forked from bartvdbraak/blender
174 lines
3.8 KiB
C++
174 lines
3.8 KiB
C++
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License
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*/
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#ifndef __UTIL_TASK_H__
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#define __UTIL_TASK_H__
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#include "util_list.h"
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#include "util_thread.h"
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#include "util_vector.h"
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CCL_NAMESPACE_BEGIN
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class Task;
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class TaskPool;
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class TaskScheduler;
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typedef boost::function<void(void)> TaskRunFunction;
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/* Task
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*
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* Base class for tasks to be executed in threads. */
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class Task
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{
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public:
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Task() {};
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Task(const TaskRunFunction& run_) : run(run_) {}
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virtual ~Task() {}
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TaskRunFunction run;
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};
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/* Task Pool
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*
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* Pool of tasks that will be executed by the central TaskScheduler.For each
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* pool, we can wait for all tasks to be done, or cancel them before they are
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* done.
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*
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* The run callback that actually executes the task may be created like this:
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* function_bind(&MyClass::task_execute, this, _1, _2) */
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class TaskPool
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{
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public:
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TaskPool();
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~TaskPool();
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void push(Task *task, bool front = false);
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void push(const TaskRunFunction& run, bool front = false);
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void wait_work(); /* work and wait until all tasks are done */
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void cancel(); /* cancel all tasks, keep worker threads running */
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void stop(); /* stop all worker threads */
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bool canceled(); /* for worker threads, test if canceled */
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protected:
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friend class TaskScheduler;
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void num_decrease(int done);
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void num_increase();
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thread_mutex num_mutex;
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thread_condition_variable num_cond;
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int num;
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bool do_cancel;
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};
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/* Task Scheduler
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*
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* Central scheduler that holds running threads ready to execute tasks. A singe
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* queue holds the task from all pools. */
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class TaskScheduler
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{
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public:
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static void init(int num_threads = 0);
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static void exit();
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/* number of threads that can work on task */
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static int num_threads() { return threads.size(); }
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/* test if any session is using the scheduler */
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static bool active() { return users != 0; }
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protected:
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friend class TaskPool;
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struct Entry {
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Task *task;
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TaskPool *pool;
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};
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static thread_mutex mutex;
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static int users;
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static vector<thread*> threads;
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static bool do_exit;
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static list<Entry> queue;
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static thread_mutex queue_mutex;
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static thread_condition_variable queue_cond;
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static void thread_run(int thread_id);
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static bool thread_wait_pop(Entry& entry);
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static void push(Entry& entry, bool front);
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static void clear(TaskPool *pool);
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};
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/* Dedicated Task Pool
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*
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* Like a TaskPool, but will launch one dedicated thread to execute all tasks.
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*
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* The run callback that actually executes the task may be created like this:
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* function_bind(&MyClass::task_execute, this, _1, _2) */
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class DedicatedTaskPool
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{
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public:
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DedicatedTaskPool();
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~DedicatedTaskPool();
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void push(Task *task, bool front = false);
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void push(const TaskRunFunction& run, bool front = false);
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void wait(); /* wait until all tasks are done */
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void cancel(); /* cancel all tasks, keep worker thread running */
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void stop(); /* stop worker thread */
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bool canceled(); /* for worker thread, test if canceled */
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protected:
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void num_decrease(int done);
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void num_increase();
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void thread_run();
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bool thread_wait_pop(Task*& entry);
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void clear();
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thread_mutex num_mutex;
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thread_condition_variable num_cond;
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list<Task*> queue;
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thread_mutex queue_mutex;
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thread_condition_variable queue_cond;
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int num;
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bool do_cancel;
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bool do_exit;
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thread *worker_thread;
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};
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CCL_NAMESPACE_END
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#endif
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