forked from bartvdbraak/blender
b2a4fca761
The stencil- and clone-layer menus were printing errors when the mesh had no UV layers due to directly accessing layer names. Fixed by setting menu text to empty if no UV layers exist. Also changed the checkbox label for cloning from another UV layer to read 'Clone' rather than 'Layer'. |
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.. | ||
bl_operators | ||
bl_ui | ||
keyingsets_builtins.py |