bpy.types.SmokeFlowSettings
---------------------------
Added
^^^^^
* :class:`bpy.types.SmokeFlowSettings.density_vertex_group`
* :class:`bpy.types.SmokeFlowSettings.fuel_amount`
* :class:`bpy.types.SmokeFlowSettings.noise_texture`
* :class:`bpy.types.SmokeFlowSettings.smoke_color`
* :class:`bpy.types.SmokeFlowSettings.smoke_flow_source`
* :class:`bpy.types.SmokeFlowSettings.smoke_flow_type`
* :class:`bpy.types.SmokeFlowSettings.surface_distance`
* :class:`bpy.types.SmokeFlowSettings.texture_map_type`
* :class:`bpy.types.SmokeFlowSettings.texture_offset`
* :class:`bpy.types.SmokeFlowSettings.texture_size`
* :class:`bpy.types.SmokeFlowSettings.use_texture`
* :class:`bpy.types.SmokeFlowSettings.uv_layer`
* :class:`bpy.types.SmokeFlowSettings.velocity_normal`
* :class:`bpy.types.SmokeFlowSettings.velocity_random`
* :class:`bpy.types.SmokeFlowSettings.volume_density`
Removed
^^^^^^^
* **use_outflow**
bpy.types.GameObjectSettings
----------------------------
Added
^^^^^
* :class:`bpy.types.GameObjectSettings.collision_group`
* :class:`bpy.types.GameObjectSettings.collision_mask`
bpy.types.SpaceView3D
---------------------
Added
^^^^^
* :class:`bpy.types.SpaceView3D.grid_scale_unit`
* :class:`bpy.types.SpaceView3D.render_border_max_x`
* :class:`bpy.types.SpaceView3D.render_border_max_y`
* :class:`bpy.types.SpaceView3D.render_border_min_x`
* :class:`bpy.types.SpaceView3D.render_border_min_y`
* :class:`bpy.types.SpaceView3D.use_render_border`
bpy.types.DupliObject
---------------------
Added
^^^^^
* :class:`bpy.types.DupliObject.orco`
* :class:`bpy.types.DupliObject.particle_system`
* :class:`bpy.types.DupliObject.persistent_id`
* :class:`bpy.types.DupliObject.type`
* :class:`bpy.types.DupliObject.uv`
Removed
^^^^^^^
* **particle_index**
bpy.types.CyclesRenderSettings
------------------------------
Added
^^^^^
* :class:`bpy.types.CyclesRenderSettings.use_progressive_refine`
bpy.types.MaterialTextureSlot
-----------------------------
Added
^^^^^
* :class:`bpy.types.MaterialTextureSlot.use_map_to_bounds`
bpy.types.MovieSequence
-----------------------
Added
^^^^^
* :class:`bpy.types.MovieSequence.colorspace_settings`
bpy.types.GPencilLayer
----------------------
Added
^^^^^
* :class:`bpy.types.GPencilLayer.clear`
bpy.types.CYCLES
----------------
Added
^^^^^
* :class:`bpy.types.CYCLES.update_script_node`
bpy.types.ImageSequence
-----------------------
Added
^^^^^
* :class:`bpy.types.ImageSequence.colorspace_settings`
bpy.types.LatticePoint
----------------------
Added
^^^^^
* :class:`bpy.types.LatticePoint.weight_softbody`
bpy.types.DecimateModifier
--------------------------
Added
^^^^^
* :class:`bpy.types.DecimateModifier.angle_limit`
* :class:`bpy.types.DecimateModifier.decimate_type`
* :class:`bpy.types.DecimateModifier.invert_vertex_group`
* :class:`bpy.types.DecimateModifier.iterations`
* :class:`bpy.types.DecimateModifier.use_collapse_triangulate`
* :class:`bpy.types.DecimateModifier.use_dissolve_boundaries`
* :class:`bpy.types.DecimateModifier.vertex_group`
bpy.types.UserPreferencesSystem
-------------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesSystem.multi_sample`
Removed
^^^^^^^
* **use_antialiasing**
bpy.types.Text
--------------
Removed
^^^^^^^
* **markers**
bpy.types.GreasePencil
----------------------
Added
^^^^^
* :class:`bpy.types.GreasePencil.clear`
bpy.types.UserPreferencesFilePaths
----------------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesFilePaths.hide_system_bookmarks`
bpy.types.ToolSettings
----------------------
Added
^^^^^
* :class:`bpy.types.ToolSettings.snap_uv_element`
bpy.types.ShaderNodeTexCoord
----------------------------
Added
^^^^^
* :class:`bpy.types.ShaderNodeTexCoord.from_dupli`
bpy.types.RenderEngine
----------------------
Added
^^^^^
* :class:`bpy.types.RenderEngine.update_memory_stats`
* :class:`bpy.types.RenderEngine.update_script_node`
bpy.types.MovieTrackingSettings
-------------------------------
Added
^^^^^
* :class:`bpy.types.MovieTrackingSettings.reconstruction_success_threshold`
* :class:`bpy.types.MovieTrackingSettings.use_fallback_reconstruction`
Removed
^^^^^^^
* **keyframe_a**
* **keyframe_b**
bpy.types.ThemeUserInterface
----------------------------
Added
^^^^^
* :class:`bpy.types.ThemeUserInterface.axis_x`
* :class:`bpy.types.ThemeUserInterface.axis_y`
* :class:`bpy.types.ThemeUserInterface.axis_z`
bpy.types.BlendDataGreasePencils
--------------------------------
Added
^^^^^
* :class:`bpy.types.BlendDataGreasePencils.new`
* :class:`bpy.types.BlendDataGreasePencils.remove`
bpy.types.Object
----------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.Object.dupli_list_create` (scene, settings), *was (scene)*
2.65 to 2.66
============
bpy.types.UILayout
------------------
Added
^^^^^
* :class:`bpy.types.UILayout.enum_item_description`
* :class:`bpy.types.UILayout.enum_item_icon`
* :class:`bpy.types.UILayout.enum_item_name`
* :class:`bpy.types.UILayout.icon`
* :class:`bpy.types.UILayout.template_icon_view`
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.UILayout.label` (text, text_ctxt, translate, icon, icon_value), *was (text, icon)*
* :class:`bpy.types.UILayout.menu` (menu, text, text_ctxt, translate, icon), *was (menu, text, icon)*
* :class:`bpy.types.UILayout.operator` (operator, text, text_ctxt, translate, icon, emboss), *was (operator, text, icon, emboss)*
* :class:`bpy.types.UILayout.operator_menu_enum` (operator, property, text, text_ctxt, translate, icon), *was (operator, property, text, icon)*
* :class:`bpy.types.UILayout.prop` (data, property, text, text_ctxt, translate, icon, expand, slider, toggle, icon_only, event, full_event, emboss, index), *was (data, property, text, icon, expand, slider, toggle, icon_only, event, full_event, emboss, index)*
* :class:`bpy.types.UILayout.prop_enum` (data, property, value, text, text_ctxt, translate, icon), *was (data, property, value, text, icon)*
* :class:`bpy.types.UILayout.prop_menu_enum` (data, property, text, text_ctxt, translate, icon), *was (data, property, text, icon)*
* :class:`bpy.types.UILayout.prop_search` (data, property, search_data, search_property, text, text_ctxt, translate, icon), *was (data, property, search_data, search_property, text, icon)*
* :class:`bpy.types.UILayout.template_any_ID` (data, property, type_property, text, text_ctxt, translate), *was (data, property, type_property, text)*
* :class:`bpy.types.UILayout.template_list` (listtype_name, list_id, dataptr, propname, active_dataptr, active_propname, rows, maxrows, type), *was (data, property, active_data, active_property, prop_list, rows, maxrows, type)*
* :class:`bpy.types.UILayout.template_path_builder` (data, property, root, text, text_ctxt, translate), *was (data, property, root, text)*
bpy.types.Scene
---------------
Added
^^^^^
* :class:`bpy.types.Scene.cycles_curves`
* :class:`bpy.types.Scene.rigidbody_world`
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.Scene.collada_export` (filepath, apply_modifiers, export_mesh_type, selected, include_children, include_armatures, include_shapekeys, deform_bones_only, active_uv_only, include_uv_textures, include_material_textures, use_texture_copies, use_object_instantiation, sort_by_name, second_life), *was (filepath, apply_modifiers, export_mesh_type, selected, include_children, include_armatures, deform_bones_only, active_uv_only, include_uv_textures, include_material_textures, use_texture_copies, use_object_instantiation, sort_by_name, second_life)*
