blender/source
Ton Roosendaal b310216a47 Patch provided by Stephan Kassemeyer.
This fixes an error in the striding system, which was by default correcting
path position backwards in time, which could give errors when a stride bone
moves in the beginning of a path faster than the path moves. (Can you
follow that? cool!)

The patch checks for this case, it corrects by default forwards in time,
unless we're at the end of a path. As bonus this fix will also ensure the
character stays on the path closer.
2005-11-20 12:41:00 +00:00
..
blender Patch provided by Stephan Kassemeyer. 2005-11-20 12:41:00 +00:00
creator The famous potential SDL audio fix (setenv("SDL_AUDIODRIVER", "dma", 1))... 2005-08-03 21:02:25 +00:00
darwin
gameengine fixed raysensor, hooked up a few more bullet method: force, torque etc, + 'local'. cosmetic change in physics-engine menu. 2005-11-11 05:02:14 +00:00
icons
kernel
Makefile Somehow, most files are missing from this commit, and I have no idea why, 2005-10-28 19:54:16 +00:00
nan_compile.mk Support for 'Bullet' in the Makefiles. Enable with: 2005-08-18 06:07:02 +00:00
nan_definitions.mk My local tree has iblender's Game engine soundsystem 2005-10-28 20:29:50 +00:00
nan_link.mk compatibility fix for Os X tiger with make. 2005-09-18 11:19:53 +00:00
nan_subdirs.mk
nan_warn.mk
SConscript