blender/release/scripts
Campbell Barton b2956ecd00 BMesh Merge
===========

initial merge from BMesh branch,

this replaces the existing mesh format and editmode data structures, for more info see:
http://wiki.blender.org/index.php/Dev:2.6/Source/Modeling/BMesh

this is the work of quite a few developers over the years.


Key Contributors
================

* Geoffrey Bantle (aka) Briggs, original author.
* Joe Eager (aka) joeedh

More recently
* Howard Trickey
* Ender79 aka Ender79 :)


What to Expect
==============

In general blender shouldnt crash on files or totally fail to load scenes,
painting tools etc have been tested to work.

* its quite easy to make the tesselator fail (show holes, missing faces), with non planer ngons.
* most modifiers are working fine but a few had to be re-written - bevel, array - array is much slower, bevel will probably be changed to match trunk soon.
* NavMesh BGE feature isn't functional yet.
* Some UV sticth tools still need porting.
* hair doesnt work right on ngons yet.
* many python scripts will break.
* a python api to BMesh needs to be written still.

(for todo's in code do a searh for BMESH_TODO)
2012-02-19 19:12:36 +00:00
..
modules BMesh Merge 2012-02-19 19:12:36 +00:00
presets svn merge ^/trunk/blender -r44076:44118 2012-02-15 12:08:06 +00:00
startup misc changes from trunk (avoid confusion since these were not intentional differences) 2012-02-19 18:41:30 +00:00
templates Correct mathutils documentation, also correct some python spelling errors and add makefile target check_spelling 2012-02-08 04:37:37 +00:00