bpy.types.ThemeGraphEditor
--------------------------
Removed
^^^^^^^
* **panel**
bpy.types.Mesh
--------------
Added
^^^^^
* :class:`bpy.types.Mesh.use_customdata_edge_bevel`
* :class:`bpy.types.Mesh.use_customdata_edge_crease`
* :class:`bpy.types.Mesh.use_customdata_vertex_bevel`
Removed
^^^^^^^
* **show_all_edges**
bpy.types.ThemeSpaceGeneric
---------------------------
Added
^^^^^
* :class:`bpy.types.ThemeSpaceGeneric.panelcolors`
bpy.types.ImageFormatSettings
-----------------------------
Added
^^^^^
* :class:`bpy.types.ImageFormatSettings.jpeg2k_codec`
bpy.types.ThemeUserInterface
----------------------------
Added
^^^^^
* :class:`bpy.types.ThemeUserInterface.menu_shadow_fac`
* :class:`bpy.types.ThemeUserInterface.menu_shadow_width`
Removed
^^^^^^^
* **panel**
bpy.types.SceneSequence
-----------------------
Added
^^^^^
* :class:`bpy.types.SceneSequence.alpha_mode`
Removed
^^^^^^^
* **use_premultiply**
bpy.types.UserPreferencesFilePaths
----------------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesFilePaths.use_keep_session`
bpy.types.Node
--------------
Added
^^^^^
* :class:`bpy.types.Node.height`
* :class:`bpy.types.Node.width`
* :class:`bpy.types.Node.width_hidden`
bpy.types.Sculpt
----------------
Added
^^^^^
* :class:`bpy.types.Sculpt.detail_size`
* :class:`bpy.types.Sculpt.symmetrize_direction`
* :class:`bpy.types.Sculpt.use_edge_collapse`
* :class:`bpy.types.Sculpt.use_smooth_shading`
bpy.types.EnumPropertyItem
--------------------------
Added
^^^^^
* :class:`bpy.types.EnumPropertyItem.icon`
bpy.types.ThemePanelColors
--------------------------
Added
^^^^^
* :class:`bpy.types.ThemePanelColors.back`
* :class:`bpy.types.ThemePanelColors.show_back`
bpy.types.WindowManager
-----------------------
Removed
^^^^^^^
* **rigify_active_type**
* **rigify_collection**
* **rigify_types**
bpy.types.ParticleSettings
--------------------------
Added
^^^^^
* :class:`bpy.types.ParticleSettings.cycles`
bpy.types.RenderSettings
------------------------
Added
^^^^^
* :class:`bpy.types.RenderSettings.bake_samples`
* :class:`bpy.types.RenderSettings.use_bake_to_vertex_color`
* :class:`bpy.types.RenderSettings.use_sequencer_gl_textured_solid`
Removed
^^^^^^^
* **use_color_unpremultiply**
bpy.types.MovieClipSequence
---------------------------
Added
^^^^^
* :class:`bpy.types.MovieClipSequence.alpha_mode`
Removed
^^^^^^^
* **use_premultiply**
bpy.types.EffectSequence
------------------------
Added
^^^^^
* :class:`bpy.types.EffectSequence.alpha_mode`
Removed
^^^^^^^
* **use_premultiply**
bpy.types.BrushTextureSlot
--------------------------
Added
^^^^^
* :class:`bpy.types.BrushTextureSlot.tex_paint_map_mode`
bpy.types.Sequences
-------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.Sequences.new_clip` (name, clip, channel, frame_start), *was (name, clip, channel, start_frame)*
* :class:`bpy.types.Sequences.new_effect` (name, type, channel, frame_start, frame_end, seq1, seq2, seq3), *was (name, type, channel, start_frame, end_frame, seq1, seq2, seq3)*
* :class:`bpy.types.Sequences.new_image` (name, filepath, channel, frame_start), *was (name, filepath, channel, start_frame)*
* :class:`bpy.types.Sequences.new_mask` (name, mask, channel, frame_start), *was (name, mask, channel, start_frame)*
* :class:`bpy.types.Sequences.new_movie` (name, filepath, channel, frame_start), *was (name, filepath, channel, start_frame)*
* :class:`bpy.types.Sequences.new_scene` (name, scene, channel, frame_start), *was (name, scene, channel, start_frame)*
* :class:`bpy.types.Sequences.new_sound` (name, filepath, channel, frame_start), *was (name, filepath, channel, start_frame)*
bpy.types.ThemeTextEditor
-------------------------
Added
^^^^^
* :class:`bpy.types.ThemeTextEditor.syntax_preprocessor`
* :class:`bpy.types.ThemeTextEditor.syntax_reserved`
* :class:`bpy.types.ThemeTextEditor.syntax_symbols`
bpy.types.UserPreferencesInput
------------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesInput.use_trackpad_natural`
bpy.types.PoseBone
------------------
Removed
^^^^^^^
* **rigify_parameters**
* **rigify_type**
bpy.types.MetaBall
------------------
Added
^^^^^
* :class:`bpy.types.MetaBall.transform`
bpy.types.Sequence
------------------
Added
^^^^^
* :class:`bpy.types.Sequence.update`
Renamed
^^^^^^^
* **getStripElem** -> :class:`bpy.types.Sequence.strip_elem_from_frame`
bpy.types.LaplacianSmoothModifier
---------------------------------
Added
^^^^^
* :class:`bpy.types.LaplacianSmoothModifier.use_normalized`
bpy.types.Armature
------------------
Removed
^^^^^^^
* **rigify_layers**
bpy.types.Window
----------------
Added
^^^^^
* :class:`bpy.types.Window.height`
* :class:`bpy.types.Window.width`
* :class:`bpy.types.Window.x`
* :class:`bpy.types.Window.y`
bpy.types.Object
----------------
Added
^^^^^
* :class:`bpy.types.Object.convert_space`
* :class:`bpy.types.Object.extra_recalc_data`
* :class:`bpy.types.Object.extra_recalc_object`
* :class:`bpy.types.Object.rigid_body`
* :class:`bpy.types.Object.rigid_body_constraint`
* :class:`bpy.types.Object.show_all_edges`
* :class:`bpy.types.Object.use_dynamic_topology_sculpting`
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.Object.to_mesh` (scene, apply_modifiers, settings, calc_tessface), *was (scene, apply_modifiers, settings)*
bpy.types.SceneGameData
-----------------------
Added
^^^^^
* :class:`bpy.types.SceneGameData.raster_storage`
* :class:`bpy.types.SceneGameData.use_material_caching`
bpy.types.CyclesRenderSettings
------------------------------
Added
^^^^^
* :class:`bpy.types.CyclesRenderSettings.tile_order`
bpy.types.Brush
---------------
Removed
^^^^^^^
* **use_fixed_texture**
bpy.types.SpaceClipEditor
-------------------------
Added
^^^^^
* :class:`bpy.types.SpaceClipEditor.show_grease_pencil`
bpy.types.MovieSequence
-----------------------
Added
^^^^^
* :class:`bpy.types.MovieSequence.alpha_mode`
Removed
^^^^^^^
* **use_premultiply**
bpy.types.SpaceNodeEditor
-------------------------
Added
^^^^^
* :class:`bpy.types.SpaceNodeEditor.show_grease_pencil`
bpy.types.MetaSequence
----------------------
Added
^^^^^
* :class:`bpy.types.MetaSequence.alpha_mode`
Removed
^^^^^^^
* **use_premultiply**
bpy.types.ThemeNodeEditor
-------------------------
Added
^^^^^
* :class:`bpy.types.ThemeNodeEditor.distor_node`
* :class:`bpy.types.ThemeNodeEditor.matte_node`
bpy.types.UserPreferencesSystem
-------------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesSystem.use_region_overlap`
bpy.types.CyclesLampSettings
----------------------------
Added
^^^^^
* :class:`bpy.types.CyclesLampSettings.use_multiple_importance_sampling`
bpy.types.CompositorNodeTree
----------------------------
Added
^^^^^
* :class:`bpy.types.CompositorNodeTree.use_groupnode_buffer`
bpy.types.ObjectActuator
------------------------
Added
^^^^^
* :class:`bpy.types.ObjectActuator.use_add_character_location`
* :class:`bpy.types.ObjectActuator.use_character_jump`
bpy.types.Bone
--------------
Added
^^^^^
* :class:`bpy.types.Bone.use_relative_parent`
bpy.types.RenderEngine
----------------------
Added
^^^^^
* :class:`bpy.types.RenderEngine.use_highlight_tiles`
bpy.types.ThemeConsole
----------------------
Added
^^^^^
* :class:`bpy.types.ThemeConsole.select`
bpy.types.ThemeLogicEditor
--------------------------
Removed
^^^^^^^
* **panel**
bpy.types.ParticleSystem
------------------------
Added
^^^^^
* :class:`bpy.types.ParticleSystem.co_hair`
* :class:`bpy.types.ParticleSystem.mcol_on_emitter`
* :class:`bpy.types.ParticleSystem.set_resolution`
