forked from bartvdbraak/blender
ab2c273b12
Also changed shebang to '#!/usr/bin/env python', this is more portable across unixes...
42 lines
1.4 KiB
Python
42 lines
1.4 KiB
Python
#!/usr/bin/env python
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#
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Nathan Letwory.
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#
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# ***** END GPL LICENSE BLOCK *****
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Import ('env')
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sources = ['utfconv.c']
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incs = '.'
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defs = ''
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# This is odd but leave it for now...
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# Why have win32 check here? - this is only used for windows.
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# ... because one day we might want to use it on other platforms.
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if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-mingw', 'linuxcross', 'win64-vc'):
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sources += ['utf_winfunc.c']
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env.BlenderLib('bf_utfconv', sources, Split(incs), Split(defs), libtype=['intern','player'], priority=[0,0])
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