forked from bartvdbraak/blender
b310216a47
This fixes an error in the striding system, which was by default correcting path position backwards in time, which could give errors when a stride bone moves in the beginning of a path faster than the path moves. (Can you follow that? cool!) The patch checks for this case, it corrects by default forwards in time, unless we're at the end of a path. As bonus this fix will also ensure the character stays on the path closer. |
||
---|---|---|
.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |