blender/release/scripts/ui/space_view3d_toolbar.py
Jason Wilkins 3b5b761a56 == Sculpt/Paint Fixes ==
* Fix: unify strength and size did work consistently with other paint modes
* Fix: If [ and ] keys were used to resize a brush it was not possible to increase the size of the brush if it went under 10 pixels
* Fix: Made interpretation of brush size consistent across all modes, Texture/Image paint interpreted brush size as the diameter while all the other modes interpret it as radius
* Fix: The default spacing for vertex paint brushes was 3%, should be 10%
* Fix: due to fixes to unified strength, re-enabled 'Unify Size' by default
* Fix: Unified size and strength were stored in UserPrefs, moved this to ToolSettings
* Fix: The setting of pressure sensitivity was not unified when strength or size were unified.  Now the appropriate pressure sensitivity setting is also unified across all brushes when corresponding unification option is selected
* Fix: When using [ and ] to resize the brush it didn't immediately redraw
* Fix: fkey resizing/"re-strength-ing" was not working consistently accross all paint modes due to only sculpt mode having full support for unified size and strength, now it works properly.
* Fix: other paint modes did expose the ability to have a  custom brush colors, so I added the small bit of code to allow it.  Note: I made all of the other paint mode brushes white.  Note2: Actually, probably want to make the paint modes use the selected color for painting instead of a constant brush color.
* I had removed OPTYPE_REGISTER from some Sculpt/Paint operators but in this commit I add them back.  I'm not completely sure what this option does so I don't want to disturb it for now.
2010-07-22 18:56:46 +00:00

1426 lines
48 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
narrowui = bpy.context.user_preferences.view.properties_width_check
class View3DPanel(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
# ********** default tools for objectmode ****************
class VIEW3D_PT_tools_objectmode(View3DPanel):
bl_context = "objectmode"
bl_label = "Object Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.operator("object.origin_set", text="Origin")
col = layout.column(align=True)
col.label(text="Object:")
col.operator("object.duplicate_move")
col.operator("object.delete")
col.operator("object.join")
active_object = context.active_object
if active_object and active_object.type == 'MESH':
col = layout.column(align=True)
col.label(text="Shading:")
col.operator("object.shade_smooth", text="Smooth")
col.operator("object.shade_flat", text="Flat")
col = layout.column(align=True)
col.label(text="Keyframes:")
col.operator("anim.keyframe_insert_menu", text="Insert")
col.operator("anim.keyframe_delete_v3d", text="Remove")
col = layout.column(align=True)
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
col = layout.column(align=True)
col.label(text="Grease Pencil:")
row = col.row()
row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
# ********** default tools for editmode_mesh ****************
class VIEW3D_PT_tools_meshedit(View3DPanel):
bl_context = "mesh_edit"
bl_label = "Mesh Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col.operator("transform.shrink_fatten", text="Along Normal")
col = layout.column(align=True)
col.label(text="Deform:")
col.operator("transform.edge_slide")
col.operator("mesh.rip_move")
col.operator("mesh.vertices_smooth")
col = layout.column(align=True)
col.label(text="Add:")
col.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Region")
col.operator("view3d.edit_mesh_extrude_individual_move", text="Extrude Individual")
col.operator("mesh.subdivide")
col.operator("mesh.loopcut_slide")
col.operator("mesh.duplicate_move", text="Duplicate")
col.operator("mesh.spin")
col.operator("mesh.screw")
col = layout.column(align=True)
col.label(text="Remove:")
col.operator("mesh.delete")
col.operator("mesh.merge")
col.operator("mesh.remove_doubles")
col = layout.column(align=True)
col.label(text="Normals:")
col.operator("mesh.normals_make_consistent", text="Recalculate")
col.operator("mesh.flip_normals", text="Flip Direction")
col = layout.column(align=True)
col.label(text="UV Mapping:")
col.operator("wm.call_menu", text="Unwrap").name = "VIEW3D_MT_uv_map"
col.operator("mesh.mark_seam")
col.operator("mesh.mark_seam", text="Clear Seam").clear = True
col = layout.column(align=True)
col.label(text="Shading:")
col.operator("mesh.faces_shade_smooth", text="Smooth")
col.operator("mesh.faces_shade_flat", text="Flat")
col = layout.column(align=True)
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
col = layout.column(align=True)
col.label(text="Grease Pencil:")
row = col.row()
row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
class VIEW3D_PT_tools_meshedit_options(View3DPanel):
bl_context = "mesh_edit"
bl_label = "Mesh Options"
def draw(self, context):
layout = self.layout
ob = context.active_object
if ob:
mesh = context.active_object.data
col = layout.column(align=True)
col.prop(mesh, "use_mirror_x")
col.prop(mesh, "use_mirror_topology")
col.prop(context.tool_settings, "edge_path_mode")
# ********** default tools for editmode_curve ****************
class VIEW3D_PT_tools_curveedit(View3DPanel):
bl_context = "curve_edit"
bl_label = "Curve Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.operator("transform.transform", text="Tilt").mode = 'TILT'
col.operator("transform.transform", text="Shrink/Fatten").mode = 'CURVE_SHRINKFATTEN'
col = layout.column(align=True)
col.label(text="Curve:")
col.operator("curve.duplicate")
col.operator("curve.delete")
col.operator("curve.cyclic_toggle")
col.operator("curve.switch_direction")
col.operator("curve.spline_type_set")
col = layout.column(align=True)
col.label(text="Handles:")
row = col.row()
row.operator("curve.handle_type_set", text="Auto").type = 'AUTOMATIC'
row.operator("curve.handle_type_set", text="Vector").type = 'VECTOR'
row = col.row()
row.operator("curve.handle_type_set", text="Align").type = 'ALIGN'
row.operator("curve.handle_type_set", text="Free").type = 'FREE_ALIGN'
col = layout.column(align=True)
col.label(text="Modeling:")
col.operator("curve.extrude")
col.operator("curve.subdivide")
col = layout.column(align=True)
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
col = layout.column(align=True)
col.label(text="Grease Pencil:")
row = col.row()
row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
# ********** default tools for editmode_surface ****************
class VIEW3D_PT_tools_surfaceedit(View3DPanel):
bl_context = "surface_edit"
bl_label = "Surface Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.label(text="Curve:")
col.operator("curve.duplicate")
col.operator("curve.delete")
col.operator("curve.cyclic_toggle")
col.operator("curve.switch_direction")
col = layout.column(align=True)
col.label(text="Modeling:")
col.operator("curve.extrude")
col.operator("curve.subdivide")
col = layout.column(align=True)
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
col = layout.column(align=True)
col.label(text="Grease Pencil:")
row = col.row()
row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
# ********** default tools for editmode_text ****************
class VIEW3D_PT_tools_textedit(View3DPanel):
bl_context = "text_edit"
bl_label = "Text Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Text Edit:")
col.operator("font.text_copy", text="Copy")
col.operator("font.text_cut", text="Cut")
col.operator("font.text_paste", text="Paste")
col = layout.column(align=True)
col.label(text="Set Case:")
col.operator("font.case_set", text="To Upper").case = 'UPPER'
col.operator("font.case_set", text="To Lower").case = 'LOWER'
col = layout.column(align=True)
col.label(text="Style:")
col.operator("font.style_toggle", text="Bold").style = 'BOLD'
col.operator("font.style_toggle", text="Italic").style = 'ITALIC'
col.operator("font.style_toggle", text="Underline").style = 'UNDERLINE'
col = layout.column(align=True)
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
# ********** default tools for editmode_armature ****************
class VIEW3D_PT_tools_armatureedit(View3DPanel):
bl_context = "armature_edit"
bl_label = "Armature Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.label(text="Bones:")
col.operator("armature.bone_primitive_add", text="Add")
col.operator("armature.duplicate_move", text="Duplicate")
col.operator("armature.delete", text="Delete")
col = layout.column(align=True)
col.label(text="Modeling:")
col.operator("armature.extrude_move")
col.operator("armature.subdivide_multi", text="Subdivide")
col = layout.column(align=True)
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
col = layout.column(align=True)
col.label(text="Grease Pencil:")
row = col.row()
row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
class VIEW3D_PT_tools_armatureedit_options(View3DPanel):
bl_context = "armature_edit"
bl_label = "Armature Options"
def draw(self, context):
layout = self.layout
arm = context.active_object.data
col = layout.column(align=True)
col.prop(arm, "x_axis_mirror")
# ********** default tools for editmode_mball ****************
class VIEW3D_PT_tools_mballedit(View3DPanel):
bl_context = "mball_edit"
bl_label = "Meta Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
col = layout.column(align=True)
col.label(text="Grease Pencil:")
