blender/intern/moto/include/MT_Vector4.h

105 lines
3.2 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file moto/include/MT_Vector4.h
* \ingroup moto
*/
/*
* Copyright (c) 2000 Gino van den Bergen <gino@acm.org>
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Gino van den Bergen makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
*/
#ifndef MT_VECTOR4_H
#define MT_VECTOR4_H
#include <MT_assert.h>
#include "MT_Tuple4.h"
class MT_Vector4 : public MT_Tuple4 {
public:
virtual ~MT_Vector4() {}
MT_Vector4() {}
MT_Vector4(const float *v) : MT_Tuple4(v) {}
MT_Vector4(const double *v) : MT_Tuple4(v) {}
MT_Vector4(MT_Scalar xx, MT_Scalar yy, MT_Scalar zz, MT_Scalar ww) :
MT_Tuple4(xx, yy, zz, ww) {}
MT_Vector4& operator+=(const MT_Vector4& v);
MT_Vector4& operator-=(const MT_Vector4& v);
MT_Vector4& operator*=(MT_Scalar s);
MT_Vector4& operator/=(MT_Scalar s);
MT_Scalar dot(const MT_Vector4& v) const;
MT_Scalar length2() const;
MT_Scalar length() const;
MT_Vector4 absolute() const;
void normalize();
MT_Vector4 normalized() const;
void scale(MT_Scalar x, MT_Scalar y, MT_Scalar z, MT_Scalar w);
MT_Vector4 scaled(MT_Scalar x, MT_Scalar y, MT_Scalar z, MT_Scalar w) const;
bool fuzzyZero() const;
};
MT_Vector4 operator+(const MT_Vector4& v1, const MT_Vector4& v2);
MT_Vector4 operator-(const MT_Vector4& v1, const MT_Vector4& v2);
MT_Vector4 operator-(const MT_Vector4& v);
MT_Vector4 operator*(const MT_Vector4& v, MT_Scalar s);
MT_Vector4 operator*(MT_Scalar s, const MT_Vector4& v);
MT_Vector4 operator/(const MT_Vector4& v, MT_Scalar s);
MT_Scalar MT_dot(const MT_Vector4& v1, const MT_Vector4& v2);
MT_Scalar MT_length2(const MT_Vector4& v);
MT_Scalar MT_length(const MT_Vector4& v);
bool MT_fuzzyZero(const MT_Vector4& v);
bool MT_fuzzyEqual(const MT_Vector4& v1, const MT_Vector4& v2);
#ifdef GEN_INLINED
#include "MT_Vector4.inl"
#endif
#endif