* :class:`bpy.types.ParticleSystem.uv_on_emitter`
bpy.types.ThemeProperties
-------------------------
Removed
^^^^^^^
* **panel**
bpy.types.ThemeView3D
---------------------
Removed
^^^^^^^
* **panel**
bpy.types.ImageUser
-------------------
Added
^^^^^
* :class:`bpy.types.ImageUser.frame_current`
bpy.types.SpaceTimeline
-----------------------
Added
^^^^^
* :class:`bpy.types.SpaceTimeline.cache_rigidbody`
bpy.types.Function
------------------
Added
^^^^^
* :class:`bpy.types.Function.use_self_type`
bpy.types.SpaceSequenceEditor
-----------------------------
Added
^^^^^
* :class:`bpy.types.SpaceSequenceEditor.preview_channels`
* :class:`bpy.types.SpaceSequenceEditor.show_grease_pencil`
bpy.types.Image
---------------
Added
^^^^^
* :class:`bpy.types.Image.alpha_mode`
* :class:`bpy.types.Image.channels`
* :class:`bpy.types.Image.is_float`
* :class:`bpy.types.Image.use_alpha`
Removed
^^^^^^^
* **use_color_unpremultiply**
* **use_premultiply**
bpy.types.MovieTrackingObjectTracks
-----------------------------------
Added
^^^^^
* :class:`bpy.types.MovieTrackingObjectTracks.new`
Removed
^^^^^^^
* **add**
bpy.types.MovieTrackingTracks
-----------------------------
Added
^^^^^
* :class:`bpy.types.MovieTrackingTracks.new`
Removed
^^^^^^^
* **add**
bpy.types.DynamicPaintSurface
-----------------------------
Added
^^^^^
* :class:`bpy.types.DynamicPaintSurface.use_color_preview`
bpy.types.SPHFluidSettings
--------------------------
Added
^^^^^
* :class:`bpy.types.SPHFluidSettings.solver`
bpy.types.SpaceView3D
---------------------
Added
^^^^^
* :class:`bpy.types.SpaceView3D.matcap_icon`
* :class:`bpy.types.SpaceView3D.show_grease_pencil`
* :class:`bpy.types.SpaceView3D.use_matcap`
bpy.types.Particle
------------------
Added
^^^^^
* :class:`bpy.types.Particle.uv_on_emitter`
bpy.types.EditBone
------------------
Added
^^^^^
* :class:`bpy.types.EditBone.use_relative_parent`
bpy.types.ThemeFileBrowser
--------------------------
Removed
^^^^^^^
* **tiles**
bpy.types.ParticleHairKey
-------------------------
Added
^^^^^
* :class:`bpy.types.ParticleHairKey.co_object`
Renamed
^^^^^^^
* **co_hair_space** -> :class:`bpy.types.ParticleHairKey.co_local`
bpy.types.ImageSequence
-----------------------
Added
^^^^^
* :class:`bpy.types.ImageSequence.alpha_mode`
Removed
^^^^^^^
* **use_premultiply**
bpy.types.MaskSequence
----------------------
Added
^^^^^
* :class:`bpy.types.MaskSequence.alpha_mode`
Removed
^^^^^^^
* **use_premultiply**
bpy.types.BlendDataMeshes
-------------------------
Added
^^^^^
* :class:`bpy.types.BlendDataMeshes.new_from_object`
bpy.types.Addon
---------------
Added
^^^^^
* :class:`bpy.types.Addon.preferences`
bpy.types.Region
----------------
Added
^^^^^
* :class:`bpy.types.Region.callback_add`
bpy.types.Property
------------------
Added
^^^^^
* :class:`bpy.types.Property.icon`
bpy.types.SpaceImageEditor
--------------------------
Added
^^^^^
* :class:`bpy.types.SpaceImageEditor.show_grease_pencil`
2.66 to 2.67
============
bpy.types.SmokeDomainSettings
-----------------------------
Renamed
^^^^^^^
* **smooth_emitter** -> :class:`bpy.types.SmokeDomainSettings.use_smooth_emitter`
bpy.types.NodeLink
------------------
Added
^^^^^
* :class:`bpy.types.NodeLink.is_hidden`
* :class:`bpy.types.NodeLink.is_valid`
bpy.types.ParticleSettings
--------------------------
Renamed
^^^^^^^
* **adaptive_subframes** -> :class:`bpy.types.ParticleSettings.use_adaptive_subframes`
bpy.types.SmokeFlowSettings
---------------------------
Renamed
^^^^^^^
* **initial_velocity** -> :class:`bpy.types.SmokeFlowSettings.use_initial_velocity`
bpy.types.SpaceNodeEditor
-------------------------
Added
^^^^^
* :class:`bpy.types.SpaceNodeEditor.path`
* :class:`bpy.types.SpaceNodeEditor.pin`
bpy.types.SpeedControlSequence
------------------------------
Removed
^^^^^^^
* **use_frame_blend**
bpy.types.MeshVertex
--------------------
Added
^^^^^
* :class:`bpy.types.MeshVertex.undeformed_co`
bpy.types.LoopColors
--------------------
Added
^^^^^
* :class:`bpy.types.LoopColors.remove`
bpy.types.SceneGameData
-----------------------
Renamed
^^^^^^^
* **restrict_animation_updates** -> :class:`bpy.types.SceneGameData.use_restrict_animation_updates`
bpy.types.NodeSocket
--------------------
Added
^^^^^
* :class:`bpy.types.NodeSocket.bl_idname`
* :class:`bpy.types.NodeSocket.draw`
* :class:`bpy.types.NodeSocket.draw_color`
* :class:`bpy.types.NodeSocket.enabled`
* :class:`bpy.types.NodeSocket.identifier`
* :class:`bpy.types.NodeSocket.in_out`
* :class:`bpy.types.NodeSocket.link_limit`
* :class:`bpy.types.NodeSocket.node`
Removed
^^^^^^^
* **group_socket**
bpy.types.CompositorNode
------------------------
Added
^^^^^
* :class:`bpy.types.CompositorNode.init`
* :class:`bpy.types.CompositorNode.poll`
* :class:`bpy.types.CompositorNode.tag_need_exec`
* :class:`bpy.types.CompositorNode.update`
Removed
^^^^^^^
* **type**
bpy.types.SolidifyModifier
--------------------------
Added
^^^^^
* :class:`bpy.types.SolidifyModifier.thickness_clamp`
bpy.types.RigidBodyObject
-------------------------
Renamed
^^^^^^^
* **start_deactivated** -> :class:`bpy.types.RigidBodyObject.use_start_deactivated`
bpy.types.ThemeNodeEditor
-------------------------
Added
^^^^^
* :class:`bpy.types.ThemeNodeEditor.group_socket_node`
bpy.types.CyclesRenderSettings
------------------------------
Added
^^^^^
* :class:`bpy.types.CyclesRenderSettings.subsurface_samples`
* :class:`bpy.types.CyclesRenderSettings.use_layer_samples`
bpy.types.RigidBodyConstraint
-----------------------------
Added
^^^^^
* :class:`bpy.types.RigidBodyConstraint.motor_ang_max_impulse`
* :class:`bpy.types.RigidBodyConstraint.motor_ang_target_velocity`
* :class:`bpy.types.RigidBodyConstraint.motor_lin_max_impulse`
* :class:`bpy.types.RigidBodyConstraint.motor_lin_target_velocity`
* :class:`bpy.types.RigidBodyConstraint.use_motor_ang`
* :class:`bpy.types.RigidBodyConstraint.use_motor_lin`
Renamed
^^^^^^^
* **num_solver_iterations** -> :class:`bpy.types.RigidBodyConstraint.solver_iterations`
* **override_solver_iterations** -> :class:`bpy.types.RigidBodyConstraint.use_override_solver_iterations`
bpy.types.RigidBodyWorld
------------------------
Added
^^^^^
* :class:`bpy.types.RigidBodyWorld.convex_sweep_test`
Renamed
^^^^^^^
* **num_solver_iterations** -> :class:`bpy.types.RigidBodyWorld.solver_iterations`
bpy.types.Image
---------------
Renamed
^^^^^^^
* **view_as_render** -> :class:`bpy.types.Image.use_view_as_render`
bpy.types.DomainFluidSettings
-----------------------------
Added
^^^^^
* :class:`bpy.types.DomainFluidSettings.threads`
Renamed
^^^^^^^
* **surface_noobs** -> :class:`bpy.types.DomainFluidSettings.use_surface_noobs`
bpy.types.Operator
------------------
Added
^^^^^
* :class:`bpy.types.Operator.bl_translation_context`
bpy.types.ThemeGraphEditor
--------------------------
Added
^^^^^
* :class:`bpy.types.ThemeGraphEditor.vertex_unreferenced`
bpy.types.ShaderNode
--------------------
Added
^^^^^
* :class:`bpy.types.ShaderNode.init`
* :class:`bpy.types.ShaderNode.poll`
Removed
^^^^^^^
* **type**
bpy.types.TextureNodeTree
-------------------------
Removed
^^^^^^^
* **nodes**
bpy.types.SpaceUserPreferences
------------------------------
Added
^^^^^
* :class:`bpy.types.SpaceUserPreferences.filter_type`
bpy.types.SPHFluidSettings
--------------------------
Renamed
^^^^^^^
* **factor_density** -> :class:`bpy.types.SPHFluidSettings.use_factor_density`
bpy.types.NodeLinks