row = col.row()
row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
# ********** default tools for editmode_lattice ****************
class VIEW3D_PT_tools_latticeedit(View3DPanel):
bl_context = "lattice_edit"
bl_label = "Lattice Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.operator("lattice.make_regular")
col = layout.column(align=True)
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
col = layout.column(align=True)
col.label(text="Grease Pencil:")
row = col.row()
row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
# ********** default tools for posemode ****************
class VIEW3D_PT_tools_posemode(View3DPanel):
bl_context = "posemode"
bl_label = "Pose Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.label(text="In-Between:")
row = col.row()
row.operator("pose.push", text="Push")
row.operator("pose.relax", text="Relax")
col.operator("pose.breakdown", text="Breakdowner")
col = layout.column(align=True)
col.label(text="Pose:")
row = col.row()
row.operator("pose.copy", text="Copy")
row.operator("pose.paste", text="Paste")
col = layout.column(align=True)
col.operator("poselib.pose_add", text="Add To Library")
col = layout.column(align=True)
col.label(text="Keyframes:")
col.operator("anim.keyframe_insert_menu", text="Insert")
col.operator("anim.keyframe_delete_v3d", text="Remove")
col = layout.column(align=True)
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
col = layout.column(align=True)
col.label(text="Grease Pencil:")
row = col.row()
row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
class VIEW3D_PT_tools_posemode_options(View3DPanel):
bl_context = "posemode"
bl_label = "Pose Options"
def draw(self, context):
layout = self.layout
arm = context.active_object.data
col = layout.column(align=True)
col.prop(arm, "x_axis_mirror")
col.prop(arm, "auto_ik")
# ********** default tools for paint modes ****************
class PaintPanel(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
def paint_settings(self, context):
ts = context.tool_settings
if context.sculpt_object:
return ts.sculpt
elif context.vertex_paint_object:
return ts.vertex_paint
elif context.weight_paint_object:
return ts.weight_paint
elif context.texture_paint_object:
return ts.image_paint
elif context.particle_edit_object:
return ts.particle_edit
return False
class VIEW3D_PT_tools_brush(PaintPanel):
bl_label = "Brush"
def poll(self, context):
return self.paint_settings(context)
def draw(self, context):
layout = self.layout
settings = self.paint_settings(context)
brush = settings.brush
if not context.particle_edit_object:
col = layout.split().column()
if context.sculpt_object and context.tool_settings.sculpt:
col.template_ID_preview(settings, "brush", new="brush.add", filter="is_sculpt_brush", rows=3, cols=8)
elif context.texture_paint_object and context.tool_settings.image_paint:
col.template_ID_preview(settings, "brush", new="brush.add", filter="is_imapaint_brush", rows=3, cols=8)
elif context.vertex_paint_object and context.tool_settings.vertex_paint:
col.template_ID_preview(settings, "brush", new="brush.add", filter="is_vpaint_brush", rows=3, cols=8)
elif context.weight_paint_object and context.tool_settings.weight_paint:
col.template_ID_preview(settings, "brush", new="brush.add", filter="is_wpaint_brush", rows=3, cols=8)
else:
row = col.row()
if context.sculpt_object and brush:
defaultbrushes = 8
elif context.texture_paint_object and brush:
defaultbrushes = 4
else:
defaultbrushes = 7
row.template_list(settings, "brushes", settings, "active_brush_index", rows=2, maxrows=defaultbrushes)
# Particle Mode #
# XXX This needs a check if psys is editable.
if context.particle_edit_object:
# XXX Select Particle System
layout.column().prop(settings, "tool", expand=True)
if settings.tool != 'NONE':
col = layout.column()
col.prop(brush, "size", slider=True)
if settings.tool != 'ADD':
col.prop(brush, "strength", slider=True)
if settings.tool == 'ADD':
col.prop(brush, "count")
col = layout.column()
col.prop(settings, "add_interpolate")
sub = col.column(align=True)
sub.active = settings.add_interpolate
sub.prop(brush, "steps", slider=True)
sub.prop(settings, "add_keys", slider=True)
elif settings.tool == 'LENGTH':
layout.prop(brush, "length_mode", expand=True)
elif settings.tool == 'PUFF':
layout.prop(brush, "puff_mode", expand=True)
layout.prop(brush, "use_puff_volume")
# Sculpt Mode #
elif context.sculpt_object and brush:
col = layout.column()
col.separator()
row = col.row(align=True)
if brush.use_locked_size:
row.prop(brush, "use_locked_size", toggle=True, text="", icon='LOCKED')
row.prop(brush, "unprojected_radius", text="Radius", slider=True)
else:
row.prop(brush, "use_locked_size", toggle=True, text="", icon='UNLOCKED')
row.prop(brush, "size", text="Radius", slider=True)
row.prop(brush, "use_size_pressure", toggle=True, text="")
if brush.sculpt_tool not in ('SNAKE_HOOK', 'GRAB', 'ROTATE'):
col.separator()
row = col.row(align=True)
if brush.use_space and brush.sculpt_tool not in ('SMOOTH'):
if brush.use_space_atten:
row.prop(brush, "use_space_atten", toggle=True, text="", icon='LOCKED')
else:
row.prop(brush, "use_space_atten", toggle=True, text="", icon='UNLOCKED')
row.prop(brush, "strength", text="Strength", slider=True)
row.prop(brush, "use_strength_pressure", text="")
if brush.sculpt_tool not in ('SMOOTH'):
col.separator()
row = col.row(align=True)
row.prop(brush, "autosmooth_factor", slider=True)
row.prop(brush, "use_inverse_smooth_pressure", toggle=True, text="")
if brush.sculpt_tool in ('GRAB', 'SNAKE_HOOK'):
col.separator()
row = col.row(align=True)
row.prop(brush, "normal_weight", slider=True)
if brush.sculpt_tool in ('CREASE', 'BLOB'):
col.separator()
row = col.row(align=True)
row.prop(brush, "crease_pinch_factor", slider=True, text="Pinch")
if brush.sculpt_tool not in ('PINCH', 'INFLATE', 'SMOOTH'):
row = col.row(align=True)
col.separator()
if brush.use_original_normal:
row.prop(brush, "use_original_normal", toggle=True, text="", icon='LOCKED')
else:
row.prop(brush, "use_original_normal", toggle=True, text="", icon='UNLOCKED')
row.prop(brush, "sculpt_plane", text="")
#if brush.sculpt_tool in ('CLAY', 'CLAY_TUBES', 'FLATTEN', 'FILL', 'SCRAPE'):
if brush.sculpt_tool in ('CLAY', 'FLATTEN', 'FILL', 'SCRAPE'):
row = col.row(align=True)
row.prop(brush, "plane_offset", slider=True)
row.prop(brush, "use_offset_pressure", text="")
col.separator()
row= col.row()
row.prop(brush, "use_plane_trim", text="Trim")
row= col.row()
row.active=brush.use_plane_trim
row.prop(brush, "plane_trim", slider=True, text="Distance")
col.separator()
row= col.row()
row.prop(brush, "use_frontface", text="Front Faces Only")
#if brush.sculpt_tool in ('DRAW', 'CREASE', 'BLOB', 'LAYER', 'CLAY', 'CLAY_TUBES'):
if brush.sculpt_tool in ('DRAW', 'CREASE', 'BLOB', 'LAYER', 'CLAY'):
col.separator()
col.row().prop(brush, "direction", expand=True)
elif brush.sculpt_tool in ('FLATTEN'):
col.separator()
col.row().prop(brush, "flatten_contrast", expand=True)
elif brush.sculpt_tool in ('FILL'):
col.separator()
col.row().prop(brush, "fill_deepen", expand=True)
elif brush.sculpt_tool in ('SCRAPE'):
col.separator()
col.row().prop(brush, "scrape_peaks", expand=True)
elif brush.sculpt_tool in ('INFLATE'):
col.separator()
col.row().prop(brush, "inflate_deflate", expand=True)
elif brush.sculpt_tool in ('PINCH'):
col.separator()
col.row().prop(brush, "pinch_magnify", expand=True)
#if brush.sculpt_tool in ('DRAW', 'CREASE', 'BLOB', 'INFLATE', 'LAYER', 'CLAY', 'CLAY_TUBES'):
if brush.sculpt_tool in ('DRAW', 'CREASE', 'BLOB', 'INFLATE', 'LAYER', 'CLAY'):
col.separator()
col.prop(brush, "use_accumulate")
if brush.sculpt_tool == 'LAYER':
col.separator()
ob = context.sculpt_object
do_persistent = True
# not supported yet for this case
for md in ob.modifiers:
if md.type == 'MULTIRES':
do_persistent = False
if do_persistent:
col.prop(brush, "use_persistent")
col.operator("sculpt.set_persistent_base")
# Texture Paint Mode #
elif context.texture_paint_object and brush:
col = layout.column()
col.template_color_wheel(brush, "color", value_slider=True)
col.prop(brush, "color", text="")
row = col.row(align=True)
row.prop(brush, "size", text="Radius", slider=True)
row.prop(brush, "use_size_pressure", toggle=True, text="")
row = col.row(align=True)
row.prop(brush, "strength", text="Strength", slider=True)
row.prop(brush, "use_strength_pressure", toggle=True, text="")
row = col.row(align=True)
row.prop(brush, "jitter", slider=True)
row.prop(brush, "use_jitter_pressure", toggle=True, text="")
col.prop(brush, "blend", text="Blend")
col = layout.column()
col.active = (brush.blend not in ('ERASE_ALPHA', 'ADD_ALPHA'))
col.prop(brush, "use_alpha")
# Weight Paint Mode #
elif context.weight_paint_object and brush:
layout.prop(context.tool_settings, "vertex_group_weight", text="Weight", slider=True)
layout.prop(context.tool_settings, "auto_normalize", text="Auto Normalize")
col = layout.column()
row = col.row(align=True)
row.prop(brush, "size", text="Radius", slider=True)
row.prop(brush, "use_size_pressure", toggle=True, text="")
row = col.row(align=True)
row.prop(brush, "strength", text="Strength", slider=True)
row.prop(brush, "use_strength_pressure", toggle=True, text="")
row = col.row(align=True)
row.prop(brush, "jitter", slider=True)
row.prop(brush, "use_jitter_pressure", toggle=True, text="")
