forked from bartvdbraak/blender
b2bb9ca39a
[#19854] [bugfix] Fix for broken Rasterizer mouse functions --- This patch fixes the embedded player's ability to control the mouse. For example, hiding and unhiding the mouse cursor did not work in 2.5, nor could the mouse's position be controlled. This was because these parts still needed to be ported to 2.5 window manager code.
178 lines
3.3 KiB
C++
178 lines
3.3 KiB
C++
/**
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* $Id$
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include "KX_BlenderCanvas.h"
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#include "DNA_screen_types.h"
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#include "stdio.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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KX_BlenderCanvas::KX_BlenderCanvas(struct wmWindow *win, RAS_Rect &rect) :
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m_win(win),
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m_frame_rect(rect)
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{
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}
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KX_BlenderCanvas::~KX_BlenderCanvas()
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{
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}
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void KX_BlenderCanvas::Init()
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{
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glDepthFunc(GL_LEQUAL);
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}
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void KX_BlenderCanvas::SwapBuffers()
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{
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BL_SwapBuffers(m_win);
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}
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void KX_BlenderCanvas::BeginFrame()
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{
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LEQUAL);
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}
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void KX_BlenderCanvas::EndFrame()
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{
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// this is needed, else blender distorts a lot
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glPopAttrib();
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glPushAttrib(GL_ALL_ATTRIB_BITS);
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glDisable(GL_FOG);
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}
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void KX_BlenderCanvas::ClearColor(float r,float g,float b,float a)
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{
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glClearColor(r,g,b,a);
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}
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void KX_BlenderCanvas::ClearBuffer(int type)
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{
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int ogltype = 0;
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if (type & RAS_ICanvas::COLOR_BUFFER )
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ogltype |= GL_COLOR_BUFFER_BIT;
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if (type & RAS_ICanvas::DEPTH_BUFFER )
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ogltype |= GL_DEPTH_BUFFER_BIT;
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glClear(ogltype);
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}
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int KX_BlenderCanvas::GetWidth(
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) const {
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return m_frame_rect.GetWidth();
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}
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int KX_BlenderCanvas::GetHeight(
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) const {
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return m_frame_rect.GetHeight();
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}
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RAS_Rect &
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KX_BlenderCanvas::
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GetWindowArea(
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){
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return m_area_rect;
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}
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void
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KX_BlenderCanvas::
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SetViewPort(
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int x1, int y1,
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int x2, int y2
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){
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int vp_width = (x2 - x1) + 1;
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int vp_height = (y2 - y1) + 1;
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int minx = m_frame_rect.GetLeft();
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int miny = m_frame_rect.GetBottom();
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m_area_rect.SetLeft(minx + x1);
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m_area_rect.SetBottom(miny + y1);
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m_area_rect.SetRight(minx + x2);
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m_area_rect.SetTop(miny + y2);
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glViewport(minx + x1, miny + y1, vp_width, vp_height);
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glScissor(minx + x1, miny + y1, vp_width, vp_height);
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}
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void KX_BlenderCanvas::SetMouseState(RAS_MouseState mousestate)
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{
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switch (mousestate)
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{
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case MOUSE_INVISIBLE:
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{
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BL_HideMouse(m_win);
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break;
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}
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case MOUSE_WAIT:
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{
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BL_WaitMouse(m_win);
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break;
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}
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case MOUSE_NORMAL:
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{
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BL_NormalMouse(m_win);
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break;
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}
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default:
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{
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}
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}
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}
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// (0,0) is top left, (width,height) is bottom right
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void KX_BlenderCanvas::SetMousePosition(int x,int y)
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{
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int winX = m_frame_rect.GetLeft();
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int winY = m_frame_rect.GetBottom();
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int winH = m_frame_rect.GetHeight();
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BL_warp_pointer(m_win, winX + x, winY + (winH-y-1));
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}
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void KX_BlenderCanvas::MakeScreenShot(const char* filename)
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{
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// BL_MakeScreenShot(m_ar, filename);
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}
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