-------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.NodeLinks.new` (input, output, verify_limits), *was (input, output)*
bpy.types.CyclesCurveRenderSettings
-----------------------------------
Added
^^^^^
* :class:`bpy.types.CyclesCurveRenderSettings.maximum_width`
* :class:`bpy.types.CyclesCurveRenderSettings.minimum_width`
bpy.types.CompositorNodeTree
----------------------------
Added
^^^^^
* :class:`bpy.types.CompositorNodeTree.use_viewer_border`
Removed
^^^^^^^
* **nodes**
Renamed
^^^^^^^
* **two_pass** -> :class:`bpy.types.CompositorNodeTree.use_two_pass`
bpy.types.OceanModifier
-----------------------
Removed
^^^^^^^
* **is_build_enabled**
bpy.types.BevelModifier
-----------------------
Added
^^^^^
* :class:`bpy.types.BevelModifier.segments`
* :class:`bpy.types.BevelModifier.use_clamp_overlap`
* :class:`bpy.types.BevelModifier.vertex_group`
bpy.types.BlendDataMeshes
-------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.BlendDataMeshes.new_from_object` (scene, object, apply_modifiers, settings, calc_tessface, calc_undeformed), *was (scene, object, apply_modifiers, settings, calc_tessface)*
bpy.types.Object
----------------
Added
^^^^^
* :class:`bpy.types.Object.update_from_editmode`
Renamed
^^^^^^^
* **extra_recalc_data** -> :class:`bpy.types.Object.use_extra_recalc_data`
* **extra_recalc_object** -> :class:`bpy.types.Object.use_extra_recalc_object`
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.Object.to_mesh` (scene, apply_modifiers, settings, calc_tessface, calc_undeformed), *was (scene, apply_modifiers, settings, calc_tessface)*
bpy.types.RenderLayer
---------------------
Added
^^^^^
* :class:`bpy.types.RenderLayer.use_freestyle`
bpy.types.ShaderNodeTree
------------------------
Removed
^^^^^^^
* **nodes**
bpy.types.Scene
---------------
Added
^^^^^
* :class:`bpy.types.Scene.print_3d`
* :class:`bpy.types.Scene.ray_cast`
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.Scene.collada_export` (filepath, apply_modifiers, export_mesh_type, selected, include_children, include_armatures, include_shapekeys, deform_bones_only, active_uv_only, include_uv_textures, include_material_textures, use_texture_copies, use_ngons, use_object_instantiation, sort_by_name, second_life, export_transformation_type), *was (filepath, apply_modifiers, export_mesh_type, selected, include_children, include_armatures, include_shapekeys, deform_bones_only, active_uv_only, include_uv_textures, include_material_textures, use_texture_copies, use_object_instantiation, sort_by_name, second_life)*
bpy.types.Menu
--------------
Added
^^^^^
* :class:`bpy.types.Menu.bl_translation_context`
bpy.types.ImagePaint
--------------------
Removed
^^^^^^^
* **use_projection**
bpy.types.NodeTree
------------------
Added
^^^^^
* :class:`bpy.types.NodeTree.active_input`
* :class:`bpy.types.NodeTree.active_output`
* :class:`bpy.types.NodeTree.bl_description`
* :class:`bpy.types.NodeTree.bl_icon`
* :class:`bpy.types.NodeTree.bl_idname`
* :class:`bpy.types.NodeTree.bl_label`
* :class:`bpy.types.NodeTree.get_from_context`
* :class:`bpy.types.NodeTree.interface_update`
* :class:`bpy.types.NodeTree.nodes`
* :class:`bpy.types.NodeTree.poll`
* :class:`bpy.types.NodeTree.update`
* :class:`bpy.types.NodeTree.view_center`
bpy.types.Mesh
--------------
Added
^^^^^
* :class:`bpy.types.Mesh.show_extra_edge_angle`
* :class:`bpy.types.Mesh.show_freestyle_edge_marks`
* :class:`bpy.types.Mesh.show_freestyle_face_marks`
* :class:`bpy.types.Mesh.show_statvis`
* :class:`bpy.types.Mesh.show_weight`
bpy.types.ToolSettings
----------------------
Added
^^^^^
* :class:`bpy.types.ToolSettings.statvis`
* :class:`bpy.types.ToolSettings.vertex_group_user`
bpy.types.WindowManager
-----------------------
Added
^^^^^
* :class:`bpy.types.WindowManager.progress_begin`