# Vertex Paint Mode #
elif context.vertex_paint_object and brush:
col = layout.column()
col.template_color_wheel(brush, "color", value_slider=True)
col.prop(brush, "color", text="")
row = col.row(align=True)
row.prop(brush, "size", text="Radius", slider=True)
row.prop(brush, "use_size_pressure", toggle=True, text="")
row = col.row(align=True)
row.prop(brush, "strength", text="Strength", slider=True)
row.prop(brush, "use_strength_pressure", toggle=True, text="")
# XXX - TODO
#row = col.row(align=True)
#row.prop(brush, "jitter", slider=True)
#row.prop(brush, "use_jitter_pressure", toggle=True, text="")
class VIEW3D_PT_tools_brush_texture(PaintPanel):
bl_label = "Texture"
bl_default_closed = True
def poll(self, context):
settings = self.paint_settings(context)
return (settings and settings.brush and (context.sculpt_object or
context.texture_paint_object))
def draw(self, context):
layout = self.layout
settings = self.paint_settings(context)
brush = settings.brush
tex_slot = brush.texture_slot
col = layout.column()
col.template_ID_preview(brush, "texture", new="texture.new", rows=3, cols=8)
if context.sculpt_object:
#XXX duplicated from properties_texture.py
wide_ui = context.region.width > narrowui
col.separator()
col.label(text="Brush Mapping:")
row = col.row(align=True)
row.prop(tex_slot, "map_mode", expand=True)
col.separator()
col = layout.column()
col.active = tex_slot.map_mode in ('FIXED')
col.label(text="Angle:")
col = layout.column()
if not brush.use_anchor and brush.sculpt_tool not in ('GRAB', 'SNAKE_HOOK', 'THUMB', 'ROTATE') and tex_slot.map_mode in ('FIXED'):
col.prop(brush, "texture_angle_source", text="")
else:
col.prop(brush, "texture_angle_source_no_random", text="")
#row = col.row(align=True)
#row.label(text="Angle:")
#row.active = tex_slot.map_mode in ('FIXED', 'TILED')
#row = col.row(align=True)
#col = row.column()
#col.active = tex_slot.map_mode in ('FIXED')
#col.prop(brush, "use_rake", toggle=True, icon='PARTICLEMODE', text="")
col = layout.column()
col.prop(tex_slot, "angle", text="")
col.active = tex_slot.map_mode in ('FIXED', 'TILED')
#col = layout.column()
#col.prop(brush, "use_random_rotation")
#col.active = (not brush.use_rake) and (not brush.use_anchor) and brush.sculpt_tool not in ('GRAB', 'SNAKE_HOOK', 'THUMB', 'ROTATE') and tex_slot.map_mode in ('FIXED')
split = layout.split()
col = split.column()
col.prop(tex_slot, "offset")
if wide_ui:
col = split.column()
else:
col.separator()
col.prop(tex_slot, "size")
col = layout.column()
row = col.row(align=True)
row.label(text="Sample Bias:")
row = col.row(align=True)
row.prop(brush, "texture_sample_bias", slider=True, text="")
row = col.row(align=True)
row.label(text="Overlay:")
row.active = tex_slot.map_mode in ('FIXED', 'TILED')
row = col.row(align=True)
col = row.column()
if brush.use_texture_overlay:
col.prop(brush, "use_texture_overlay", toggle=True, text="", icon='MUTE_IPO_OFF')
else:
col.prop(brush, "use_texture_overlay", toggle=True, text="", icon='MUTE_IPO_ON')
col.active = tex_slot.map_mode in ('FIXED', 'TILED')
col = row.column()
col.prop(brush, "texture_overlay_alpha", text="Alpha")
col.active = tex_slot.map_mode in ('FIXED', 'TILED') and brush.use_texture_overlay
class VIEW3D_PT_tools_brush_tool(PaintPanel):
bl_label = "Tool"
bl_default_closed = True
def poll(self, context):
settings = self.paint_settings(context)
return (settings and settings.brush and
(context.sculpt_object or context.texture_paint_object or
context.vertex_paint_object or context.weight_paint_object))
def draw(self, context):
layout = self.layout
settings = self.paint_settings(context)
brush = settings.brush
texture_paint = context.texture_paint_object
sculpt = context.sculpt_object
col = layout.column(align=True)
if context.sculpt_object:
col.prop(brush, "sculpt_tool", expand=False, text="")
elif context.texture_paint_object:
col.prop(brush, "imagepaint_tool", expand=False, text="")
elif context.vertex_paint_object or context.weight_paint_object:
col.prop(brush, "vertexpaint_tool", expand=False, text="")
class VIEW3D_PT_tools_brush_stroke(PaintPanel):
bl_label = "Stroke"
bl_default_closed = True
def poll(self, context):
settings = self.paint_settings(context)
return (settings and settings.brush and (context.sculpt_object or
context.vertex_paint_object or
context.weight_paint_object or
context.texture_paint_object))
def draw(self, context):
layout = self.layout
settings = self.paint_settings(context)
brush = settings.brush
texture_paint = context.texture_paint_object
col = layout.column()
if context.sculpt_object:
col.label(text="Stroke Method:")
col.prop(brush, "stroke_method", text="")
if brush.use_anchor:
col.separator()
row = col.row()
row.prop(brush, "edge_to_edge", "Edge To Edge")
if brush.use_airbrush:
col.separator()
row = col.row()
row.prop(brush, "rate", text="Rate", slider=True)
if brush.use_space:
col.separator()
row = col.row()
row.active = brush.use_space
row.prop(brush, "spacing", text="Spacing")
if brush.sculpt_tool not in ('GRAB', 'THUMB', 'SNAKE_HOOK', 'ROTATE') and (not brush.use_anchor) and (not brush.restore_mesh):
col = layout.column()
col.separator()
col.prop(brush, "use_smooth_stroke")
sub = col.column()
sub.active = brush.use_smooth_stroke
sub.prop(brush, "smooth_stroke_radius", text="Radius", slider=True)
sub.prop(brush, "smooth_stroke_factor", text="Factor", slider=True)
col.separator()
row = col.row(align=True)
row.prop(brush, "jitter", slider=True)
row.prop(brush, "use_jitter_pressure", toggle=True, text="")
else:
row = col.row()
row.prop(brush, "use_airbrush")
row = col.row()
row.active = brush.use_airbrush and (not brush.use_space) and (not brush.use_anchor)
row.prop(brush, "rate", slider=True)
col.separator()
if not texture_paint:
row = col.row()
row.prop(brush, "use_smooth_stroke")
col = layout.column()
col.active = brush.use_smooth_stroke
col.prop(brush, "smooth_stroke_radius", text="Radius", slider=True)
col.prop(brush, "smooth_stroke_factor", text="Factor", slider=True)
col.separator()
col = layout.column()
col.active = (not brush.use_anchor) and (brush.sculpt_tool not in ('GRAB', 'THUMB', 'ROTATE', 'SNAKE_HOOK'))
row = col.row()
row.prop(brush, "use_space")
row = col.row()
row.active = brush.use_space
row.prop(brush, "spacing", text="Spacing")
#col.prop(brush, "use_space_atten", text="Adaptive Strength")
#col.prop(brush, "use_adaptive_space", text="Adaptive Spacing")
#col.separator()
#if texture_paint:
# row.prop(brush, "use_spacing_pressure", toggle=True, text="")
class VIEW3D_PT_tools_brush_curve(PaintPanel):
bl_label = "Curve"
bl_default_closed = True
def poll(self, context):
settings = self.paint_settings(context)
return (settings and settings.brush and settings.brush.curve)
def draw(self, context):
layout = self.layout
settings = self.paint_settings(context)
brush = settings.brush
layout.template_curve_mapping(brush, "curve", brush=True)
row = layout.row(align=True)
row.operator("brush.curve_preset", icon="SMOOTHCURVE", text="").shape = 'SMOOTH'
row.operator("brush.curve_preset", icon="SPHERECURVE", text="").shape = 'ROUND'
row.operator("brush.curve_preset", icon="ROOTCURVE", text="").shape = 'ROOT'
row.operator("brush.curve_preset", icon="SHARPCURVE", text="").shape = 'SHARP'
row.operator("brush.curve_preset", icon="LINCURVE", text="").shape = 'LINE'
row.operator("brush.curve_preset", icon="NOCURVE", text="").shape = 'MAX'
row.operator("brush.curve_preset", icon="RNDCURVE", text="").shape = 'MID9'
class VIEW3D_PT_sculpt_options(PaintPanel):
bl_label = "Options"
bl_default_closed = True
def poll(self, context):
return (context.sculpt_object and context.tool_settings.sculpt)
def draw(self, context):
layout = self.layout
wide_ui = context.region.width > narrowui
tool_settings = context.tool_settings
sculpt = tool_settings.sculpt
settings = self.paint_settings(context)
brush = settings.brush
split = layout.split()
col = split.column()
col.label(text="Unified Settings:")
col.prop(tool_settings, "sculpt_paint_use_unified_size", text="Size")
col.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Strength")
if wide_ui:
col = split.column()
else:
col.separator()
col.label(text="Lock:")
row = col.row(align=True)
row.prop(sculpt, "lock_x", text="X", toggle=True)
row.prop(sculpt, "lock_y", text="Y", toggle=True)
row.prop(sculpt, "lock_z", text="Z", toggle=True)
class VIEW3D_PT_sculpt_symmetry(PaintPanel):
bl_label = "Symmetry"
bl_default_closed = True
def poll(self, context):
return (context.sculpt_object and context.tool_settings.sculpt)
def draw(self, context):
wide_ui = context.region.width > narrowui
layout = self.layout
sculpt = context.tool_settings.sculpt
settings = self.paint_settings(context)
brush = settings.brush
split = layout.split()
col = split.column()
col.label(text="Mirror:")
col.prop(sculpt, "symmetry_x", text="X")
col.prop(sculpt, "symmetry_y", text="Y")
col.prop(sculpt, "symmetry_z", text="Z")
if wide_ui:
col = split.column()
else:
col.separator()
col.prop(sculpt, "radial_symm", text="Radial")
col = layout.column()
col.separator()
col.prop(sculpt, "use_symmetry_feather", text="Feather")
class VIEW3D_PT_tools_brush_appearance(PaintPanel):
bl_label = "Appearance"
bl_default_closed = True
def poll(self, context):
