blender/intern/cycles/kernel/svm/svm_mix.h
Brecht Van Lommel c18712e868 Cycles: change __device and similar qualifiers to ccl_device in kernel code.
This to avoids build conflicts with libc++ on FreeBSD, these __ prefixed values
are reserved for compilers. I apologize to anyone who has patches or branches
and has to go through the pain of merging this change, it may be easiest to do
these same replacements in your code and then apply/merge the patch.

Ref T37477.
2013-11-18 08:48:15 +01:00

327 lines
7.4 KiB
C

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
CCL_NAMESPACE_BEGIN
ccl_device float3 svm_mix_blend(float t, float3 col1, float3 col2)
{
return interp(col1, col2, t);
}
ccl_device float3 svm_mix_add(float t, float3 col1, float3 col2)
{
return interp(col1, col1 + col2, t);
}
ccl_device float3 svm_mix_mul(float t, float3 col1, float3 col2)
{
return interp(col1, col1 * col2, t);
}
ccl_device float3 svm_mix_screen(float t, float3 col1, float3 col2)
{
float tm = 1.0f - t;
float3 one = make_float3(1.0f, 1.0f, 1.0f);
float3 tm3 = make_float3(tm, tm, tm);
return one - (tm3 + t*(one - col2))*(one - col1);
}
ccl_device float3 svm_mix_overlay(float t, float3 col1, float3 col2)
{
float tm = 1.0f - t;
float3 outcol = col1;
if(outcol.x < 0.5f)
outcol.x *= tm + 2.0f*t*col2.x;
else
outcol.x = 1.0f - (tm + 2.0f*t*(1.0f - col2.x))*(1.0f - outcol.x);
if(outcol.y < 0.5f)
outcol.y *= tm + 2.0f*t*col2.y;
else
outcol.y = 1.0f - (tm + 2.0f*t*(1.0f - col2.y))*(1.0f - outcol.y);
if(outcol.z < 0.5f)
outcol.z *= tm + 2.0f*t*col2.z;
else
outcol.z = 1.0f - (tm + 2.0f*t*(1.0f - col2.z))*(1.0f - outcol.z);
return outcol;
}
ccl_device float3 svm_mix_sub(float t, float3 col1, float3 col2)
{
return interp(col1, col1 - col2, t);
}
ccl_device float3 svm_mix_div(float t, float3 col1, float3 col2)
{
float tm = 1.0f - t;
float3 outcol = col1;
if(col2.x != 0.0f) outcol.x = tm*outcol.x + t*outcol.x/col2.x;
if(col2.y != 0.0f) outcol.y = tm*outcol.y + t*outcol.y/col2.y;
if(col2.z != 0.0f) outcol.z = tm*outcol.z + t*outcol.z/col2.z;
return outcol;
}
ccl_device float3 svm_mix_diff(float t, float3 col1, float3 col2)
{
return interp(col1, fabs(col1 - col2), t);
}
ccl_device float3 svm_mix_dark(float t, float3 col1, float3 col2)
{
return min(col1, col2*t);
}
ccl_device float3 svm_mix_light(float t, float3 col1, float3 col2)
{
return max(col1, col2*t);
}
ccl_device float3 svm_mix_dodge(float t, float3 col1, float3 col2)
{
float3 outcol = col1;
if(outcol.x != 0.0f) {
float tmp = 1.0f - t*col2.x;
if(tmp <= 0.0f)
outcol.x = 1.0f;
else if((tmp = outcol.x/tmp) > 1.0f)
outcol.x = 1.0f;
else
outcol.x = tmp;
}
if(outcol.y != 0.0f) {
float tmp = 1.0f - t*col2.y;
if(tmp <= 0.0f)
outcol.y = 1.0f;
else if((tmp = outcol.y/tmp) > 1.0f)
outcol.y = 1.0f;
else
outcol.y = tmp;
}
if(outcol.z != 0.0f) {
float tmp = 1.0f - t*col2.z;
if(tmp <= 0.0f)
outcol.z = 1.0f;
else if((tmp = outcol.z/tmp) > 1.0f)
outcol.z = 1.0f;
else
outcol.z = tmp;
}
return outcol;
}
ccl_device float3 svm_mix_burn(float t, float3 col1, float3 col2)
{
float tmp, tm = 1.0f - t;
float3 outcol = col1;
tmp = tm + t*col2.x;
if(tmp <= 0.0f)
outcol.x = 0.0f;
else if((tmp = (1.0f - (1.0f - outcol.x)/tmp)) < 0.0f)
outcol.x = 0.0f;
else if(tmp > 1.0f)
outcol.x = 1.0f;
else
outcol.x = tmp;
tmp = tm + t*col2.y;
if(tmp <= 0.0f)
outcol.y = 0.0f;
else if((tmp = (1.0f - (1.0f - outcol.y)/tmp)) < 0.0f)
outcol.y = 0.0f;
else if(tmp > 1.0f)
outcol.y = 1.0f;
else
outcol.y = tmp;
tmp = tm + t*col2.z;
if(tmp <= 0.0f)
outcol.z = 0.0f;
else if((tmp = (1.0f - (1.0f - outcol.z)/tmp)) < 0.0f)
outcol.z = 0.0f;
else if(tmp > 1.0f)
outcol.z = 1.0f;