* :class:`bpy.types.WindowManager.progress_end`
* :class:`bpy.types.WindowManager.progress_update`
bpy.types.SequenceEditor
------------------------
Renamed
^^^^^^^
* **overlay_lock** -> :class:`bpy.types.SequenceEditor.use_overlay_lock`
bpy.types.Macro
---------------
Added
^^^^^
* :class:`bpy.types.Macro.bl_translation_context`
bpy.types.BrushTextureSlot
--------------------------
Added
^^^^^
* :class:`bpy.types.BrushTextureSlot.mask_map_mode`
bpy.types.RenderSettings
------------------------
Added
^^^^^
* :class:`bpy.types.RenderSettings.line_thickness`
* :class:`bpy.types.RenderSettings.line_thickness_mode`
* :class:`bpy.types.RenderSettings.use_freestyle`
bpy.types.ThemeImageEditor
--------------------------
Added
^^^^^
* :class:`bpy.types.ThemeImageEditor.freestyle_face_mark`
* :class:`bpy.types.ThemeImageEditor.vertex_unreferenced`
bpy.types.UserPreferencesSystem
-------------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesSystem.image_draw_method`
* :class:`bpy.types.UserPreferencesSystem.use_translate_new_dataname`
bpy.types.Panel
---------------
Added
^^^^^
* :class:`bpy.types.Panel.bl_translation_context`
bpy.types.Brush
---------------
Added
^^^^^
* :class:`bpy.types.Brush.brush_capabilities`
* :class:`bpy.types.Brush.cursor_overlay_alpha`
* :class:`bpy.types.Brush.jitter_absolute`
* :class:`bpy.types.Brush.mask_overlay_alpha`
* :class:`bpy.types.Brush.mask_stencil_dimension`
* :class:`bpy.types.Brush.mask_stencil_pos`
* :class:`bpy.types.Brush.mask_texture`
* :class:`bpy.types.Brush.mask_texture_slot`
* :class:`bpy.types.Brush.sculpt_stroke_method`
* :class:`bpy.types.Brush.stencil_dimension`
* :class:`bpy.types.Brush.stencil_pos`
* :class:`bpy.types.Brush.use_cursor_overlay`
* :class:`bpy.types.Brush.use_cursor_overlay_override`
* :class:`bpy.types.Brush.use_primary_overlay_override`
* :class:`bpy.types.Brush.use_relative_jitter`
* :class:`bpy.types.Brush.use_secondary_overlay_override`
Renamed
^^^^^^^
* **use_texture_overlay** -> :class:`bpy.types.Brush.use_primary_overlay`
* **use_texture_overlay** -> :class:`bpy.types.Brush.use_secondary_overlay`
bpy.types.TextureNode
---------------------
Added
^^^^^
* :class:`bpy.types.TextureNode.init`
* :class:`bpy.types.TextureNode.poll`
Removed
^^^^^^^
* **type**
bpy.types.DopeSheet
-------------------
Added
^^^^^
* :class:`bpy.types.DopeSheet.show_linestyles`
bpy.types.NlaStrip
------------------
Added
^^^^^
* :class:`bpy.types.NlaStrip.use_sync_length`
bpy.types.UILayout
------------------
Added
^^^^^
* :class:`bpy.types.UILayout.template_component_menu`
* :class:`bpy.types.UILayout.template_movieclip_information`
* :class:`bpy.types.UILayout.template_node_socket`
bpy.types.BlendData
-------------------
Added
^^^^^
* :class:`bpy.types.BlendData.linestyles`
bpy.types.SimpleDeformModifier
------------------------------
Added
^^^^^
* :class:`bpy.types.SimpleDeformModifier.angle`
bpy.types.RemeshModifier
------------------------
Renamed
^^^^^^^
* **remove_disconnected_pieces** -> :class:`bpy.types.RemeshModifier.use_remove_disconnected`
bpy.types.CyclesCurveSettings
-----------------------------
Added
^^^^^
* :class:`bpy.types.CyclesCurveSettings.radius_scale`
bpy.types.ThemeView3D
---------------------
Added
^^^^^
* :class:`bpy.types.ThemeView3D.extra_edge_angle`
* :class:`bpy.types.ThemeView3D.freestyle_edge_mark`
* :class:`bpy.types.ThemeView3D.freestyle_face_mark`
* :class:`bpy.types.ThemeView3D.vertex_unreferenced`
bpy.types.UVTextures
--------------------
Added
^^^^^
* :class:`bpy.types.UVTextures.remove`
bpy.types.SceneRenderLayer
--------------------------
Added
^^^^^
* :class:`bpy.types.SceneRenderLayer.freestyle_settings`
* :class:`bpy.types.SceneRenderLayer.use_freestyle`