return (context.sculpt_object and context.tool_settings.sculpt) or (context.vertex_paint_object and context.tool_settings.vertex_paint) or (context.weight_paint_object and context.tool_settings.weight_paint) or (context.texture_paint_object and context.tool_settings.image_paint)
def draw(self, context):
layout = self.layout
sculpt = context.tool_settings.sculpt
settings = self.paint_settings(context)
brush = settings.brush
col = layout.column();
if context.sculpt_object and context.tool_settings.sculpt:
#if brush.sculpt_tool in ('DRAW', 'INFLATE', 'CLAY', 'PINCH', 'CREASE', 'BLOB', 'FLATTEN', 'FILL', 'SCRAPE', 'CLAY_TUBES'):
if brush.sculpt_tool in ('DRAW', 'INFLATE', 'CLAY', 'PINCH', 'CREASE', 'BLOB', 'FLATTEN', 'FILL', 'SCRAPE'):
col.prop(brush, "add_col", text="Add Color")
col.prop(brush, "sub_col", text="Subtract Color")
else:
col.prop(brush, "add_col", text="Color")
else:
col.prop(brush, "add_col", text="Color")
col.separator()
col = layout.column()
col.label(text="Icon:")
row = col.row(align=True)
row.prop(brush, "icon", text="")
row = col.row(align=True)
row.prop(brush, "icon_filepath", text="")
# ********** default tools for weightpaint ****************
class VIEW3D_PT_tools_weightpaint(View3DPanel):
bl_context = "weightpaint"
bl_label = "Weight Tools"
def draw(self, context):
layout = self.layout
col = layout.column()
col.operator("object.vertex_group_normalize_all", text="Normalize All")
col.operator("object.vertex_group_normalize", text="Normalize")
col.operator("object.vertex_group_invert", text="Invert")
col.operator("object.vertex_group_clean", text="Clean")
col.operator("object.vertex_group_levels", text="Levels")
class VIEW3D_PT_tools_weightpaint_options(View3DPanel):
bl_context = "weightpaint"
bl_label = "Options"
def draw(self, context):
layout = self.layout
tool_settings = context.tool_settings
wpaint = tool_settings.weight_paint
col = layout.column()
col.prop(wpaint, "all_faces")
col.prop(wpaint, "normals")
col.prop(wpaint, "spray")
obj = context.weight_paint_object
if obj.type == 'MESH':
mesh = obj.data
col.prop(mesh, "use_mirror_x")
col.prop(mesh, "use_mirror_topology")
col.label(text="Unified Settings:")
col.prop(tool_settings, "sculpt_paint_use_unified_size", text="Size")
col.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Strength")
# Commented out because the Apply button isn't an operator yet, making these settings useless
# col.label(text="Gamma:")
# col.prop(wpaint, "gamma", text="")
# col.label(text="Multiply:")
# col.prop(wpaint, "mul", text="")
# Also missing now:
# Soft, Vgroup, X-Mirror and "Clear" Operator.
# ********** default tools for vertexpaint ****************
class VIEW3D_PT_tools_vertexpaint(View3DPanel):
bl_context = "vertexpaint"
bl_label = "Options"
def draw(self, context):
layout = self.layout
tool_settings = context.tool_settings
vpaint = tool_settings.vertex_paint
col = layout.column()
#col.prop(vpaint, "mode", text="")
col.prop(vpaint, "all_faces")
col.prop(vpaint, "normals")
col.prop(vpaint, "spray")
col.label(text="Unified Settings:")
col.prop(tool_settings, "sculpt_paint_use_unified_size", text="Size")
col.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Strength")
# Commented out because the Apply button isn't an operator yet, making these settings useless
# col.label(text="Gamma:")
# col.prop(vpaint, "gamma", text="")
# col.label(text="Multiply:")
# col.prop(vpaint, "mul", text="")
# ********** default tools for texturepaint ****************
class VIEW3D_PT_tools_projectpaint(View3DPanel):
bl_context = "texturepaint"
bl_label = "Project Paint"
def poll(self, context):
return context.tool_settings.image_paint.brush.imagepaint_tool != 'SMEAR'
def draw_header(self, context):
ipaint = context.tool_settings.image_paint
self.layout.prop(ipaint, "use_projection", text="")
def draw(self, context):
layout = self.layout
ipaint = context.tool_settings.image_paint
settings = context.tool_settings.image_paint
use_projection = ipaint.use_projection
col = layout.column()
sub = col.column()
sub.active = use_projection
sub.prop(ipaint, "use_occlude")
sub.prop(ipaint, "use_backface_cull")
split = layout.split()
col = split.column()
col.active = (use_projection)
col.prop(ipaint, "use_normal_falloff")
col = split.column()
col.active = (ipaint.use_normal_falloff and use_projection)
col.prop(ipaint, "normal_angle", text="")
col = layout.column(align=False)
row = col.row()
row.active = (use_projection)
row.prop(ipaint, "use_stencil_layer", text="Stencil")
row2 = row.row(align=False)
row2.active = (use_projection and ipaint.use_stencil_layer)
row2.menu("VIEW3D_MT_tools_projectpaint_stencil", text=context.active_object.data.uv_texture_stencil.name)
row2.prop(ipaint, "invert_stencil", text="", icon='IMAGE_ALPHA')
col = layout.column()
