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Joshua Leung b18e661ffc Split off 3D Cursor settings from "View" panel in 3D View
This means that you don't need to have the view panel open all the
time, reducing the amount of scrolling required just to be able to
precisely position the 3D cursor at specific coordinates while
changing some other settings. While most of the settings in the View
panel are less likely to be frequently changed, the 3D cursor can in
some workflows end up needing to be accessed quite frequently.
2011-11-06 06:19:00 +00:00
build_files correct some warnings, also sensor_x was being paassed to object_camera_matrix(...) for x and y args, looks like an accident 2011-11-04 15:21:34 +00:00
doc use (const char*) rather than (char*) where possible. 2011-11-05 11:04:28 +00:00
extern edits to cmake 2011-10-25 13:41:43 +00:00
intern misc doc edits 2011-11-05 01:48:10 +00:00
release Split off 3D Cursor settings from "View" panel in 3D View 2011-11-06 06:19:00 +00:00
source Removed old "bsystem_time()" function, which by now is just a 2011-11-06 06:08:18 +00:00
CMakeLists.txt patch [#28947] Patches for #28943 (Support for XDG Base Directory Specification) 2011-11-02 22:00:22 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile remove po/ since the workflow for translations uses branches which isnt that useful to have within blenders source dir. 2011-11-05 14:26:18 +00:00
SConstruct Modifier compilation tweaks (Blender conference commit) 2011-10-29 23:56:07 +00:00