else
outcol.z = tmp;
return outcol;
}
ccl_device float3 svm_mix_hue(float t, float3 col1, float3 col2)
{
float3 outcol = col1;
float3 hsv2 = rgb_to_hsv(col2);
if(hsv2.y != 0.0f) {
float3 hsv = rgb_to_hsv(outcol);
hsv.x = hsv2.x;
float3 tmp = hsv_to_rgb(hsv);
outcol = interp(outcol, tmp, t);
}
return outcol;
}
ccl_device float3 svm_mix_sat(float t, float3 col1, float3 col2)
{
float tm = 1.0f - t;
float3 outcol = col1;
float3 hsv = rgb_to_hsv(outcol);
if(hsv.y != 0.0f) {
float3 hsv2 = rgb_to_hsv(col2);
hsv.y = tm*hsv.y + t*hsv2.y;
outcol = hsv_to_rgb(hsv);
}
return outcol;
}
ccl_device float3 svm_mix_val(float t, float3 col1, float3 col2)
{
float tm = 1.0f - t;
float3 hsv = rgb_to_hsv(col1);
float3 hsv2 = rgb_to_hsv(col2);
hsv.z = tm*hsv.z + t*hsv2.z;
return hsv_to_rgb(hsv);
}
ccl_device float3 svm_mix_color(float t, float3 col1, float3 col2)
{
float3 outcol = col1;
float3 hsv2 = rgb_to_hsv(col2);
if(hsv2.y != 0.0f) {
float3 hsv = rgb_to_hsv(outcol);
hsv.x = hsv2.x;
hsv.y = hsv2.y;
float3 tmp = hsv_to_rgb(hsv);
outcol = interp(outcol, tmp, t);
}
return outcol;
}
ccl_device float3 svm_mix_soft(float t, float3 col1, float3 col2)
{
float tm = 1.0f - t;
float3 one = make_float3(1.0f, 1.0f, 1.0f);
float3 scr = one - (one - col2)*(one - col1);
return tm*col1 + t*((one - col1)*col2*col1 + col1*scr);
}
ccl_device float3 svm_mix_linear(float t, float3 col1, float3 col2)
{
float3 outcol = col1;
if(col2.x > 0.5f)
outcol.x = col1.x + t*(2.0f*(col2.x - 0.5f));
else
outcol.x = col1.x + t*(2.0f*(col2.x) - 1.0f);
if(col2.y > 0.5f)
outcol.y = col1.y + t*(2.0f*(col2.y - 0.5f));
else
outcol.y = col1.y + t*(2.0f*(col2.y) - 1.0f);
if(col2.z > 0.5f)
outcol.z = col1.z + t*(2.0f*(col2.z - 0.5f));
else
outcol.z = col1.z + t*(2.0f*(col2.z) - 1.0f);
return outcol;
}
ccl_device float3 svm_mix_clamp(float3 col)
{
float3 outcol = col;
outcol.x = clamp(col.x, 0.0f, 1.0f);
outcol.y = clamp(col.y, 0.0f, 1.0f);
outcol.z = clamp(col.z, 0.0f, 1.0f);
return outcol;
}
ccl_device float3 svm_mix(NodeMix type, float fac, float3 c1, float3 c2)
{
float t = clamp(fac, 0.0f, 1.0f);
switch(type) {
case NODE_MIX_BLEND: return svm_mix_blend(t, c1, c2);
case NODE_MIX_ADD: return svm_mix_add(t, c1, c2);
case NODE_MIX_MUL: return svm_mix_mul(t, c1, c2);
case NODE_MIX_SCREEN: return svm_mix_screen(t, c1, c2);
case NODE_MIX_OVERLAY: return svm_mix_overlay(t, c1, c2);
case NODE_MIX_SUB: return svm_mix_sub(t, c1, c2);
case NODE_MIX_DIV: return svm_mix_div(t, c1, c2);
case NODE_MIX_DIFF: return svm_mix_diff(t, c1, c2);
case NODE_MIX_DARK: return svm_mix_dark(t, c1, c2);
case NODE_MIX_LIGHT: return svm_mix_light(t, c1, c2);
case NODE_MIX_DODGE: return svm_mix_dodge(t, c1, c2);
case NODE_MIX_BURN: return svm_mix_burn(t, c1, c2);
case NODE_MIX_HUE: return svm_mix_hue(t, c1, c2);
case NODE_MIX_SAT: return svm_mix_sat(t, c1, c2);
case NODE_MIX_VAL: return svm_mix_val (t, c1, c2);
case NODE_MIX_COLOR: return svm_mix_color(t, c1, c2);
case NODE_MIX_SOFT: return svm_mix_soft(t, c1, c2);
case NODE_MIX_LINEAR: return svm_mix_linear(t, c1, c2);
case NODE_MIX_CLAMP: return svm_mix_clamp(c1);
}
return make_float3(0.0f, 0.0f, 0.0f);
}
/* Node */
ccl_device void svm_node_mix(KernelGlobals *kg, ShaderData *sd, float *stack, uint fac_offset, uint c1_offset, uint c2_offset, int *offset)
{
/* read extra data */
uint4 node1 = read_node(kg, offset);
float fac = stack_load_float(stack, fac_offset);
float3 c1 = stack_load_float3(stack, c1_offset);
float3 c2 = stack_load_float3(stack, c2_offset);
float3 result = svm_mix((NodeMix)node1.y, fac, c1, c2);
stack_store_float3(stack, node1.z, result);
}
CCL_NAMESPACE_END