sub = col.column()
row = sub.row()
row.active = (settings.brush.imagepaint_tool == 'CLONE')
row.prop(ipaint, "use_clone_layer", text="Layer")
row.menu("VIEW3D_MT_tools_projectpaint_clone", text=context.active_object.data.uv_texture_clone.name)
sub = col.column()
sub.prop(ipaint, "seam_bleed")
col.label(text="External Editing")
row = col.split(align=True, percentage=0.55)
row.operator("image.project_edit", text="Quick Edit")
row.operator("image.project_apply", text="Apply")
row = col.row(align=True)
row.prop(ipaint, "screen_grab_size", text="")
sub = col.column()
sub.operator("paint.project_image", text="Apply Camera Image")
sub.operator("image.save_dirty", text="Save All Edited")
class VIEW3D_PT_imagepaint_options(PaintPanel):
bl_label = "Options"
bl_default_closed = True
def poll(self, context):
return (context.texture_paint_object and context.tool_settings.image_paint)
def draw(self, context):
layout = self.layout
col = layout.column()
tool_settings = context.tool_settings
col.label(text="Unified Settings:")
col.prop(tool_settings, "sculpt_paint_use_unified_size", text="Size")
col.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Strength")
class VIEW3D_MT_tools_projectpaint_clone(bpy.types.Menu):
bl_label = "Clone Layer"
def draw(self, context):
layout = self.layout
for i, tex in enumerate(context.active_object.data.uv_textures):
prop = layout.operator("wm.context_set_int", text=tex.name)
prop.data_path = "active_object.data.uv_texture_clone_index"
prop.value = i
class VIEW3D_MT_tools_projectpaint_stencil(bpy.types.Menu):
bl_label = "Mask Layer"
def draw(self, context):
layout = self.layout
for i, tex in enumerate(context.active_object.data.uv_textures):
prop = layout.operator("wm.context_set_int", text=tex.name)
prop.data_path = "active_object.data.uv_texture_stencil_index"
prop.value = i
class VIEW3D_PT_tools_particlemode(View3DPanel):
'''default tools for particle mode'''
bl_context = "particlemode"
bl_label = "Options"
def draw(self, context):
layout = self.layout
pe = context.tool_settings.particle_edit
ob = pe.object
layout.prop(pe, "type", text="")
ptcache = None
if pe.type == 'PARTICLES':
if ob.particle_systems:
if len(ob.particle_systems) > 1:
layout.template_list(ob, "particle_systems", ob, "active_particle_system_index", type='ICONS')
ptcache = ob.particle_systems[ob.active_particle_system_index].point_cache
else:
for md in ob.modifiers:
if md.type == pe.type:
ptcache = md.point_cache
if ptcache and len(ptcache.point_cache_list) > 1:
layout.template_list(ptcache, "point_cache_list", ptcache, "active_point_cache_index", type='ICONS')
if not pe.editable:
layout.label(text="Point cache must be baked")
layout.label(text="to enable editing!")
col = layout.column(align=True)
if pe.hair:
col.active = pe.editable
col.prop(pe, "emitter_deflect", text="Deflect emitter")
sub = col.row()
sub.active = pe.emitter_deflect
sub.prop(pe, "emitter_distance", text="Distance")
col = layout.column(align=True)
col.active = pe.editable
col.label(text="Keep:")
col.prop(pe, "keep_lengths", text="Lenghts")
col.prop(pe, "keep_root", text="Root")
if not pe.hair:
col.label(text="Correct:")
col.prop(pe, "auto_velocity", text="Velocity")
col.prop(ob.data, "use_mirror_x")
col = layout.column(align=True)
col.active = pe.editable
col.label(text="Draw:")
col.prop(pe, "draw_step", text="Path Steps")
if pe.hair:
col.prop(pe, "draw_particles", text="Children")
else:
if pe.type == 'PARTICLES':
col.prop(pe, "draw_particles", text="Particles")
col.prop(pe, "fade_time")
sub = col.row()
sub.active = pe.fade_time
sub.prop(pe, "fade_frames", slider=True)
classes = [
VIEW3D_PT_tools_weightpaint,
VIEW3D_PT_tools_objectmode,
VIEW3D_PT_tools_meshedit,
VIEW3D_PT_tools_meshedit_options,
VIEW3D_PT_tools_curveedit,
VIEW3D_PT_tools_surfaceedit,
VIEW3D_PT_tools_textedit,
VIEW3D_PT_tools_armatureedit,
VIEW3D_PT_tools_armatureedit_options,
VIEW3D_PT_tools_mballedit,
VIEW3D_PT_tools_latticeedit,
VIEW3D_PT_tools_posemode,
VIEW3D_PT_tools_posemode_options,
VIEW3D_PT_tools_brush,
VIEW3D_PT_tools_brush_texture,
VIEW3D_PT_tools_brush_stroke,
VIEW3D_PT_tools_brush_curve,
VIEW3D_PT_tools_brush_appearance,
VIEW3D_PT_tools_brush_tool,
VIEW3D_PT_sculpt_symmetry,
VIEW3D_PT_sculpt_options,
VIEW3D_PT_tools_vertexpaint,
VIEW3D_PT_tools_weightpaint_options,
VIEW3D_PT_imagepaint_options,
VIEW3D_PT_tools_projectpaint,
VIEW3D_MT_tools_projectpaint_clone,
VIEW3D_MT_tools_projectpaint_stencil,
VIEW3D_PT_tools_particlemode]
def register():
register = bpy.types.register
for cls in classes:
register(cls)
def unregister():
unregister = bpy.types.unregister
for cls in classes:
unregister(cls)
if __name__ == "__main__":
register()